Battle Report - Vader vs Ackbar

By Crabbok, in Star Wars: Armada

Here is my latest battle report.

I haven't done one of these in a long time so forgive my lower quality - I didn't get every movement, was mostly focussed on dealing with the ISD vs MC-80 stuff. This battle was pretty quick though. In fact we did another battle right after with the same lists.

Bottom line: Ackbar is probably the most significant new thing from wave 2. He is a total gamechanger. He makes The Assault Frigate Mk2 into arguably the most deadly ship in the game. I still love me some ISD, but geesh I'm gonna have to make some changes to both my lists, AND the way I play if I'm going to beat Ackbar.

Why he no Akbar in the second turn? Oh well. You remind him afterwards.

Remember that every portion of the plastic base counts for overlaps so that shield dial counts.

Remember that "Add" effects dont happen until AFTER the roll. That is important because you could have used the Concentrate Fire dial before the Devastator.

He had Advanced Projectors so he could have moved 1 damage to each other shield zone.

Engineering Team adds to the final total. It does not increase the base engineering value.

Good Video. What type of camera was used?

Having the objective allowing Ackbar to shoot twice was about as bad as it can get. I felt similar pain this evening. I found the ISD approaching from the flank right at the Rebel formation gave better results.

How did you add 3 blue for devastator?

I only saw 1 discarded token.

Good video, thanks!

Seems a lot of people don't understand how engineering is calculated. Token is half the ship value, not half the value with the engineering team.

So it should have been 4+2+1 =7 engineering.

Thanks for the clarification on the engineering team. Honest mistake.

Hope to see more videos, was good, but too short!

I'm getting about the same results with Akbar. I run Home One with it so I always get to lock down the Bace with my other ships. But Akbar is a game changer giving Rebels alot of long range firepower.

Good fight, I hope to see more.

Here is my latest battle report.

I haven't done one of these in a long time so forgive my lower quality - I didn't get every movement, was mostly focussed on dealing with the ISD vs MC-80 stuff. This battle was pretty quick though. In fact we did another battle right after with the same lists.

Bottom line: Ackbar is probably the most significant new thing from wave 2. He is a total gamechanger. He makes The Assault Frigate Mk2 into arguably the most deadly ship in the game. I still love me some ISD, but geesh I'm gonna have to make some changes to both my lists, AND the way I play if I'm going to beat Ackbar.

You BAMF'ing CRAB You!!!

:D:wub::lol:

Just watched the horror...

:o:huh::angry:

No... my Boy-Crab got broiled?!

:mellow:

Great job, keep them coming!

Me and a buddy of mine play tested a game with the ISD and MC-80 but I took 6 squadrons and 3 AFIIs with Enhanced Armament, Gunnery Teams and Conc Fire and with their speed and long range fire power I melted his ships (ISD and 2 Vics) with 7 red dice a round and didnt lose a ship. I am not super impressed with the MC80 but I agree Akbar is pretty outrageously good and he is insane on the AFIIs. I think the key will be to play fast Empire ships. So I foresee the ISD, Raider, and Glad being the prime ships people use.

Am I misunderstanding something, or, when the AFMk2 blew up the ISD, why didn't you use your spent brace tokens? Sure you would have had to discard them, but it's better than losing your ship!

Am I misunderstanding something, or, when the AFMk2 blew up the ISD, why didn't you use your spent brace tokens? Sure you would have had to discard them, but it's better than losing your ship!

He only had the redirect left and it was negated by an accuracy.

I would have just shot the weak side.

Thanks for this, really enjoyed it!

Hope you make more.

Seems a lot of people don't understand how engineering is calculated. Token is half the ship value, not half the value with the engineering team.

So it should have been 4+2+1 =7 engineering.

This is incorrect. Both tokens and dials are commands. Your engineering value will be one higher in both cases. And as you round up for a engineering token it will be a total of 8.

Seems a lot of people don't understand how engineering is calculated. Token is half the ship value, not half the value with the engineering team.

So it should have been 4+2+1 =7 engineering.

This is incorrect. Both tokens and dials are commands. Your engineering value will be one higher in both cases. And as you round up for a engineering token it will be a total of 8.

Why is your Engineering Value higher, when the Card says "Engineering: Gain one Engineering Point."

IT is a SINGLE execution of the Command.

So you would gain your Engineering Value in Points. Then Half of your Value in Points rounding Up, Then ONE EXTRA.

Seems a lot of people don't understand how engineering is calculated. Token is half the ship value, not half the value with the engineering team.

So it should have been 4+2+1 =7 engineering.

This is incorrect. Both tokens and dials are commands. Your engineering value will be one higher in both cases. And as you round up for a engineering token it will be a total of 8.

Actually spending them at the same time only activates the engineering team once. They are spent together as the same command not 2 separate commands.

Seems a lot of people don't understand how engineering is calculated. Token is half the ship value, not half the value with the engineering team.

So it should have been 4+2+1 =7 engineering.

This is incorrect. Both tokens and dials are commands. Your engineering value will be one higher in both cases. And as you round up for a engineering token it will be a total of 8.

Actually spending them at the same time only activates the engineering team once. They are spent together as the same command not 2 separate commands.

Correct because you can only use ONE command of each type per turn

Seems a lot of people don't understand how engineering is calculated. Token is half the ship value, not half the value with the engineering team.

So it should have been 4+2+1 =7 engineering.

This is incorrect. Both tokens and dials are commands. Your engineering value will be one higher in both cases. And as you round up for a engineering token it will be a total of 8.

The ship value is discerned from the ship card.

So the command and token of a 4 engineering ship provides the following: 4 points for dial + 2 points for token + 1 point for the upgrade card.

You are adding the point of the card to the value of engineering and then calculating the engineering total. This is not the correct to calculate the engineering command. Recheck the rrg on engineering command and also on what is a ship value from which said command is calculated from.

Edit: additionally, as others have mentioned, the resolution of the dial and token happens once as a single command.

Edited by Reiryc

Just look at it from Value and Points.

The Value determines the amount of Points you get.

If Redemption or Engineering Team said "Increase the Engineering Value" you would be spot on.