I highlight this, because it brings something important up, related to what 2P51 said.In these forums every other day appears a post of the like "this (insert here: auto-fire, soak, vibroax...) is very powerful, what can I do?" These sort of posts, like the one we are derailing right now, appear often in these forums. Call it design mistake, as 2P51 did, or design decision. Reality is this game system creates this issues, and it will keep on doing it, while (many) other RPG systems do not. And honestly, I don't know for the rest of you, but for me as a GM, it is a pain in the a$$ if I have to spend time thinking how I can challenge the different PCs builds (some times it seems we are talking of World of Warcraft here) instead of spending my energy in creating an appealing history for my players to play it.
And by the way, I also want to express my opinion in that players do not need pcs with 13 different powers to feel awesome. In a rpg players with characters that have lived many adventures, survived impossible perils and have had an impact on the game world also feel awesome. Not need for superpowers.
What systems work better you think? Honest question, not **** headed challenge.
I will say this game's variety is part of the 'problem'. You end up with multiple points of failure potentially.
On a completely unrelated note, you have Rank 4 and 5 spells in WH3E for the Mage schools that didn't get done?
Edited by 2P51