Just a minor battle report. It was our first game using some of our Sullust ships (ISD-II, MC80).
Rebel Fleet
MC80, Engineering Team, Defiance, X17, Leading Shots, Wallex Blissex
Nebulon-B (Support Refit), Redemption, Shield Projection Specialists, Raymus Antillies
Assault Frigate MkII A, Ackbar
6x X-wing Squadrons
Imperial Fleet
ISD-II, Gunnary Team, Heavy Turbolaser Turrets, Electronic Countermeasures
VSD-II, Darth Vader, Slaved Turrets
VSD-I, Captain Needa, Flight controllers, Enhanced Communications
6x Tie Fighter Squadrons
The Imperial forces won the toss for initiative and elected to go second. The Rebel commander chose Superior Positions from the three Imperial objectives.
Turn 1, They deployed in a broadside ready stance to get good use out of Ackbar on the Imperials approach. The Imperial forces choose to ramain in formation while advancing. The ISD-II Resolution has chosen to remain on the flank to cut off the rebel ships head on.
The Rebel admiral turns towards the Victory I & II on their right to cut between them and the flanking ISD. The ISD activates last using a navigate command to launch forward at speed 3.
Suprised by the speed of the Imperial Star Destroyer's advance, the Rebels are forced to either slow up and remain in its front guns to target the Victorys or deviate and break apart their own formation to evade the massive ship. The MC80 Defiance chose to move first targeting the center Victory-II, causing 11 damage and using accuracy to stop the brace. Vader's flagship is in trouble. Unfortunatly Vader was not destroyed, and using slaved turrets and a concentrate fire command for 5 red and 3 blue dice managed to score an incredible 9 damage and 3 accuracy results. The Defiance is reeling, multiple fires. Now caught between the remaining Victory and the ISD, the defiance is pounded on both flanks and crumbles. A single turn of fire has brought this ship down. The Redemption however finishes Vader with a concentrate fire command.
The Ties managed to keep the X-wings busy long enough that they played no further part in the game, and the ISD Resolution watched the assault frigate flounder out ahead, and shrugged off the meagre 4 damage on a terrible roll with 6 dice... The ISD's gunnery teams jump into action make quick work of both the Assault Frigate and the Redemption bringing both ships down to a single hitpoint with Accuracy results and some Heavy Turbolaser Turret action. The rebel commander at the top of turn 4 admits defeat.
Edited by Wes Janson


