Shields

By Reiryc, in Star Wars: Armada

Shield dials go up to 6.

Currently, no ship or upgrade goes beyond 4.

Do you think a ship will inherently have more than 4 shields on a hull? If so, what ship?

Do you think it will be an upgrade that will take a ship beyond shield 4? If so, what slot do you think it will fit?

If it's an upgrade, it'll probably be a 'modification'.

I'm feeling an upgrade will be presented that will allow shielDS up to 6

The new movie should have ships that hit 5. And I can't think why they wouldn't give the Rebel scum their own Mottie, olny for shields.

I anticipate a wave with support or squadron-centric ships with low anti-ship battery values and high natural shield values.

I imagine that at the moment the dials go up to 6 purely for future-proofing. I do like the idea of a rebel Motti however.

I imagine that at the moment the dials go up to 6 purely for future-proofing. I do like the idea of a rebel Motti however.

With Shrimp Frigates. . . fun days ahead. It would like be adding 4 HP to a ship for a small, 8 HP for a medium, and 12 HP for a large. . . (MC80. . . hmmmmm would top out on getting 9 extra shields total if they follow motti)

12/8/4? I doubt they would go The Full Motti.

Edited by GronardII

12/8/4? I doubt they would go The Full Motti.

How would they split it? Only a side shield? Only front? Only rear?

It is interesting but I am not sure how much shields are compared to hull

If they did do a shield Motti, it could be a fixed # unrelated to size. It's just an idea out of a sea of possibilities.

With the starter, wave 1 and wave 2 we have at least 3 upgrades that do shield things. I'm sure they will do plenty more.

Edited by GronardII

I wonder if they will release the bulwark cruiser. It might be a ship with inherent shields higher than 4

Hmm what about a ship / race that has a max number of shields at a time such as 12 but can have up to 6 on a facing? Extreme shield manipulation.

As a rebel alternative to Motti, I imagine that you would get a number of shield points to add to each ship as the start of each battle. As an example, you might get 1 shield for a small ship, and could add it to the facing of your choice. These shields would be over your Max limit, so when they're gone they're gone - no regenerations.

Edited by nekomatafuyu

Viscount battlecruiser please. :D

12/8/4? I doubt they would go The Full Motti.

"You never go full Motti. Everybody know dat"

As a rebel alternative to Motti, I imagine that you would get a number of shield points to add to each ship as the start of each battle. As an example, you might get 1 shield for a small ship, and could add it to the facing of your choice. These shields would be over your Max limit, so when they're gone they're gone - no regenerations.

If they are gone forever you'd probably need a 2/4/6 value at least, otherwise the commander would have to be insanely cheap. Motti only gives small ships 1 hull, but it's effectively repairable.

Not a bad idea, though.

Commander R2D2!!!!!

It's certainly one of the rules that hasn't been broken by an ability/upgrade/ title. So I'd suggest it was on the cards ;)

Another useful area that might be up for rule modification in future, may the the ability to use 2 defence tokens whilst being attacked.

What other rules are yet to be broken with upgrade cards/ abilities ?

Mmmmmm...

Dice out of their range (blue at long for example)

Defense tokens at speed 0

Change ship activation sequence

Command tokens out of command value.

Squadron activation in threes

Engineering and squadrons commands working after shooting.

Concentrate fire dials and tokens with different shots in the same activation.

...

Mmmmmm...

Dice out of their range (blue at long for example)

Defense tokens at speed 0

Change ship activation sequence

Command tokens out of command value.

Squadron activation in threes

Engineering and squadrons commands working after shooting.

Concentrate fire dials and tokens with different shots in the same activation.

...

Well, they have done two so far.

As a rebel alternative to Motti, I imagine that you would get a number of shield points to add to each ship as the start of each battle. As an example, you might get 1 shield for a small ship, and could add it to the facing of your choice. These shields would be over your Max limit, so when they're gone they're gone - no regenerations.

If they are gone forever you'd probably need a 2/4/6 value at least, otherwise the commander would have to be insanely cheap. Motti only gives small ships 1 hull, but it's effectively repairable.

Not a bad idea, though.

24 points for 4 shields on Dominator......

http://www.udorami.com/wp-content/uploads/2015/02/Shut-Up-And-Take-My-Money-1024x1280.jpg

As a rebel alternative to Motti, I imagine that you would get a number of shield points to add to each ship as the start of each battle. As an example, you might get 1 shield for a small ship, and could add it to the facing of your choice. These shields would be over your Max limit, so when they're gone they're gone - no regenerations.

If they are gone forever you'd probably need a 2/4/6 value at least, otherwise the commander would have to be insanely cheap. Motti only gives small ships 1 hull, but it's effectively repairable.

Not a bad idea, though.

Well, each shield is effectively an extra HP that's immune to crits, but on the flip side you would have to decide which facings to put them on (whilst HP work against all facings), so I don't think it would be as big an issue as you suggest.

Another option (seeing as these are rebels we're talking about) would be to cut out the flexibility somewhat and just say that it's the side arcs that gain the boost: This would automatically mean that the shield ratings go up in 2s. The problem I would see with this is that the maximum boost would be +2 shields to each side arc (and that's assuming that FFG want to limit themselves to never releasing a ship with 5 shields on the side natively).

As a rebel alternative to Motti, I imagine that you would get a number of shield points to add to each ship as the start of each battle. As an example, you might get 1 shield for a small ship, and could add it to the facing of your choice. These shields would be over your Max limit, so when they're gone they're gone - no regenerations.

If they are gone forever you'd probably need a 2/4/6 value at least, otherwise the commander would have to be insanely cheap. Motti only gives small ships 1 hull, but it's effectively repairable.

Not a bad idea, though.

Well, each shield is effectively an extra HP that's immune to crits, but on the flip side you would have to decide which facings to put them on (whilst HP work against all facings), so I don't think it would be as big an issue as you suggest.

Another option (seeing as these are rebels we're talking about) would be to cut out the flexibility somewhat and just say that it's the side arcs that gain the boost: This would automatically mean that the shield ratings go up in 2s. The problem I would see with this is that the maximum boost would be +2 shields to each side arc (and that's assuming that FFG want to limit themselves to never releasing a ship with 5 shields on the side natively).

Could just leave 6 as a hard cap.

Could add a team of Astromechs that boost initial shield value, max 6, on any of the hulls you want. There would be a pool of shield points to spread around. Then they don't regenerate past their posted rate as the astromechs get shot in battle. Fits the movie battles.

the Sun crusher It might need 12 shields on all hull zones ;)Sun_Crusher_EGF.jpg