So this happened last night in my game and I just wanted to made sure I got all the rulings right
Player A is a Tyranid player (swarmlord) with the initiative token
Player B is a Chaos player (Kugath)
Player A commits to the final planet with their swarmlord warlord, their synapse unit the gravid tervigon (spawns a termagant as a reaction after it commits) and a single Termagant Horde (Reaction: After a combat round at this planet begins, put 1 Termagant token into play at this planet.)
Player B also commits their Kugath warlord and a nurgling with 1 damage token already on it to the final planet
The only unit already on the final planet is Player Bs Gleeful plague beast
Forced reactions go before reactions, so before the reactions can trigger for the synapse unit, the nurgling deals 1 damage to units that moved to the last planet (both to player A and B). However since player A has initiative they can control how the damage is assigned since it is assigned simultaneously. They assign the 1 damage to the Chaos player units first (Kugath) before assigning it to the Nurgling that moved with Kugath which kills the Nurgling and stops the reaction which saves Player A from the 1 damage to his units that moved to the last planet.
After that the optional reactions go off and the Synapse unit spawns a termagant at the planet and the spawnlord can't spawn any termagants since there is no adjacent planets.
Then after the command struggle, combat starts which sets off the forced reaction of the Gleeful plague beast and the Termagant Horde. Since forced reactions go first the gleeful plague beast does 1 damage to everyone and player A assigns the order in which that 1 damage happens this results in the termagant token spawned by the synapse unit dying
After that the optional reaction of the Termagant Horde goes off and a termagant spawns.
After all the reactions have played out an action window is opened for the players.
Did that play out right according to the rules?
PS- a Adamant Hive Guard can't stop Kugath from moving damage to a unit, so far nothing in the game can stop that damage from being dealt including indomitable and iron halo right?