jasonmichael said:
I find it funny that so many people are suggesting that WFRP 3E isn't coming up with something innovative or new. They then go on to put forth 20 different games that did various things that WFRP is doing. Using this same logic, Tolkien wasn't special because he wasn't doing anything that others didn't do before him. White Wolf's storytelling games were unoriginal. D&D was a rip off. Magic: TG is another game that had nothing new in it. It's all been done before.
WFRPv3 is not innovative or original.
WFRPv1 is not innovative or original.
The difference:
FFG claims WFRPv3 is new, innovative, etc...
The designers of WFRPv1 acknowledge that they took inspiration from elsewhere.
The reason originallity has become a debate is because FFG has made a false claim of innovation. How many other games make such claims? Because if we are honest it is very hard if not impossible to design a system that bears no resemblence to any other existing system. Any game claiming to be innovative or original will most likely be proven wrong. Which is exactly why a lot of game reframe from making similar claims.
The second point is unless I have missed it (in which case if someone could provide a link to the statement I would be grateful). Has anyone actually said WFRPv3 is bad because it is unoriginal?
I don't think it is the use of recycled mechanics that has upset people, rather it is the use of mechanics that were not liked when previously playing another game that causes the complaints.
For Example I have seen plenty of I hate cards with my roleplay type comments. But I have not seen any I hate the Cards because other games have used Cards before comments.
An unoriginal game does not equate to a bad game.