Zeta Ace + PTL + EU

By IG88E, in X-Wing

The combination of "Push the limit" and "Engine upgrade" looks very promising for me (Boost and 2-straight-barrel roll). Has anyone already made some experience with or against him? Is he as slick as it looks like? Is he often at range 1 (and out of firing arc) to compensate for his 2 attack dice? Is he annoying or strong enough to justify the 25 points?

zeta_ace.jpg

Here some ideas

zeta_ace_two.jpg

Edited by IG88E

seems entirely unnecessary to have EU

ptl Zeta @21 points is a massive pain in the ass for the opponent, able to set up some crazy approaches and blocks as well as some ridiculous arc-dodges (or TLT dodges :D) with that 2-roll of his & with PTL he does a lot more damage than that innate 2-attack dice would advertise

never forget, however, that Zeta is a glorified tie fighter. He's not going to be a carry no matter how many points get invested in him; he's going to be effective with just a minimal investment (ptl)

Edited by ficklegreendice

The combination of "Push the limit" and "Engine upgrade" looks very promising for me (Boost and 2-straight-barrel roll). Has anyone already made some experience with or against him? Is he as slick as it looks like? Is he often at range 1 (and out of firing arc) to compensate for his 2 attack dice? Is he annoying or strong enough to justify the 25 points?

You can get named interceptors and advanced for that price who can do more damage.

Can he get those 25 points back? Tlt y-wing for same price will slaughter him and still be on at least 50% hit points probably more.

Fo is severely hampered by two attack you didn't see the classic advanced for the same reason, any ship that's such a large chunk of your list needs to kill stuff.

if Zeta dies to TLTs, it's entirely on the player for letting that happen

you don't need EU to just 2-roll dive into those doughnut holes

Edited by ficklegreendice

if Zeta dies to TLTs, it's entirely on the player for letting that happen

That's true with any ship, if fel dies you failed at arc dodging, whisper dies you failed at decloaking.

But will a 25 point fo earn its points back as easily as a tlt y-wing or a named advanced no in all likelihood it won't.

It's under gunned for that price band that's all there is to it.

aye, 25 is excessive

21 is just dandy, though. At higher PS and its ability, Zeta has absolutely no trouble trouncing generic fighters and will take down ships above its price tag with ease

Against higher PS, it's just a blocker extraordinaire

never forget, however, that Zeta is a glorified tie fighter.

Much like A-wings, Zeta is much more capable of getting Range 1 shots, and evading fire on top of that.

The joustier ships aren't nearly as capable of getting to Range 1 without being dodged or taking brutal Range 1 salvos in return.

I'd consider Opportunist over PTL if you're not taking the Engine Upgrade though.

Edited by Blue Five

no mods = bad idea

the reason PTL is so auto-include is because you're still rocking with 3 evades and 2 reds. The mods you get off of focus (or a target-lock set up for future turns) are essential to making this little guy do that much more work after he rolls, and it gives you the option of stacking offense (TL + focus) or defense (evade + focus) during times when the roll is not necessary.

Opportunist is, by and large, incredibly situational and will leave the poor guy vulnerable (plus adding another die on unmodified attacks generally only increases your hit percentage about the same as a focus or TL would)

After playing Zeta a few times with EU I found it was not really that useful in most games. PTL and the all green "2" moves seems to be the sweet spot for me.

The big roll and boost looked great on paper but did not come into play that much. However roll and focus and a shot at range one is quite common with this ship.

Opportunist is, by and large, incredibly situational and will leave the poor guy vulnerable (plus adding another die on unmodified attacks generally only increases your hit percentage about the same as a focus or TL would)

Opportunist, not Expose.

I think Engine Upgrade is very neccessary. With EU you can change orientation and direction after revealing the dial, so most of the ships will already have their new positions so you can make crazy manuvers with boost and then barrel roll

Opportunist is, by and large, incredibly situational and will leave the poor guy vulnerable (plus adding another die on unmodified attacks generally only increases your hit percentage about the same as a focus or TL would)

Opportunist, not Expose.

yes, that's what I'm talking about

they're both incredibly situational (Opp. need to have a target without defense tokens) and will leave the poor guy vulnerable (no PTL = mods after 2-rolling)

Here just a scheme how important engine upgrade can be. You can drift around. And thats after revealing your dial. Looks extremely elusive for me. When combined with maneuver you can turn in place with several angles and more

zeta_ace.jpg

Edited by IG88E

*Lt. Lorir cries in the corner*

I have uploaded some maneuver ideas in my first post, hope you like it

Edited by IG88E

Zero maneuver is a lie, as is the 1 bank.

Interestingly, I think "correction of orientation" is exactly the same as a 1-straight boost straight (or 3-straight) into 1-barrel-roll left.

The combination of "Push the limit" and "Engine upgrade" looks very promising for me (Boost and 2-straight-barrel roll). Has anyone already made some experience with or against him? Is he as slick as it looks like? Is he often at range 1 (and out of firing arc) to compensate for his 2 attack dice? Is he annoying or strong enough to justify the 25 points?

zeta_ace.jpg

Here some ideas

zeta_ace_two.jpg

Well done! Well done! I like those diagrams.

never forget, however, that Zeta is a glorified tie fighter.

Much like A-wings, Zeta is much more capable of getting Range 1 shots, and evading fire on top of that.

The joustier ships aren't nearly as capable of getting to Range 1 without being dodged or taking brutal Range 1 salvos in return.

I'd consider Opportunist over PTL if you're not taking the Engine Upgrade though.

I think outmaneuver will do better job here than opportunist if you are not going the PTL route (which you absolutely should with ZETA), while not adding dice it will secure your successes.

*Lt. Lorir cries in the corner*

Yeah, too bad for that one, he looked good when he first showed up, for about 2 games - then got bypassed easily by several others... if only he had an EPT slot, or a bit more PS...

*Lt. Lorir cries in the corner*

Yeah, too bad for that one, he looked good when he first showed up, for about 2 games - then got bypassed easily by several others... if only he had an EPT slot, or a bit more PS...

Hell, if He didn't stress!

...and had an EPT slot...

He still has much to learn ...

Imperial Aces was a rather weak expansion imho, to be honest. All we really got was PTL, for those among us that needed more than 2 (ok, the title is nice and essential for Soontir). The pilots aren't that great (Jax aside) and it lacked Autothruster (which really should have been in there ;-) ). I believe FFG didn't want to overshoot back then and was especially careful, which left us with a rather not so hot expansion. Kir Kanos lacks, as well as Lt Lorrir. The other dude (can't even remember the name) that may change the k-turn speed, well... never used that one, and I love to use my Interceptors (finally got the chance to run my 5 squints with AT during a tournament, and successful too). The Guards are ok.

You just rattled off a bunch of good things about imp aces.