Name the system, FFG

By xenoss, in Warhammer Fantasy Roleplay

jasonmichael said:

I find it funny that so many people are suggesting that WFRP 3E isn't coming up with something innovative or new. They then go on to put forth 20 different games that did various things that WFRP is doing. Using this same logic, Tolkien wasn't special because he wasn't doing anything that others didn't do before him. White Wolf's storytelling games were unoriginal. D&D was a rip off. Magic: TG is another game that had nothing new in it. It's all been done before.

WFRPv3 is not innovative or original.

WFRPv1 is not innovative or original.

The difference:

FFG claims WFRPv3 is new, innovative, etc...

The designers of WFRPv1 acknowledge that they took inspiration from elsewhere.

The reason originallity has become a debate is because FFG has made a false claim of innovation. How many other games make such claims? Because if we are honest it is very hard if not impossible to design a system that bears no resemblence to any other existing system. Any game claiming to be innovative or original will most likely be proven wrong. Which is exactly why a lot of game reframe from making similar claims.

The second point is unless I have missed it (in which case if someone could provide a link to the statement I would be grateful). Has anyone actually said WFRPv3 is bad because it is unoriginal?

I don't think it is the use of recycled mechanics that has upset people, rather it is the use of mechanics that were not liked when previously playing another game that causes the complaints.

For Example I have seen plenty of I hate cards with my roleplay type comments. But I have not seen any I hate the Cards because other games have used Cards before comments.

An unoriginal game does not equate to a bad game.

jasonmichael said:

I find it funny that so many people are suggesting that WFRP 3E isn't coming up with something innovative or new. They then go on to put forth 20 different games that did various things that WFRP is doing. Using this same logic, Tolkien wasn't special because he wasn't doing anything that others didn't do before him. White Wolf's storytelling games were unoriginal. D&D was a rip off. Magic: TG is another game that had nothing new in it. It's all been done before.

I've never heard of or seen an RPG that is innovating using the same logic people are using against WFRP. Name anything, I dare you.

The problem with this line of thinking is it ignores one simple thing: WFRP is combining a lot of ideas into one package. Show me the game that does this all together, and maybe we'll have something, but no one has done it yet. Why? Because it doesn't exist.

Also, why would FFG want to rerelease 2E? If everyone is so upset with 3E being different from 2E, why does it matter? You still have 2E material, 2E books, and 2E rules. If your group doesn't want to make the switch, where is the harm? Do your books burn up when 3E comes out?

Listen, I'll tell you why 3E as being put out by FFG is better then a minor upgrade over 2E.

1. WFRP 2E is basically competing in a bloated market. D&D4E is out, and a direct competitor to WFRP. Games like Dark Heresy and Rogue Trader can afford to be the way they are because they are a different them entirely from D&D. WFRP isn't. It's fantasy. It's just a different set of rule and a different world. That's pretty much it. If someone wants to play fantasy, and they go to pick up a new book, chances are they are looking at D&D. It's got the market share, you can't deny this. So, making 3E just an update to 2E isn't innovative, new, or intelligent. It's what already exists out there. And we aren't even talking about 3.5/Pathfinder.

2. If 3E was just an update to 2E, it would be insulting. Why buy the game you already have? Why but a small upgrade? Books don't burn when a new edition comes out. FFG is even offering up the WFRP books up as PDF's, so you can find what you might be missing and still play the game if your group enjoys it. Bringing in new players isn't difficult because you can still get the books. However, if 3E was just 2E, you're target audience (2E players) might not buy into it. Why not? Why should they. Either the game is close enough that you don't need it, or it's new enough that it changes a lot of things. FFG went with something completely new.

3. 3E as described is a great way to get people into playing role playing if they've never played before. It appears simple enough that you don't have to spend time learning the game, but rather you can introduce a player to the game and they are having fun playing the game. I'm sorry, but too many RPGs feel the need to infect their books with lots of charts and what not. Frankly, I don't want to open the book at the gaming table. I want everything in front of me, easy to read and ready to go. People mock the power cards of 4E, but really, it's just an easier way to organize and handle powers. I'd rather have cards then flip through the book every time I cast a spell. Seriously! Power cards are just another way of organizing spells! More intelligent, even.

