I am pretty sure I know the answer to this, but I want to confirm since I'm GMing a game.
When you roll say 6 advantage and you have a Crit 3 weapon, does that mean it scores two critical hits? Or, as I believe is the case, can you only buy ONE CRIT per round of combat?
Thanks in advance!
Critical hit via advantage question
One crit per HIT, I believe; additional advantage dedicated to crits on the same hit adds +10 to the crit roll instead. So in your example, if all 6 advantage were spent to trigger a crit, you'd make one roll at +10. Or you could spend the other 3 advantage on something else.
Deadstop has it right.
So while you only make ONE Critical HIT, you can increase the modifier by "critting multiple times"
(Much like when you add 10 per crit the target has already suffered... imagine you are simply stacking those crits at once)
You may score 1 Crit per Hit, where some weapons such as auto-fire and linked can "hit" multiple times with a single action.
But on a single hit you may trigger the critical multiple times, only you just roll on the critical table once. for each time after the first it adds 10 to the roll on the critical hit table for that particular roll.
I agree with Deadstop. If you're the GM, have a thought to whether its appropriate to the genre to do that, however.
How the
players
decide to play may be a good indication. If they're playing indiscriminate mobsters, then yeah, you'll probably want to make it as deadly as the limits allow - that's the tone they obviously want for your game. If they're more "trying to stay clean in a dirty world", you may want to consider spending the extra advantages elsewhere.
You may score 1 Crit per Hit, where some weapons such as auto-fire and linked can "hit" multiple times with a single action.
But on a single hit you may trigger the critical multiple times, only you just roll on the critical table once. for each time after the first it adds 10 to the roll on the critical hit table for that particular roll.
Huh. I thought it was 1 Crit per attack roll. The game can be deadlier than I thought!
Edited by Col. OrangeCol. Orange has a good point.
Just because you CAN Crit multiple times, sometimes you might want to choose not to, and use the Adv to give allies a Boost Dice, recover strain, or something similar.
You may score 1 Crit per Hit, where some weapons such as auto-fire and linked can "hit" multiple times with a single action.
But on a single hit you may trigger the critical multiple times, only you just roll on the critical table once. for each time after the first it adds 10 to the roll on the critical hit table for that particular roll.
Huh. I thought it was 1 Crit per attack roll. The game can be deadlier than I thought!
The raw damage that can be created with autofire rather obviates the point of multiple crits... Especially since the advantages needed to activate a crit could, instead, activate another hit and do more damage.
This actually brings up a question of my own...
If a Critical Hit does "1 Minions worth of damage" does activating a crit multiple times, deal as many Minions worth of damage for each upgrade?
This actually brings up a question of my own...
If a Critical Hit does "1 Minions worth of damage" does activating a crit multiple times, deal as many Minions worth of damage for each upgrade?
I actually just asked about that and got an official answer back (which I just posted in the stickied response thread):
"[W]hen hitting a minion group with enough advantages to activate a critical on a weapon twice, should the player choose to activate both critical effects (the initial critical and the second for +10 to the critical result), how many minions should be eliminated from the group?"
Sam: " ince you can only inflict one critical per hit (the “second” that you mention is just enhancing the ability of the original critical, and is not actually a second critical hit in its own right), activating a critical multiple times on a weapon that only inflicts a single hit would not eliminate any additional minions from the group."
You may score 1 Crit per Hit, where some weapons such as auto-fire and linked can "hit" multiple times with a single action.
But on a single hit you may trigger the critical multiple times, only you just roll on the critical table once. for each time after the first it adds 10 to the roll on the critical hit table for that particular roll.
Huh. I thought it was 1 Crit per attack roll. The game can be deadlier than I thought!
Multiple Critical Rolls with Autofire
Can you roll multiple critical hits with a single attack, if the attack lands multiple hits, ie, you get 3 hits on an auto fire attack and theoretically have enough advantages for 3 critical hit results.
