Disclaimer and TLDR: I realize this may be similar to some other threads from the past, but most the other threads seem to be gms wondering what to do about autofire monsters: I'm a player wondering if it's too powerful to use (so as to not step on the feet of the other players). How does it compare to other powerful combat combos? Is there an effective nerf that keeps it worthwhile to use?
I'm going to get the opportunity to play one of the FFG RPGs again soon. I don't know for sure yet which of the three systems will be the primary core for the game, or what the theme will be yet (that will be decided tonight, at our session 0), but the characters I've gone for in the past, if taking on a combat role, have been the sort that wear heavy armor and use a heavy blaster rifle with autofire.
I don't doubt the effectiveness of autofire, as I've seen it first-hand, but what my question is, is whether it is too effective. There are two reasons I'm worried. I don't want to overwhelm the guy running the game, as I believe he's new to GMing. I also think we're going to be doing a module to start, which I understand most are pretty easy to begin with, and he may not be comfortable adjusting it. More importantly though, I don't want to dominate combats so much so that other players feel worthless. A guy I played with in a previous game remarked to me "Please no autofire this time." I can't be sure whether he was serious, joking, or half-joking (I'm not the best at reading people, which is half the reason for this thread. If I was better at that I would probably have enough information from the last game I played.)
Part of this is I've seen how effective a marauder with a monomolecular edge can be. You could argue he's worse than autofire against a single target.[small aside: is it still understood to be that each crit kills a minion?] It seems a lightsaber or FaD Basic lightsaber that was modded would be the same way. I also know the theoretical power of high brawn character with ranks in brawl and medicine using pressure point, though I've no experience with it personally. So one thing I'm wondering is this: is autofire really worse than these other things?
Lastly: is there are simple nerf to autofire that would make it a little less insane, but still worthwhile? Perhaps making it cost 3 advantages instead of 2? In the past I self-imposed a nerf that jury-rigged could only be used once per check (so that it wasn't just one advantage per activation, except the first), but I still usually managed, after the game had been rolling a bit, to activate twice.
Edited by Kirdan Kenobi