Wookiee sitting on the terminal

By JJBerle, in Star Wars: Imperial Assault

We are playing the Tutorial and the Wookiee player has moved on to the terminal to block line of sight to it. First can a Hero or Imperial block line of sight to something that any figure can interact with ? Second if not how can a Hero or Imperial stop a figure from just moving up and using an action to interact. At this time the Stormtroopers are one space from the door in 07b, the wookiee is on the terminal in 38a and Fenn is in 33a. My Heroes do not want the game to end by the start of the second turn however the Imperial player after one of the Heroes goes can just by pass and use an action ending the game.

Can they stop this ?

Page 6 of the rules says under attacking objects:

If a figure is in the same space as the token, the figure and
token are targeted for attacks independently. Neither the figure
nor the token block line of sight to the other.

The only way you could block access is by having all adjacent squares around the token occupied... in practice this is quite hard to achieve - minimum 4 figures if terminal is in the corner of two walls?

Edited by PedroK

Ok I see what you are saying. We are not going to allow that in game. I feel like they are setting this game up for a second edition. In the LTPG under "Controlling Tokens and Spaces" a figure cannot take control of a token if a ememy is next to ( adjacent ) or on. So what we are going to do is if a Hero or Imperial has to Interact with a token ( Not attack ) then they must have control of that token. This way the game is fair and not generic. This house rule does not apply to doors only terminals, crates, other tokens and rooms.

Also we have played a few more Story Missions and Side Missions since this post and these works just fine.

Thank you Pedrok for your help.

Interacting has nothing to do with controlling. Your house rule is a huge buff to the imperial player on most missions that they really don't need. Unless the Rebel's dice are on fire, it is just impossible on some of the missions to expect the heroes to kill everything before interacting.

If it works for your group, great, but I would not recommend for anyone to play that way.

That looks to be a good point and you are right DTDanix. When we played the Tutorial the Imperial player won three times with little loss. The first time was the Wookiee on the terminal I know that the LTPG covered the Interact on page 5 but I needed to post just in case. After that I played once more with that group and still won. All I had to do was zerg rush the left terminal and send one to the right. On the third time I called a gamer friend over to run as the Imperial, I played one of the heroes, we still lost but we did do some damage.

Now see what happened was a figure really cant block any other figure only subtract movement points. So unless all of the Heroes move to the left and form a blockade Imperial wins. If they do move to the left the fifth Imperial figure moves to the right and doubles movement. If the Heroes rush in; the Imperial by passes and rushes terminal.

I just wanted my players not to feel like a generic rule is forcing them not to have fun. Now I see your point about the buff DTDanix and I hope we can address that in others missions. May I ask on part of the game is this just another Descent where you just run and never really try to attack unless you have too ?

Also you are right interacting has nothing to do with control by game terms however they both "should". To interact with something a player should have control of it. This does not take in the consideration of attacking a object. Also damage and conditions can allow heroes to take control of something if the game terms would allow it. For example stun should allow a figure to lose presents until it is resolved which means the figure loses control and that would allow the Heroes interact that round.

Its still a fun game.

Why would you ever play the tutorial mission more than once? It doesn't matter at all and is just there to help you understand how the rules work.

That is probably the only mission in the game where the imperial has to interact with a terminal to win. You're going to be forcing your rebels to not have fun by making it way easier for the imperial player in other missions.

The game is supposed to be thematically like the movies. You're not intended to kill every single unit and then do the job. You kill the high-damage guys or the ones that stun your team and move on.

All I had to do was zerg rush the left terminal and send one to the right. On the third time I called a gamer friend over to run as the Imperial, I played one of the heroes, we still lost but we did do some damage.

Now see what happened was a figure really cant block any other figure only subtract movement points. So unless all of the Heroes move to the left and form a blockade Imperial wins. If they do move to the left the fifth Imperial figure moves to the right and doubles movement. If the Heroes rush in; the Imperial by passes and rushes terminal.

None of the Imperial figures are particularly durable. Why don't the Rebels kill the one figure on his way to the right?

If all the Heroes move to the left then they lose range on the figure on the right. However Sideslip you are right the Imperial figures are not that durable and one hero can take down a imperial figure pound for pound. But if you leave one Hero you can't stop the rush on the left.

Update: Just played the Tutorial again, this time I asked one of are Hero players to take over as a Imperial player. I played a Hero, we lost ! but.. not by interacting the Imperial player concentrated all her attacks on Diala. We lost in the second round. I find the Tutorial misleading all the Imperial player has to do is interact or defeat. Both are very easy to do. We did knock out four Imperial figures before we lost. The E-Web got Diala with two attacks back to back dealing 5 in one hit and 4 in a second. She already had a few hits on her.

I am setting up another run tomorrow.

To DTDanix like I said I have played the campaign with this my group and they are doing good a few loses here and there but not to bad. You are right about not getting bogged down in trying to kill everyone. As for the Tutorial I play it at are gaming store and other gaming groups to get players involved into it. Basically selling it. So when players don't have a good time or they lose every game they compline about it. So my job is to find away the players can win and I use my gaming group (not store or others) to do that. So I play the Tutorial a lot !

you are aware the faq changed it from interact with one terminal to interact with both

??? No I am not aware of that. I will look into it Thank you Valdrain.