I would like to raise an idea I have not yet seen on the forums, namely that the Raider's name is ironic. It is ironic because the Raider is actually best suited as a light cheap picket for Imperial fleets, with raiding, leaping out and touching vulnerable enemy starships actually a secondary function for the ship.
The Raider is cheap, coming in at 44 and 48 for the Raider-1 and Raider-2 respectively. While not quite as cheap as a CR90, I propose that this is actually the more versatile and aggressive ship, and well worth the literal handful of points over its obvious Rebel comparison. Once kitted out to provide a fighter screen, the ship is still quite cheap. Two Raider-1s, each with Ordnance Experts to guarantee damage, the two titles Instigator and Impetuous, and Quad Laser Turrets if you are really feeling spendy, set an Imperial admiral back a whopping 114 points.
But those are points I could have put into another Imperial-1 class Star Destroyer, you say. Well you could, if you're the sort of fellow who likes naked Star Destroyers. However, with instead investing in two moderately upgraded Raiders, you now have two Speed 4 ships capable of dealing 4 damage per turn to any squadron they run down between them. They have the ability to be a truly devastating anti-fighter combo.
So far I haven't told you anything you don't already know. What you should consider however, is that a Raider-1 throws 2 black dice forward. With OE, that's a 2/3 chance (approximately) of a critical hit, and your Raider has an Ordnance upgrade. A picket ship needs to do more than just blast fighters into scrap. It needs to be able to harass enemy ships effectively ahead of its larger brethren, and both Raider-1 and Raider-2s can do this quite effectively. If you feel like Raider-1s, giving each ship Assault Proton Torpedoes all but ensures any ship pushing through the screen does so already bleeding fire. If Raider-2s are more up your alley, you can trade in your APTs and Ordnance Experts and field NK-7 Ion Cannon for the same total price (price of upgrades, you're still spending four more on the ship) and you can whittle away at those pesky defense tokens. (I see your Turbolaser Reroute Circuits and raise you having no evades.) In short the Raider is far more of a threat to capital ships than Overload Pulse or its impressive anti-fighter ability might lead the average commander to expect.
For a sense of scale, a Raider-1 kitted out as above, minus QLT, is 57 pts. Such a ship is more than capable of racing ahead of a fleet, slicing into Y-wing and B-wing formations, before handing a crit over to a MC80 or an MC30, the latter a ship with identical hull point value to its attacker. Ram the MC30, it's halfway into the grave, and you're spending a lot less to do it. Earlier this evening, this exact attack along with support from a Rhymer ball threw my opponent's formation into utter disarray and destroyed the MC30 I selected before it had a chance to fire on anything other than the Raider barrelling down on it, destroying it on turn 2. A Victory and Gladiator proceeded to mop up the mess, but the Raider, which lived long enough to wound another Nebulon, had served its purpose. It had mortally wounded a superior (more expensive anyway) ship, and shattered my opponent's battle plan.
I think many of us are underestimating the lethality of a Raider judiciously used in close-quarters combat in front of a larger Imperial fleet. As food for thought, here is an example fleet, focused on using Raiders to support an advance from an ISD.
Imperial-2 class Star Destroyer
- Admiral Motti (Now our Raiders are tankier than the vaunted Death Shrimp. HAH!)
- Gunnery Team
- Advanced Projectors
- XI7 Turbolasers
- NK-7 Ion Cannons
- Avenger (Can be swapped with Relentless/dropped for Screed if you so please)
Raider-1 class Corvette
- Assault Proton Torpedoes
- Ordnance Experts
- Instigator
Raider-1 class Corvette
- Assault Proton Torpedoes
- Ordnance Experts
- Impetuous
Raider-2 class Corvette
- NK-7 Ion Cannons (You weren't planning to use those were you?)
Slave 1 (He's got Bomber and Rogue, what more do you want?)
Hound's Tooth
(Some Rogues never hurt anybody but the other guy. To mop up anyone slipping around three Raiders, which is an awfully long detour.)
Total: 399 pts
Motti Factor: 6
Now you have the durability and god-awful stopping power of an Imperial class Star Destroyer, the lethal zone of anti-fighter generated by three Raiders, three small ships capable of hitting way out of their size class (same ships as before), and Rogue backup because Boba Fett is awesome, and Bossk hits like a freight train. What more could an Imperial admiral want?
Comments, concerns, constructive criticism, queries?
EDIT: Adjusted second paragraph to indicate handful of points meant over a CR90, not its cost period.
Edited by GiledPallaeon