Totally new with a few questions

By DryPenguin1, in Imperial Assault Rules Questions

My kids and I are new to the game, in fact we just finished the tutorial game. We had a few questions that I couldn't find the answer to in perusing the rule books or running through the tutorial.

We are utterly confused about the way "class cards" work. In the tutorial it says give the players the class deck. After that I can't find it being addressed.

Can players play the class deck cards at any point during any campaign? Is there some sort of methodology I'm missing? Does playing a card count as an action? How do cards that are activated on the Imperials turn work?

Any clarification on this would be greatly appreciated.

One other question we have is about characters like the Eweb Machine gun guy. Can he shoot from any direction or only the square the tip of the gun is facing?

Thanks again in advance

Facing doesn't matter at all for figures. The E-Web can draw line of sight from any corner of a square he is occupying.

Class cards have to be bought with experience they are then placed face up near your hero's sheet and can be used whenever appropriate according to the text on the card. At the start of a campaign the only class card each hero has access to is their weapon.

Similarly the Imperial player starts a campaign with the one class card in their deck without an XP cost and must buy the others as the campaign continues.

Check page 8 in the RRG for answers to probably all of your questions about class cards. The RRG is the best place to look whenever you feel information is lacking.

Thanks! I read the RRG all the way through now and still am confused about one thing regarding class cards. I didn't see the answer on page 8

When you use a class card, is it then removed for the rest of the mission? Is it "exhausted" then reactivated at the end of a turn?

Class decks are used for the campaign.

at the end of each mission XP (experience points) will be rewarded to the heroes and imperial player.(keep track of these points in the campaign log.)

before the next mission, there is a rebel upgrade stage. this allows the heroes to spend their XP to buy from their individual class decks and use the credits they have earned to buy stuff at the 'store' (6 cards laid out from one of the three tiered equipment decks.)

Class decks: if you have played an RPG video game. these are abilities you purchase with XP to make the hero more powerful. some of them have exhaust abilities some of them are passive (active all the time) others have different effects. have a read through some of the decks. note the XP cost in the bottom corner of the card. A card without an XP cost is usually a starting card. (for heroes it will be their weapon.)

Thanks! I read the RRG all the way through now and still am confused about one thing regarding class cards. I didn't see the answer on page 8

When you use a class card, is it then removed for the rest of the mission? Is it "exhausted" then reactivated at the end of a turn?

You simply do what the class card says. If it says to exhaust then you exhaust it and refresh when that hero activates again next round. If it doesn't say exhaust or deplete then the card is simply always active and the ability text can be used whenever appropriate (while attacking, etc.).

Also a Imperial player can only have one type of Class card per Campaign right ? Another words they can only pick from one of the three types of decks. Technological, Military, or Subversive.

Yes. During Campaign Setup (which only happens once, and before Aftermath or Hunted Down is played), the Imperial player must choose one (and only one!) Imperial Class deck from which he can purchase upgrades from. And with the Twin Shadows expansion, the Imperial player gets access to a fourth Class Deck (Inspiring Leadership).

"Campaign Setup", RRG, Page 9:

  1. Choose Player Roles: <text omitted>
  2. Choose Heroes: <text omitted>
  3. Choose Imperial Class: Then the Imperial player chooses an Imperial Class deck and places the basic card (the card without an experience cost) faceup in his play area.

"Imperial Upgrade Stage", RRG, Page 14:

During a campaign, the Imperial player can purchase new cards during each Imperial Upgrade Stage. He can first spend experience points to purchase new Class cards and then influence to purchase new Agenda cards.

• To purchase Class cards, the Imperial player examines all cards in his Class deck and may purchase as many cards as he wishes by spending XP equal to the cards’ costs. Once purchased, he retains the cards for the remainder of the campaign.

Edited by Fizz

Thanks Fizz