This is an attempt. If the Mods decide posting such contents is against the rules of the forums, just let me know. The community is in a confused state just now so I have no idea if posting to reach as many people as I could is allowed. It's the second chapter of my Guide to Gaijin (1st discuss advantages and skills, 3rd the Burning Sands, 4th the Ivory Kingdoms and 5th the Yobanjins). I'm half-way into the 3rd chapter right now. It was meant to be stuff I would suggest for Imperial Archives 2 before it got cancelled. Once fully finished it'll be posted on the Kaze-no-shiro most likely.
- Thrane and Merenae (Umi no Koete) :
Thrane and Merenae characters use drama instead of void. For a character, drama works exactly like void. For interactions with effects that target void, refers to the rules described in 4 th edition core book and book of the Void. Otherwise, a character build from there is created exactly as a character from Rokugan, barring the following changes below. Notice all this system is only meant for NPC creation.
Merenae : + 1 awareness
Thrane : + 1 intelligence.
Little is known about those two cultures, except that Merenae seems to be inspired by Spain (Castille in 7 th sea) and France (Montaigne) while Thrane seems to be inspired by English (Avallon) and Dutch (Vesten). They first meet Rokuganni in 439 (Isawa Calendar) in the port of Aqahab, in the form of Moto and Ide scouts of the Ki-rin clan.
They have a religion, which involve an entity named Kharsis. It seems many are devote followers of this belief. They also have magic, which is called often blood sorcery. Not because it involve blood, like maho, but because bloodlines carry the power of magic. All of those bloodlines are nobles, so technically being able to use magic makes you a noble, but in truth, the shame of a bastard using magic often lead to them being hidden or executed. Magic is rare and feared by most people, who don’t understand it. Even the noble are wary of those few who can uses the magic of their ancestors.
The Umi no Koete have faced the Yodatai at times, meeting that didn’t go well. Wars were fought, but the Yodatai never pushed toward the islands regions of the Thrane and Merenae, and so never threatened their kingdoms. But what threatened and brought them down was a plague from the Senpet. Explorators from the kingdom of Thrane met with the Senpet empire, and a plague was brought back. This illness was not dangerous to the Senpet, but for the unprepared Thrane, it was deadly. 80% of their population died during the 10 th century (Isawa Calendar) and the plague stroke the neighboring countries in the same way (except Merenae), bringing a dark age.
The Umi no Koete lost many technological advancements and resources, forcing them to revert to older techniques. Whatever they could hold to was preserved but became rarer. Advanced firearms became less common; armies had to go back to older muskets, canons and pistols. Swords were brought back as the main dueling weapon as not every noble could afford a pistol anymore. Magic became more common as a resource, people practicing it again more often and overtly.
Thrane and Merenae characters have their own version of honor. While it is called honor from where they come, to avoid confusion with the Rokugani honor system, it has been renamed Panache. The Panache system works exactly like the honor system, with the exception of the values it supports. I could make an entire file explaining a complex honor system with many examples about how depending of what you do, you win or lose panache, but I’ll just explain the key virtues linked to it. The base for it is the code of Chivalry, but it’s an antiquated thing for most of the nobles class of those two countries, which explains their tendencies to emphasize only some virtues and not having such a great panache (also, it doesn’t apply to non-noble). Remember that panache works like honor for bonuses against things like intimidation.
- Courage : I shall protect the weak. You should not fear when you have to fight. You should not show that you are afraid. This virtue doesn’t force you to fight impossible odds, so sneaking away is possible, as long as you have done everything you could before coming to it. You are a noble warrior and shall act like one.
- Justice : I shall hold a passion for justice in my heart. A true gentleman believes in a justice that punishes the wrongdoings. The thieves, the liars, the cheaters should be punished according to their crimes.
- Generosity : I shall give aid to any man, woman, child, friend or foe, without though of reward or compensation. Being the strong and the riche, the noble class should be providing protection and guidance to the lower casts.
- Mercy : I shall show mercy to a defenseless foe. Fighting someone unaware of the battle, or unarmed, is not honorable. Duels should also be one against one. With generosity, mercy is usually the virtue most modern noble forget.
- Modesty : I shall show humility before the Creator and his work. Bragging isn’t really welcomed at the court. One shall be proud of his accomplishments but not boast them at every occasion.
- Temperance : I shall keep guard against treason in my own heart and in the heart of others. Etiquette separate the man from the animal, and one should be always mindful of the complex social system. Uncouth warriors are unwelcome in court.
Panache values :
- 0-1 : Honorless scum.
You are without honor. Like the thugs living on the streets, you are a selfish coward. You are anathema to all the virtues of the code of Chivalry.
- 2-3 : Villainous.
Cruelty, selfishness barbaric warriors have this rank. They sometimes have a sliver of honor (like not killing women) but that about it.
- 4-5 : What is expected.
