N'Dru and Thugs

By Gausebeck, in X-Wing Squad Lists

N'Dru Suhlak + Cluster Missiles + Glitterstim + Lone Wolf (25)

Syndicate Thug + Twin Laser Turret + Unhinged Astromech (25)

Syndicate Thug + Twin Laser Turret + Unhinged Astromech (25)

Syndicate Thug + Twin Laser Turret + Unhinged Astromech (25)

N'Dru has a great alpha strike, but he wants to be off on his own. TLT Y-Wings are solid, but it seems like a flanker might help keep the heat off of them. Also, having some burst damage up front and then the relentless TLT damage to clean up seems like a good combo.

However, when I've played against partial TLT lists before, they haven't seemed very effective -- maybe something about the lack of focus or difficulty in coordinating two different styles of attacks.

Is a mix of TLT Y-Wings and other ship(s) ever more effective than pure TLT spam?

In my experience, having too many TLTs means means you risk becoming a one trick pony. It's a rather good trick but a single trick can't satisfy the crowds forever. To that end I never take more than two TLTs and even just a single TLT can be a nice and devastating addition to just about any list. Variety is good for you.

Faced this list at a tournament last month... Was solid and did quite well. Our game came down to his Green dice being on fire on the turn he used N'Dru... My 2 PS 8 ships got him to a single HP, but failed to kill him before the Cluster Missiles crippled Miranda... Like I said, it did really well in the event, solid list, but more and more folks are building lists to deal with the PS 2 TLT ships. Think you will have a really hard time dealing with high PS agile ships, but if you do not come up against those...

Faced this list at a tournament last month... Was solid and did quite well. Our game came down to his Green dice being on fire on the turn he used N'Dru... My 2 PS 8 ships got him to a single HP, but failed to kill him before the Cluster Missiles crippled Miranda... Like I said, it did really well in the event, solid list, but more and more folks are building lists to deal with the PS 2 TLT ships. Think you will have a really hard time dealing with high PS agile ships, but if you do not come up against those...

I haven't used N'Dru in this type of list, but in other lists the Glitterstim + Lone Wolf has made him quite durable on the round he's going in for his big attack. Focus (from Glitterstim) plus rerolling a blank (from Lone Wolf) on every defense gives him an average of 1.6 evades from his 2 dice. Was the N'Dru you faced kitted out the same way?

:-) Yes, nice even 25 points and flown by an expert... I hit it with the 2 PS 8 TLTs that had a pretty good chance of taking him out, but...

I play this as my go to list in league and it is undefeated. I go for low agility targets (enemy Y, B, fatties). The cool thing is even if you don't shoot first you're rocking LW+Glitterstim to mitigate the damage until you get your shot off.

It's even in my sig.

N'dru flies back and to a side from the Ys and enemies either have to fly through or around, making it easier to deploy the big shot.

Also, it becomes predictable, so it's good for a tourney against new people, but it will be countered once it is known.

Edited by Skargoth

Also, it becomes predictable, so it's good for a tourney against new people, but it will be countered once it is known.

Do you think there are stronger counters for this list than for 4x Thug with TLT?

One game he never got a shot because he was harried by two Phantoms, but once the three Ys killed them the game was over because the Ys could stay behind the enemy Lambda all day.

Soooo, ships that can kill N'dru before releasing his payload can make you wish you took 4Y.

Have you flown it against 4Y with TLT? Seems like it would be a bit of a dance -- if the initial engagement is at range 3, they could focus N'Dru down before he can get his missiles off, and it would be a shame to spend Glitterstim on defense only. But if the first engagement is at range 2 (or 1), it should work great.

I'm not sure a Z has the dial to control that initial engagement range, so I'm wondering how it's worked out in practice.

No, but I've tweaked the list to make it extra cute:

N'Dru Suhlak (17)

Lone Wolf (2)

Cluster Missiles (4)

Glitterstim (2)

Torkil Mux (19)

Twin Laser Turret (6)

Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Total: 100

View in Yet Another Squad Builder

Torkil has a great ability for a low-PS list like TLT (though the range doesn't match perfectly), but he gives up health and maneuverability compared to Y + Unhinged. How have you been liking the tweaked version?

I will find out tomorrow! I think it will work either by design or as a deterrent to get too close.

Against other TLTs N'dru actually has a great chance of positioning for his alpha because he doesn't have to worry about enemy aces dogging him with higher PS, and Torkil is PS3 to mop up a Y without fear of simultaneous fire. I don't have the numbers, but I think N'dru's odds of dealing 6+ is pretty good against one Agi.