Seriously, if WFRP 3E isn't your type of RPG, your in luck! Their are many, many, many more games you will probably be happy with, including 2E. However, for someone who WFRP 3E would interest, there aren't many, if any, options out there. I just don't understand the complaints. If 2E is so good, why do you want to switch to a 3E so badly?

now thats what im talking about!!! bold, right to the point, factual and correct, not an opinion but fact! you hit the nail on the head and drove it in with one swing! there isnt a a single, one, uno game that does what WFRPv3 is doing....yeah some of the things are like others but....thats what happens....its working off ideas and FFG originals (party sheet, conservitive/reckless stances) and bring it together in the reeses peanut butter cup of RPG's....nice and taste....smooth, creamy, sweet and salty....just right gran_risa.gif

Foolishboy said:

jasonmichael said:

I find it funny that so many people are suggesting that WFRP 3E isn't coming up with something innovative or new. They then go on to put forth 20 different games that did various things that WFRP is doing. Using this same logic, Tolkien wasn't special because he wasn't doing anything that others didn't do before him. White Wolf's storytelling games were unoriginal. D&D was a rip off. Magic: TG is another game that had nothing new in it. It's all been done before.

WFRPv3 is not innovative or original.

WFRPv1 is not innovative or original.

The difference:

FFG claims WFRPv3 is new, innovative, etc...

The designers of WFRPv1 acknowledge that they took inspiration from elsewhere.

The reason originallity has become a debate is because FFG has made a false claim of innovation. How many other games make such claims? Because if we are honest it is very hard if not impossible to design a system that bears no resemblence to any other existing system. Any game claiming to be innovative or original will most likely be proven wrong. Which is exactly why a lot of game reframe from making similar claims.

The second point is unless I have missed it (in which case if someone could provide a link to the statement I would be grateful). Has anyone actually said WFRPv3 is bad because it is unoriginal?

I don't think it is the use of recycled mechanics that has upset people, rather it is the use of mechanics that were not liked when previously playing another game that causes the complaints.

For Example I have seen plenty of I hate cards with my roleplay type comments. But I have not seen any I hate the Cards because other games have used Cards before comments.

An unoriginal game does not equate to a bad game.

Luther in his "WFRP3E turn off's: sum up" stated that the card where bad and ik for a fact Peacekeeper has said it to...with countless other...im not digging up old posts to prove you wrong...thats a waist of time....read the forum....then maybe you will see something...its innovative....your stuck under your old school rock....clime out and see the sun

Farin said:

Foolishboy said:

jasonmichael said:

I find it funny that so many people are suggesting that WFRP 3E isn't coming up with something innovative or new. They then go on to put forth 20 different games that did various things that WFRP is doing. Using this same logic, Tolkien wasn't special because he wasn't doing anything that others didn't do before him. White Wolf's storytelling games were unoriginal. D&D was a rip off. Magic: TG is another game that had nothing new in it. It's all been done before.

WFRPv3 is not innovative or original.

WFRPv1 is not innovative or original.

The difference:

FFG claims WFRPv3 is new, innovative, etc...

The designers of WFRPv1 acknowledge that they took inspiration from elsewhere.

The reason originallity has become a debate is because FFG has made a false claim of innovation. How many other games make such claims? Because if we are honest it is very hard if not impossible to design a system that bears no resemblence to any other existing system. Any game claiming to be innovative or original will most likely be proven wrong. Which is exactly why a lot of game reframe from making similar claims.

The second point is unless I have missed it (in which case if someone could provide a link to the statement I would be grateful). Has anyone actually said WFRPv3 is bad because it is unoriginal?

I don't think it is the use of recycled mechanics that has upset people, rather it is the use of mechanics that were not liked when previously playing another game that causes the complaints.

For Example I have seen plenty of I hate cards with my roleplay type comments. But I have not seen any I hate the Cards because other games have used Cards before comments.

An unoriginal game does not equate to a bad game.

Luther in his "WFRP3E turn off's: sum up" stated that the card where bad and ik for a fact Peacekeeper has said it to...with countless other...im not digging up old posts to prove you wrong...thats a waist of time....read the forum....then maybe you will see something...its innovative....your stuck under your old school rock....clime out and see the sun

Did either Luther or Peacekeeper state that the use of Cards was bad because other games had used Cards in the past?

or

Did they simply say that they did not like the use of Cards?

Foolishboy said:

Did either Luther or Peacekeeper state that the use of Cards was bad because other games had used Cards in the past?

or

Did they simply say that they did not like the use of Cards?

luther idk but Peace has yes...correct me if im wrong peace but im very sure you have said that

Farin said:

Foolishboy said:

Did either Luther or Peacekeeper state that the use of Cards was bad because other games had used Cards in the past?

or

Did they simply say that they did not like the use of Cards?

luther idk but Peace has yes...correct me if im wrong peace but im very sure you have said that

I say lots of things.

