I came up with these ideas and wanted the communities feedback. All of these hilt ideas I found with a simple lightsaber hilts internet search and found the hilt choices lacking so tried my hand at making some based off of some other designs:
Guard Shoto Hilt
Rarity: 7
Cost: 500
Encumbrance: 1
Hard Points: 3
Qualities: defensive 1, parry 1 (one rank in parry)
Features: damage -3 mod
I think this reflects it defensive and not as damaging nature. Debating on switching accurate with defensive for a simpler version keeping the original dam-1 mod for the shoto hilt, but that felt boring. The question is is parry 1 worth -2 damage? The regualr shoto hilt has accurate 1 for -1 damage a pretty good deal.
Light Whip Hilt
Rarity: 10
Cost: 1000
Encumbrance: 2
Hard Points: 4
Qualities: ensnare 1, disorient 2
Features: Crystal loses breach quality and gain pierce 5 instead. Damage -1 mod. Crit +1 mod. May flip a destiny token to increase the whips range to short for one encounter once per session.
Alternatively I was debating on making the range short, dropping the destiny point requirement and dropping breach from the crystal quality for pierce 3 or 4 instead.
Great Saber Hilt
Rarity: 9
Cost: 800
Encumbrance: 4
Hard Points: 4
Qualities: Cumbersome 6, Knockdown
Features: Damage +2 mod. May only be used by large creatures* This is at the GM's discretion what a large creature is.
Basically a large stature creatures basic lightsaber hilt. I feel knockdown is appropriate given the nature of the immense size of the hilt and blade. I would give setback dice in smaller areas trying to fight with this weapon. Debating dropping down to cumbersome 5.
Cane Hilt
Rarity: 7
Cost: 600
Encumbrance: 2
Hard Points: 3
Qualities: defensive 1
Features: Add 1 setback die to any check to see if the cane hilt is a lethal weapon. Damage -1 mod.
Combined the pike hilt and cane entries to make a hybrid.
Light Ring Hilt
Rarity: 10
Cost: 1000
Encumbrance: 1
Hard Points: 3
Qualities: reflect 1, defensive 1
Features: damage -2 mod, unwieldy 3, add 1 boost dice to any skill check used when throwing this weapon.
I will admit I am a bit stumped here. I am not sure of the hand to hand fighting style of a chakram weapon and wanted to add something about the throwing nature of them. I can see it used well with saber throw, for example or someone with force move.
Qinata Hilt
Rarity: 10
Cost: 1500
Encumbrance: 4
Hard Points: 4
Qualities: defensive 1, cumbersome 3
Features: Qinata maneuver
In order to use the Qinata maneuver portion of the weapon the character must spend 10xp and have some way to find and learn the form. I will leave the how to the GM's discretion, but some lore and knowledge checks should be involved as well as a proper time period. Maybe even a cool side quest. Once the character has learned how to properly use the weapon they may use the Qinata maneuver ability. Until then the weapon is basically a lightsaber pike.
Qinata Maneuver: As a maneuver the user may separate the lightsaber from the staff end. This gives the user two weapons. The lightsaber end is treated as a single bladed basic lightsaber hilt in all respects and retains its crystal's attributes, mods and mod attachments. The staff portion is treated as a weapon with the following stats:
skill- lightsaber
range- engaged
encumbrance- 3
crit- 5
dam +2
cortosis
paired weapon mod
I found this unique style lightsaber hilt and form on the wookieepedia and wanted to try and replicate it as it sounded interesting. It is basically a cortosis staff and single bladed saber combined and can be separated in battle or before for a unique lightsaber form. The xp and learning portion I feel is a good part to the weapon as it makes it stand out. The free paired weapon mod may be a bit over the top, but this lightsaber is really rare and knowing the form even more so.
Lightsaber Gauntlet
Rarity: 9
Cost: 800
Encumbrance: 1
Hard Points: 3
Qualities: Accurate 1, Pierce 3
Features: Brawl form, Base crystal damage is equal to the stat rolled for the attack. Modifiers are still added. Loses breach quality.
Brawl form: Attacks made with this weapon are considered brawl attacks in all respects. Talents and abilities that affect brawl attacks can be used with the gauntlet (example wookie rage, frenzied attack)
Saw this idea and wanted to expand on it. I think it is a cool concept and would be great for a martial artist or wolverine clone style character.
Fiber Cord linked Hilt
Rarity: 9
Cost: 1000
Encumbrance: 2
Hard Points: 4
Qualities: linked 1, unwieldy 4
Features: Detachable
Detachable: As a maneuver a character wielding the lightsaber may detach them into two single bladed sabers. They lose the unwieldy and linked traits and are treated as two lightsabers with the same crystal, mods and mod attachments in them.
I added an extra unwieldy for this hilt as I felt it needed it. In all other respects I would treat it as a dual bladed hilt, so double cost for everything etc..
Mod
Detachable Hilt (This may only be used with a dual bladed saber)
Rarity: 6
Cost: 500
Hard Points Required: 1
Base Modifications: Gains the detachable trait
Detachable: As a maneuver a character wielding the lightsaber may detach them into two single bladed sabers. They lose the unwieldy and linked traits and are treated as two lightsabers with the same crystal, mods and mod attachments in them.
Edited by Vexbane