Answered by Sam Stewart :
Criticals are generated on a "per hit" basis. So if you've got multiple hits, you can have multiple crits, just one per hit.
Was already in the sticky thread.
You guys are awesome, thanks for the replies! I'm not sure if that makes a sniper any less deadly, but we'll find out in tonight's session and see how many PCs he kills... xD
I've just realized his knife is probably more horrendous... It's a vibroknife with Vicious 2, and he has Lethal Blows 2, and I just did some practice rolls... Averaging 6 with the occasional Triumph means Crit with +40 base modifier then Adv. spent to make it +70ish... The worst he can get is Hamstrung with that kind or roll.
I think I need to scale him back a bit.
You guys are awesome, thanks for the replies! I'm not sure if that makes a sniper any less deadly, but we'll find out in tonight's session and see how many PCs he kills... xD
I've just realized his knife is probably more horrendous... It's a vibroknife with Vicious 2, and he has Lethal Blows 2, and I just did some practice rolls... Averaging 6 with the occasional Triumph means Crit with +40 base modifier then Adv. spent to make it +70ish... The worst he can get is Hamstrung with that kind or roll.
If anyone gets that close, then he’s not a very good sniper.
If anyone gets that close, maybe they get what they deserve when they go up against him.
You guys are awesome, thanks for the replies! I'm not sure if that makes a sniper any less deadly, but we'll find out in tonight's session and see how many PCs he kills... xD
I've just realized his knife is probably more horrendous... It's a vibroknife with Vicious 2, and he has Lethal Blows 2, and I just did some practice rolls... Averaging 6 with the occasional Triumph means Crit with +40 base modifier then Adv. spent to make it +70ish... The worst he can get is Hamstrung with that kind or roll.
If anyone gets that close, then he’s not a very good sniper.
If anyone gets that close, maybe they get what they deserve when they go up against him.
True! I am playing around with ideas for things like decoys and camo and such, to turn him into something like The End from MGS3.
His current sniping ability is:
BASE
Close to Extreme Range
4 yellow
1 green
2 boost
Crit 3
Pierce 2
Generate 1 advantage automatically
Then after adding everything talent wise...
5 yellow
1 green
4 boost
1 setback
+20 to crit result
Add 4 damage to result
Disorient for 1 round
Average rolls for him are pretty rad. Scoring 15+ damage and crits, plus the disorient. I was toying with the idea of giving him a K9 Series Hunting Droid, but was perhaps gonna save that for the Cyborg Raiden bounty hunter guy.
I also have a Kurt Russel Snake (Plissken) roaming around that the PCs have met.
I may have an MGS character issue...
This actually brings up a question of my own...
If a Critical Hit does "1 Minions worth of damage" does activating a crit multiple times, deal as many Minions worth of damage for each upgrade?
I actually just asked about that and got an official answer back (which I just posted in the stickied response thread):
"[W]hen hitting a minion group with enough advantages to activate a critical on a weapon twice, should the player choose to activate both critical effects (the initial critical and the second for +10 to the critical result), how many minions should be eliminated from the group?"
Sam: " ince you can only inflict one critical per hit (the “second” that you mention is just enhancing the ability of the original critical, and is not actually a second critical hit in its own right), activating a critical multiple times on a weapon that only inflicts a single hit would not eliminate any additional minions from the group."
Depending on the tone of your game and table, it could be a reasonable house-rule to allow multiple crit activations to drop multiple minions from a single shot. Just be as consistent as would be reasonable. IMO when it comes to taking down minions, doing it a little bit quicker just doesn't seem like it would be that game-breaking to me.
This actually brings up a question of my own...
If a Critical Hit does "1 Minions worth of damage" does activating a crit multiple times, deal as many Minions worth of damage for each upgrade?
I actually just asked about that and got an official answer back (which I just posted in the stickied response thread):
"[W]hen hitting a minion group with enough advantages to activate a critical on a weapon twice, should the player choose to activate both critical effects (the initial critical and the second for +10 to the critical result), how many minions should be eliminated from the group?"