Some of that has included "the game may even be great and work fine, but its not for me" as well as "it looks clumsy and clunky" and other things.

I have never stated that I hate 3E cause of cards used in other games. Heck I enjoyed the MasterDeck used with MasterBook and the MasterSystem, and incorporated the deck into many other game systems. And I have never said that 3E sucks cause it is unoriginal, sure Im part of the anti group and I have repeatedly stated rules and ideas are not innovative or original (even when mixed and used together) but that is usually in response to those who say it is original and innovative (like FFG).

I dont like the way cards, tokens, special dice and other items are used so far in the sneaks we have seen. Not because of its lack of originality but because it just looks slow, boring and restrictive.

I don`t care if the game is innovative or not. rather I don`t care of discussing the semantics of "what is new and innovative".

My first impression of the game, was yes this is new this is innovative. I might just be ignorant for not having a detailed knowledge of all the RPGs that are out there, or have been there. Still even though Its have been done before, for me its still feels innovative, the system may have been used for another rpg, but not for WFRP, so I am exicted how it will turn out.

Its like the wonderful invention of Chili-icecream, both ingredients for themselves do nothing, but when put togheter you might say that Chili-icecream is pretty inventive. I have yet to taste it, but people who have said it was unusual but rather good.

Hurrayh for Chili-icecream! Hurrayh for Warhammer II!

jasonmichael said:

1. WFRP 2E is basically competing in a bloated market. D&D4E is out, and a direct competitor to WFRP.

This is where I strongly disagree. WFRPv1 and v2 offered a very different roleplaying experience to D&D. WFRP was an alternative rather than a rival. You only have to ask the fans of WFRPv1 and v2 to learn that many of them either did not play D&D at all due to a dislike of D&D style games or else used D&D for very different scenarios to those that they played with WFRP.

Mal Reynolds said:

I don`t care if the game is innovative or not. rather I don`t care of discussing the semantics of "what is new and innovative".

My first impression of the game, was yes this is new this is innovative. I might just be ignorant for not having a detailed knowledge of all the RPGs that are out there, or have been there. Still even though Its have been done before, for me its still feels innovative, the system may have been used for another rpg, but not for WFRP, so I am exicted how it will turn out.

Its like the wonderful invention of Chili-icecream, both ingredients for themselves do nothing, but when put togheter you might say that Chili-icecream is pretty inventive. I have yet to taste it, but people who have said it was unusual but rather good.

Hurrayh for Chili-icecream! Hurrayh for Warhammer II!

My knowledge of RPG's is not that extensive in fact as a teenager I mostly played WFRPv1, then did not roleplay for nearly ten years I only came back to it early this year and started playing WFRPv2. I have tried a few other games but not to any great degree. Despite my lack of RPG knowledge I do not feel that WFRPv3 is new or innovative. I honestly cannot see anything in WFRPv3 that is groundbreaking or revolutionary. The mechanics all seem pretty standard.

I cannot help but feel that many of the fans claiming WFRPv3 is new and inventive are really just saying that they like the look of WFRPv3.

The lack of innovation does not make WFRP a poor game. I'm quite interested, initially so was my GM. Unfortunately nobody else in our group is interested, but they were going to play because the GM was going to make them, however, talking to him at a weekend game he has been less than impressed by the last several designer diaries. So at this point I'm not sure if anyone I know will ever want to play WFRPv3.

Farin said:

Foolishboy said:

Did either Luther or Peacekeeper state that the use of Cards was bad because other games had used Cards in the past?

or

Did they simply say that they did not like the use of Cards?

luther idk but Peace has yes...correct me if im wrong peace but im very sure you have said that

Luther said no such thing. Luther said one of the complaints about the new version was all the fiddly bits and Luther agreed that this was a turn off for Luther and some others. Luther, however, has also stated that Luther understands that this game is designed for other folks besides Luther and is happy to stick with 2e and let the new folks grock on 3e because a successful FFG will make more of the games Luther does like, like Rogue Trader and the best **** boardgames in the world.

Unfortunately, Luther is often misquoted by folks who think it is a heresy to not like the 'messiah' of RPGs and who throw screaming hissy fits in defense of it, much in the vein of the retarded kid under a blanket on Youtube screeching and crying about Brittany Spears.

"LEAVE WFRP3E ALOOOOOONE!!!"

macd21 said:

McClaud said:

It was rather obvious from the FFG presentation at GenCon that GW still has tight reigns on the project. He stated they set the format the game should come in (3 books, expansions, etc) and what the expectations are. Little even says they clear every change through GW before they go to development with it.

