Decided to take an anti token build to my game night this week and here is what I came up with.
+++ Anti-defense (392pts) +++
++ Imperial Navy (Standard) (392pts) ++
Gladiator II-Class Star Destroyer (84pts) [Assault Concussion Missiles (7pts), Engine Techs (8pts), Intel Officer (7pts)]
Gladiator II-Class Star Destroyer (94pts) [Assault Concussion Missiles (7pts), Engine Techs (8pts), Intel Officer (7pts), •Demolisher (10pts)]
Imperial I-Class Star Destroyer (165pts) [Gunnery Team (7pts), Intel Officer (7pts), NK-7 Ion Batteries (10pts), •Admiral Screed (26pts), •Avenger (5pts)]
+ Squadrons (49pts) +
TIE Interceptor Squadron (11pts)
TIE Interceptor Squadron (11pts)
TIE Interceptor Squadron (11pts)
•"Howlrunner" (16pts)
+ Objectives +
Assault Objective [Advanced Gunnery]
Defense Objective [Fleet Ambush]
Navigation Objective [Dangerous Territory]
Created with BattleScribe (http://www.battlescribe.net)
Simple idea us focus a SHIP down at long range useing 1,2&3 dice attacks+Intel officer to whittle down shields and (hopefully) force some tokens to be discarded before jumping into close range and dealing crippling blows including forcing multiple tokens to o be discarded leaving the enemy to weak to escape if they are not dead all ready.
My fighters will be activated by Avenger turn 2 with the plan to kill 2 of the enemy's most valuable fighters and weakening the remainder enough to be easy kills from the A/S fire the ships.