You follow the basic rules of the code, but barely. You mostly pay lip service to it or are too weak-minded to live by the higher standards of it. Most nobles have this rank.
- 6-7 : Gentleman.
You are the type of hero the romantic speaks of. You try your best to live by the code in everything, but sometimes you falter or one virtue is too hard for you to follow.
- 8-9 : Heroic.
You embody the virtues of the Code. You are a shining example to live by.
- 10 : Paragon.
This level is nothing but a faltering moment, for such a rank of panache is too hard to maintain with the difficulties of life… or led to your death due to you refusing to bow.
Status and glory works like they are in L5r corebook, just that they mostly work only for the respective country and their neighbors. Social position starts with noble (1,0), with military grades / Navy grades going as following : corporal / sailor (1,5), sergeant / mate (2,0), lieutenant /petty officer (3,0), captain / lieutenant (4,0). There is also magistrate and religious positions, which follows a complex structure only expert understands.
Molinero school (Merenae, Warrior) : + 1 awareness
This school is a famous fencing school that teaches a more defensive style than the others really well know schools. It's more defensive for it uses a dagger in it's left-hand, often named a main gauche. Through parrying with it it can block enemy attacks, which are often also brash ones as the second most famous aspect of this school is the habit of teasing and insulting the opponent. This is done so the enemy loses focus and makes impulsive attacks, offering openings in his defense when doing so. One variant style uses a triple dagger to increase disarms in addition to parrying, but make it harder to parry.
Starting panache : 5,5
School skills : defense, knives (dagger), swordsmanship, fencing, etiquette Umi no Koete , intimidation, any bugei or high skill.
Starting outfit :
1 st rank : Molinero’s defense.
The first lesson of this school is how to use the dagger in their left hand. You ignore all dual-wielding penalties when you have a dagger in your left hand. Your TN increase by your school rank when you have a dagger in your left hand. You have +1k0 to intimidation rolls.
2 nd rank : Molinero’s sarcasm.
The school is known for the constant insults and sarcasm of their students. As a free action, you can make an intimidation (control) / awareness roll with a TN equal to your opponent’s willpower X 5 (+ bonuses against intimidation). If you succeed, your opponent suffers a – 3 to all his attacks rolls for a number of rounds equal to your school rank. Each raise on this roll increase the penalty by 2. You cannot use this technique on a particular opponent more than once per skirmish and can be used in a duel.
3 rd rank : Molinero’s strike.
Like the 3 rd rank of the Kakita Duelling school.
4 th rank : Molinero’s speed.
More than many others fencing schools, the Molinero is fast. Their students are often dancing around with their two weapons. You can make attacks with knives and swords as simple actions.
5 th rank : Molinero’s dance.
You have mastered the perfect art of dancing to the tune of combat. When using a dagger and a sword and after making two attacks during the same round, you can make use the extra attack maneuver with the dagger for three less raises.
Morriston school (Thrane, Warrior) : + 1 reflexes.
An antiquated school for many, this fencing school is popular among soldiers for the use of a buckler to increase defense while making attacks with a more common sword than the rapier. It offers a wide range of attacks, but tends to have a repetitive pattern to it. With the plague who led to the fall of civilized combat in Thrane, the Morriston school returned as a major school among soldiers and poor noble.
Starting panache : 4,5
School skills : defense (shield), swordmanship, fencing, battle, etiquette Umi no Koete , firearms or archery, any skill.
Starting outfit :
1 st rank : Morriston’s apprentice.
While you have a sword or a gun in one hand and a shield in the other hand, you ignore all penalties for dual wielding. You can add your shield bonus to your TN to be hit whenever you are not in full attack.
2 nd rank : Morriston’s journeyman.
When using a shield, you gain reduction equal to your drama ring.
3 rd rank : Morriston's thrust.
A soldier school, the Morriston teaches the mastery of melee weapons. You can make simple attacks with melee weapons.
4 th rank : Morriston’s master.
Your focus on your defense offers you opportunities when you decide to strike. When you are in defense stance, you are also considered to be in center stance.
5 th rank : Morriston's twist.
This difficult move to master is a tell-tale of this school. While parrying with the shield, the swordsman makes a series of short thrust before making a slash attack. When in defense or full defense stance, you can make an attack against one opponent attacking you as a free action, once per round, for one drama, before the resolution of his own.
Torvo style, new path (Warrior, Merenae) :
A dueling school than make the duelist keep his left hand behind his back while fighting. The school teaches to fight on your side to make a narrower target and allows you to make quick forward thrusts. Contrary to the Molinero, this school is all about silence and focus.
Replace : Molinero rank 2
Requirements : fencing 3, swordsmanship 3, defense 3
Technique : Torvo’s strike.
Your mastery of the sword and dagger allows you to need one less raise to do the extra attack, disarm, called shot and feint maneuver. You learn two additional pieces of information during the assessment stage of a duel. You have + 1k0 on focus rolls.