Necronomicus said:
I really don't think I have to explain where each element of the 3e design came from. Since first off, it is an bastard child of every FFG product. Then every FFG product (which i do think is great of them) looks at the history of all gaming products and uses what works. I could itemize every element that has been brough forth. But it really is more than my time is worth.
First off their concept time/scenes etc. Totally a rip off of white wolf story teller games. Their lack of a map, and relative distance, a rip off of CCG card games. Their stance meter, a rip off of MMO games, their dice pool and unique dice a rip off of many games of ole, you name it every stystem and tool they are using for this ed has been done, and many posters here can site the source to the very page of a book they own, cuz they have the book from 1984. Don't temp me.
Simply put the only thing invovative about this edition, is the inclusion of so many radical/ out there/ rip off video games/ccgs/boardgames etc,
i've never seen so many of those ideas bundled into one packages. THAT IS NEW.
tell which CCG uses minis and relative distance.....i wana know them...give me names. I wana know what games of "ole" (i assume old) used custom dice designed just for that game. the scenes concept has been around sence the times of shakespeare and older so if anything they ripped it off the old bardic story tellers of the tribal European nations in the early dark ages. the stance meter....give me MMO titles that use a conservitive and reckless attack style. When you give me your facts and hard evidence ill have a little more respect for your statments...untill then go wine and complain to a forum group that cares.....unless you can PROVE your statements you will NEVER win an argument...period!






