I’m working on a campaign system with my brother, and a large part of what we’re doing is creating a system for people to make their own unique pilots, rather than use the stock unique pilots that exist in the commercial game right now.
What we’re essentially doing is replacing the EPT system and unique pilots with categories of abilities that pilots can acquire as they level up during the campaign. We’re including many of the in-game abilities and EPTs, but also introducing a lot of our own ideas.
Pilots will get access to two tiers of abilities. The first tier is available to all pilots (like EPTs), and the second tier of abilities can only be taken by one pilot in the campaign (like pilot abilities).
We’ve thought up a lot of cool abilities on our own, but I’d like to invite you guys to offer your own ideas for pilot abilities. All we need is the text of the ability; no name, point cost, or specific ship/pilot it would go on.
An example of what I'd like to see:
After you perform a [straight] maneuver of any speed, you may acquire a target lock on an enemy ship inside your firing arc.
(That’s one ability we’ll be making available to pilots flying bomber-type ships)