And YOU know a lot of people who like the setting. But that doesn't mean much of anything, and claiming that it's best to keep the old setting because the people you know like it is like Pauline Kael saying "How could Nixon have won? Nobody I know voted for him." You don't know how many people don't like the old setting because they aren't in contact with the community. You don't know if there's a vision of the setting you would like better.
I would like to say, how does "I know a lot of people who really enjoy the actual setting and I also really enjoy the setting." means that I know how many people hates it? I never said that I know that answer and you cannot say how many people likes or hates the current setting, that's just impossible. I would like that you don't place words on things that I didn't say. I've just said that I know a lot of people that enjoy the actual setting, it's a fact that I do know them, that's all. I never said more than that.
One thing that I can say for sure is that I never had any good experiences to a game when the setting changes entirely. For example, I still play the Old World of Darkness and hates the New World of Darkness and I think that I know more what I like than you can think of what I like.
If I would want to bring something such as: "You're wrong, people like the setting." I would have said it that way. Like I've said at the very first sentences: "This is really debatable." I'll say it again, this is really debatable, because it's based on personal taste. I honestly think it will be very hard to find a consensus on this.
Dude, I said that you DON'T know how many people disliked the setting. And I didn't tell you how much you like anything. Nobody put any words into your mouth.
I said that you knowing "a lot" of people who enjoy the setting isn't relevant to the question of if it would be a good idea to change the setting, because we know that whatever quantity of people loved the setting was not enough to keep L5R alive.
The reason setting get rebooted or relaunched is to make them palatable, understandable, and appealing to new consumers, by clearing out barriers to entry and re-focusing on what the setting did well and building with that in mind.
We know that there are not enough old consumers to make the game profitable.
Seems pretty clear-cut to me!