Clearing stuff with the licencor is standard procedure, but this game is clearly an FFG production. GW are just nodding their heads and saying "sure, whatever". The only thing GW probably insisted on was the timeframe for the setting (just prior to the SoC).

To the merit that you are correct, I'm pretty sure that GW told FFG to make a new third edition or this wouldn't have even come up as a product under FFG. From what I've seen, FFG has basically reprinted everything BI created for Dark Heresy. And they are basically using all the design from BI's Rogue Trader development before it was absorbed back into GW.

GW is pretty tight about how their materials are used. It's obvious to me after 15 years of having purchased, read and talked to Games Workshop people. If you have any doubt about it, read about how they kept Relic under their thumb during Dawn of War 1 and 2. GW basically made them jump through small, controlled hoops while developing the games, and even made them re-do some mechanics and gameplay for DoW2. That's how controlling GW is, and I believe that same control impulse is being applied here. All that, and having actually worked with GW in the past, especially in the novel/printing department. @_@

GW isn't completely unaware of the RPG market. They saw what WotC did with D&D 4e and it's initial success. That's what they want, that's where they'll sight their target, and FFG has some freedom to get there. But they still have a pretty good idea what they want, and convey that quite clearly to the developers.

Luther said:

Unfortunately, Luther is often misquoted by folks who think it is a heresy to not like the 'messiah' of RPGs and who throw screaming hissy fits in defense of it, much in the vein of the retarded kid under a blanket on Youtube screeching and crying about Brittany Spears.

"LEAVE WFRP3E ALOOOOOONE!!!"

i hope you arnt calling me that luther....as much as i want to keep my cool....that will not be a pretty scene

Luther said:

Unfortunately, Luther is often misquoted by folks who think it is a heresy to not like the 'messiah' of RPGs and who throw screaming hissy fits in defense of it, much in the vein of the retarded kid under a blanket on Youtube screeching and crying about Brittany Spears.

"LEAVE WFRP3E ALOOOOOONE!!!"

Ah-hahahaha. I don't know what gave me a better chuckle. The blanket visual or you refering to yourself in the 3rd person. You should totaly contact that guy, Chris something-or-other, and get him to make a video. Hahaha.

I've read less ad hominem attacks and blanket statements in an abortion or evolution debate.

McClaud said:

To the merit that you are correct, I'm pretty sure that GW told FFG to make a new third edition or this wouldn't have even come up as a product under FFG. From what I've seen, FFG has basically reprinted everything BI created for Dark Heresy. And they are basically using all the design from BI's Rogue Trader development before it was absorbed back into GW.

I don't think the relationship between FFG and GW works that way.

Selling the licences to produce the RPGs and boardgames to FFG was an easy way for GW to make some money, as they couldn't produce the games themselves. As such anything that FFG makes is a bonus product as far as they are concerned. Other than keeping an eye on the IP (making sure FFG don't declare that the dwarven holds have decided that the best way to deal with the goblin menace is through peaceful negotation and forgiveness of past crimes etc) I think they give FFG free reign.

GW don't 'want' anything from FFG except licence fees. I think that FFG probably insisted in a lot of freedom to do what they want in the licence negotiations. The decision to make a third edition instead of sticking with second would have been FFG's. GW are probably grateful that a successful company has agreed to pay for the right to produce high-quality GW merchanidice that GW aren't interested in making themselves, the last thing GW wants to do is to endanger than arrangement by putting too many demands on them.

macd21 said:

I think that FFG probably insisted in a lot of freedom to do what they want in the licence negotiations. The decision to make a third edition instead of sticking with second would have been FFG's. GW are probably grateful that a successful company has agreed to pay for the right to produce high-quality GW merchanidice that GW aren't interested in making themselves, the last thing GW wants to do is to endanger than arrangement by putting too many demands on them.

Except I know for a fact that FFG doesn't work that way.

If you look at licenses that FFG has taken internally to use to make games, they don't normally go outside what is already there, and work closely with the original owner/developer of the IP when publishing the game.

A friend of mine got to actually ask that question at Eissen . The answer was: GW was planning on making a third version of WHRP a year and a half ago - BI even hinted at it on the Black Library, but BI was terminated before they got around to it. GW then shopped around for a publisher and developer who would work closely with them on all their projects, and Fantasy Flight Games was the best fit.

One of the things that Games Workshop expect from FFG in WHRP v3 is that it competes with D&D 4e on equal footing.

So there you go.

