Mathematically, what are the best upgrades?

By Demaratus, in Star Wars: Armada

The problem is, when we are dealing only with what is most efficient, not what is fun, is that people end up with lists like this:

Imperial 2, intel officer, X17 turbolasers, Ozzel (153 points)Imperial 1, intel officer, X17 turbolasers (123 points)Imperial 1, intel officer, X17 turbo lasers (123 points)

(399 points)

Battle plan: only ever issue navigate/repair tokens. Smash things. Laugh.

Why is that a problem?
This seems easy enough to destroy in all honesty.

No water that a list like this can cover the flanks properly so ships like the GSD, Raider, CR90 and MC30 will get in. The first and last of that list will deal the most damage in a short time.

Hmmmm it can work but while intimidating, Rhymerball's will have a field day

A bomber heavy list that was able to keep its ships away from the ISDs would have a field day.

The problem is, when we are dealing only with what is most efficient, not what is fun, is that people end up with lists like this:

Imperial 2, intel officer, X17 turbolasers, Ozzel (153 points)

Imperial 1, intel officer, X17 turbolasers (123 points)

Imperial 1, intel officer, X17 turbo lasers (123 points)

(399 points)

Battle plan: only ever issue navigate/repair tokens. Smash things. Laugh.

Why is that a problem?
This seems easy enough to destroy in all honesty.

No water that a list like this can cover the flanks properly so ships like the GSD, Raider, CR90 and MC30 will get in. The first and last of that list will deal the most damage in a short time.

Hmmmm it can work but while intimidating, Rhymerball's will have a field day

A bomber heavy list that was able to keep its ships away from the ISDs would have a field day.

My problem with this is that there isn't anything that grants rerolling or modifying dice, (I can't wait to use Vader :D.) Untested on the ISD, but I assume with speed 3 you could eventually "catch" your enemy, Bombers would wreck your face, and there are no new recovery shield cards or modifications for defense in cases of an emergency.

I'm having trouble placing more than one ISD in a list without worrying about becoming over exposed point wise to defend against flankers, bombers, and high count ship builds.

Vader takes care of rerolling to save points on modifications, but then to defend against fighters Boosted Coms? Rogue squadrons? Raider?

No one list seems like it's going to dominate in wave 2 and it sounds awesome!