So, various ships might have various qualities of warp engines. Depending on whom you ask, for instance, the Milosav Warp Engine is almost a given, if you are getting that degree of input into your ship, or you can find one, later, but many other ships, certainly most NPC ones, won't have these, willing to use the "potentially profane" air of them to disqualify their use; even the most "need for speed" Navy vessel, for instance, will probably not use one. Other NPC ships (yours COULD, if you have a reason), might have the Klenova (I think that's the one with no Navigator), which will also probably affect your voyage. The point is this:
You are a part of a group of ships, and want to arrive in approximately the same place, at approximately the same time, but one, or more, of the vessel involved have more "typical" drives, while you might have the Milosav, or something. Can you do something between the ships, perhaps "slow down" the Milosav, so that it doesn't arrive way ahead of its partners, and then have to be safe, alone, for however long, till the rest catch up? Can the separate Navigators group-plot, so the fleet stays together?
Ex: The Exalted Wyrm has a "typical" Sternov 2 drive, normal for a full on Cruiser (I'm not sure why I didn't go silly there, with the rest of the ship being what it is, other than not wanting more frequent Tzeentch's Witnesses knocking on my door, but that's hat I did), but her escort vessel, the Wyvern , has a Milosav G-616.b Frigate Drive, since it is also a "gopher ship" for the Qel-Drake Dynasty. When the ships pair-jump into the Warp, it might be a bit nice, even, for the escort to come out first, and be sure all is well, but if she has to survive, alone, for several days, till her command cruiser arrives, with all its firepower, that could be a problem. Can the Wyvern's Navigator sort of keep the foot off the gas, to more synchronize their parallel arrivals? Or is the plodding cruiser just SOL? I COULD just up it to having a Milosav, too, and it's even smaller, compared to the Sterlov 2, but I'm just curious. Once your groups have started to move in-fleet, so to say, or you have an escort vessel, how do you keep together, warp shenanigans not withstanding, so that the ships are both there, to support one another? Every ship you get can't come stock with the Milosav, I assume, and finding more of the partially proscribed modules shouldn't be super easy, I would think.
Kind of nice that the Tau figured out carrying racks, on their bigger ships, but the Imperium doesn't seem to make use of any such technology, even though they do have the resources to team up a cruiser with several raiders, or a frigate, where such might stretch the Rogue Trader's wallet. Maybe full warp travel would be too much of a strain, while the hooks work for warp-skipping.