EDIT: I'm not trying to get in a tug-of-war here - I'm merely stating what I know to be the truth and what people from the company have said themselves. Until they say otherwise or respond differently, I'm going to take what they said FIRST as the reality. I've actually worked with FFG and GW in two different situations, which is why I come to their defense at times when people have a misconception of how things work for these companies.

Okay, folks, it's getting a bit heated in here. Lay off the personal attacks, please.

- Jeremy @ FFG

Silent Star said:

My knowledge of RPG's is not that extensive in fact as a teenager I mostly played WFRPv1, then did not roleplay for nearly ten years I only came back to it early this year and started playing WFRPv2. I have tried a few other games but not to any great degree. Despite my lack of RPG knowledge I do not feel that WFRPv3 is new or innovative. I honestly cannot see anything in WFRPv3 that is groundbreaking or revolutionary. The mechanics all seem pretty standard.

I cannot help but feel that many of the fans claiming WFRPv3 is new and inventive are really just saying that they like the look of WFRPv3.

The lack of innovation does not make WFRP a poor game. I'm quite interested, initially so was my GM. Unfortunately nobody else in our group is interested, but they were going to play because the GM was going to make them, however, talking to him at a weekend game he has been less than impressed by the last several designer diaries. So at this point I'm not sure if anyone I know will ever want to play WFRPv3.

To bad that your friends and GM is not impressed by the game. Maybe you`ll have a chance to run it at some con, or pre-release event? If so they might change their mind...or not. I`ve have read on other threads that some interesting things from Essen or (Eissen) a place in Germany where FFG was represented in a pre-release event of Warhammer 3. a Few of the forumites that where against the new version now have changed their stance on this matter. maby will be the case of your friends as well?

I think that some supporters of the new edition, might find the wrappings of the game briliant, and thus say its innovativt and revolutionary. By just evaluating the contends, I will think they are wrong.

however it alll comes to his or her own experience with RPG, if you feel the ideas presented in the diaries as innovatively and creatly changes your perspective of the rpg, you might say it has a revolutinary effect on you. its all in the eye of the beholder. For me it "feels" innovative and new because it might spark another interest or revive our interest for warhammer in general. But if arguing from a strict neutral point, you might say that you`re right. very few things are innovative these days (please pardon my english, its not my inherent language).

I'd call it "The transitional fossil" as it is the missing step between BoardGames (Warhammer Quest) and RPGs (WFRP) ;-)

Ok... another venom spit... but take this one with a bit of humor...

Erik Bauer said:

I'd call it "The transitional fossil" as it is the missing step between BoardGames (Warhammer Quest) and RPGs (WFRP) ;-)

Ha ha, this is precisely why my players like this new system. For us, it IS a cross between Warhammer Quest and RPGs.

Despite how many games we've played (sooo many systems) we ARE casual gamers.

Necrozius said:

Erik Bauer said:

I'd call it "The transitional fossil" as it is the missing step between BoardGames (Warhammer Quest) and RPGs (WFRP) ;-)

Ha ha, this is precisely why my players like this new system. For us, it IS a cross between Warhammer Quest and RPGs.

Despite how many games we've played (sooo many systems) we ARE casual gamers.

Good for you, maybe you found the system that is good for you.

I'd like to point out to the people who kept questioning my initial statement that Games Workshop had a very, very tight handle on FFG's development -

http://www.fantasyflightgames.com/edge_news.asp?eidn=904

Jay Little and even one of the old BI people mention that Games Workshop had tight reigns on the entire design process from the start, because they wanted certain things out of the new version. That everything was talked over with Games Workshop before it was implemented into the design. Even the new dice mechanic was something GW was pretty adamant about implementing in the early design phases.

@ Erik Bauer :

And if the trend continues, more and more people who are entering RPGs are casual gamers up front. And I think that's Games Workshop's/Fantasy Flight Games' target right now. They can continue to make money off reprinting the old properties, since the old gamers will continue to buy it, but the new stuff has to appeal to the MMO/boardgame/video game audience.

I will cast my vote for the (IDS) Independent Dice System.

That is the best name I have heard so far. I like the sound and feel of "Independent". It invokes the feeling of strong unique leadership, forging ahead of other systems and which can serve as a unique example to other systems. It also aptly describes the system based on the unique dice characteristic. Also, it rolls down to a nice short acronym in IDS.

And to those of us who apparently believe that innovation does not count if it builds on older ideas:

"If I have seen further it is only by standing on the shoulders of giants." - Sir Isaac Newton

IDS

Independent Dice System, I like the ring to that.

Bravo to that person who came up with IDS, I second that. aplauso.gif

Just researched it, was McClaud back on page 4 who came up with IDS