Sam: " ince you can only inflict one critical per hit (the “second” that you mention is just enhancing the ability of the original critical, and is not actually a second critical hit in its own right), activating a critical multiple times on a weapon that only inflicts a single hit would not eliminate any additional minions from the group."
Depending on the tone of your game and table, it could be a reasonable house-rule to allow multiple crit activations to drop multiple minions from a single shot. Just be as consistent as would be reasonable. IMO when it comes to taking down minions, doing it a little bit quicker just doesn't seem like it would be that game-breaking to me.
Indeed. I played with that exact rule (incorrect initial interpretation clarified by the above question) through several campaigns without any significant issues. Just managed to clear out minions a little faster.
Something that isn't clear for me is that if critical hits increase the damage inflicted on rivals or nemesis, anyone could help me with that ?
Something that isn't clear for me is that if critical hits increase the damage inflicted on rivals or nemesis, anyone could help me with that ?
They don't increase the damage, they inflict a critical hit IN ADDITION to the damage of the roll.
The two things are separate entities.
A roll of say, 4 successes and 3 Advantage, (With a Crit 3 weapon) would do the following:
vs Minions: Weapons Damage + 4 (Successes), and REMOVE one entire Minion (Crits on minions = 1 Minions WT in additional damage)
vs Rivals and Nemesis: Weapons Damage + 4 (Successes), and one Critical Injury.
(In all cases, apply Soak to total damage, + any other reducing modifiers)
If that same roll had 6 Advantage the "second" critical, vs a Rival or Nemesis, would ADD 10 to the Critical Hit roll, resulting in a more serious critical hit result.
If the roll had a Triumph AND 6 Advantage (On a Crit 3 Weapon), you could use the combined result to
Apply 1 Crit with +20 to a Rival or Nemesis (3 Advantage for the first crit, 3 Advantage to add 10, and the Triumph to add another 10).
Activating multiple critical s on a Minion DOES NOT take out multiple minions (See an earlier post for a Sam Stewart Clarification)
But you dont HAVE to spend them in that way, you could choose to inflict ONE critical hit, and spend the rest of the Advantage/Triumph on OTHER things at the same time. (Boost dice, Setback Dice, recover strain, etc).
Edited by RebelDaveThey don't unless an effect is stated in the hit. There's the one that allows an immediate follow up attack, and of course the one that causes immediate death...
They don't unless an effect is stated in the hit. There's the one that allows an immediate follow up attack, and of course the one that causes immediate death...
Something that isn't clear for me is that if critical hits increase the damage inflicted on rivals or nemesis, anyone could help me with that ?
They don't increase the damage, they inflict a critical hit IN ADDITION to the damage of the roll.
The two things are separate entities.
A roll of say, 4 successes and 3 Advantage, (With a Crit 3 weapon) would do the following:
vs Minions: Weapons Damage + 4 (Successes), and REMOVE one entire Minion (Crits on minions = 1 Minions WT in additional damage)
vs Rivals and Nemesis: Weapons Damage + 4 (Successes), and one Critical Injury.
(In all cases, apply Soak to total damage, + any other reducing modifiers)
If that same roll had 6 Advantage the "second" critical, vs a Rival or Nemesis, would ADD 10 to the Critical Hit roll, resulting in a more serious critical hit result.
If the roll had a Triumph AND 6 Advantage (On a Crit 3 Weapon), you could use the combined result to
Apply 1 Crit with +20 to a Rival or Nemesis (3 Advantage for the first crit, 3 Advantage to add 10, and the Triumph to add another 10).
Activating multiple critical s on a Minion DOES NOT take out multiple minions (See an earlier post for a Sam Stewart Clarification)
But you dont HAVE to spend them in that way, you could choose to inflict ONE critical hit, and spend the rest of the Advantage/Triumph on OTHER things at the same time. (Boost dice, Setback Dice, recover strain, etc).
Thank you guys!