How are you liking Wave 2 so far?

By Norsehound, in Star Wars: Armada

Welp, the ISD trashes Wave 1 Imperials.

Played 2 games, one with a fighter heavy opponent, a Glad and VSD. A turn of long range plinking at the Glad (I think for a grand total of 1 damage) possibly from a VSD, and then it comes into range of an ISD and gets blasted. Like holy crap 9 damage (and an accuracy to lock down the brace). It's gone. (Though it stripped a side shield.) Had to use a defense token for that (Contain) to reroll some, thanks to Vader. VSD gets hammered similarly, and the ISD flies past it, only for it to fly into my VSD. It did not survive the experience.

2nd was fleet ambush. With 2 VSDs and a GSD, and a grand total of 5 fighters between us. (2 Ints vs my Fel & 2 Adv) VSDs and ISDs can fire on turn 1. Things go poorly for his VSDs. Gunnery teams are a must. One of them, under fire by both, blows up in the first round. Last point was the ISD ramming it. Glad comes screaming in and dies turn 2 to bit of combined fire of the ISD and VSD with XI7 turbolasers. My speed with the ISD sends it out of range turn 3, but it flies off the map (Trying to go down fighting) with 1 hp left.

It's not that much tougher than a VSD (a grand total of 2 more shields, 3 hull points, 50% faster and 33% more firepower) but it seems that way, when it can dish out so much damage. It is surprisingly maneuverable, comparatively. The ISD in the second, wouldn't have needed the prior 1 damage on the Glad to kill it. (XI7 is FUN, and basically means you don't have to spend accuracy on the redirects, which can be re-rolled by Vader, once brace is locked down.)

Haven't played with the new stuff yet but I have a bunch of stuff pre ordered alot of stuff. So I will all sorts of cool stuff when it reaches my local game store

I saw an mc-80 for sale on ebay for $100 and an mc-30 for $40.

That's RRP to some of us ;.;

Edit: Well, the MC-30 is at least. £60+ for the MC-80 is insane even by our standards...

I saw a star destroyer too. If i had won a new ship, there's no way I would have sold it.

I can only go from officiating the Massing at Sullust event at my LGS. I really enjoyed watching the 400-point finale with the new ships. Everyone else did too, since 7 of the 8 participants stayed to watch the final battle to its conclusion. I personally only have the Imperial Raider (my award as the Tournament Organizer). I like the Raider and have built a 300-point fleet which includes it. Hopefully I can actually play it soon. I have already per-ordered 2 ISD, 2 MC80, 3 MC30c, 2 Raiders (I have one) and 2 Rogues & Villain expansions. I can't wait to get them and plunge into the 400-point games.

Edited by Edsel62

Meh, you'll get the ships in a month or two. So why not sell them for 50-100% their value? I kinda hope vassal get's Wave2 updates ASAP...though I have a feeling we'll have to wait for official release or being able to play Armada Wave 2 before it's released like that could cause problems :\

Had a 2v2, 600 pt game at our club the other night with new ships won at the tourney. Was great and epic fun - awesome trying out the new ships and upgrades.

As others have said, Armada is now a proper game, and the new options now available to us seems to have balanced the scales. There is a ton of options, combos and new builds to try out. I'm loving my shrimp but can't wait to get my hands on my own MC80.

This sounds awesome! How long did that game last, if I could ask? Not that I'd be particularly adverse to a long game, just for planning purposes. :)

It was awesome :) Think it took about 3 hours, but a LOT of that was when each team was discussing their current activation. If it was just 1v1 and the players knew what they were doing, it probably wouldn't take much longer than a standard size game.

I saw an mc-80 for sale on ebay for $100 and an mc-30 for $40.

That's RRP to some of us ;.;

Edit: Well, the MC-30 is at least. £60+ for the MC-80 is insane even by our standards...

120% its msrp price. . . ouch. . .

An ISD that i put on my ebay watch list sold for $104 plus $12 for shipping today. Crazy.

Loving Wave II. The big ships really are nasty to be hit by. Did enough damage with the MC80/X17 to pound a Victory to dust in a single broadside. 11 damage + accuracy... eww.

He ISD is really strong it will be difficult to deal with in the begging but the victory was also

Got my first game in with the Wave 2 ships from Massing At Sullust today, wrote up a list for either side from my collection:

Rebel, 400pts:

SHIP: MC80 Assault Cruiser 114

Admiral Ackbar 38

Advanced Projectors 6

Home One 7

Total Points: 165

SHIP: Assault Frigate Mark II B 72

Gunnery Team 7

Electronic Countermeasures 7

Enhanced Armament 10

Total Points: 96

SHIP: CR90a Corellian Corvette 44

Slaved Turrets 6

Total Points: 50

SHIP: CR90a Corellian Corvette 44

Slaved Turrets 6

Total Points: 50

SHIP: X-wing Squadron 13

SHIP: X-wing Squadron 13

SHIP: X-wing Squadron 13

Advanced Gunnery

Fire Lanes

Dangerous Territory

Empire, 399 pts

SHIP: Imperial II-class Star Destroyer 120

Darth Vader 36

Veteran Captain 3

Gunnery Team 7

XX-9 Turbolasers 5

Relentless 3

Total Points: 174

SHIP: Victory I-class Star Destroyer 73

Admiral Chiraneau 10

Boosted Comms 4

Total Points: 87

SHIP: Victory I-class Star Destroyer 73

H9 Turbolasers 8

Warlord 8

Total Points: 89

SHIP: Major Rhymer TIE Bomber Squadron 16

SHIP: TIE Bomber Squadron 9

SHIP: TIE Advanced Squadron 12

SHIP: TIE Advanced Squadron 12

Precision Strike

Contested Outpost

Superior Positions

My opponent was using Empire, he chose to be first player and selected my Dangerous Territory objective.

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It looked for a while like he might have been able to finish me. One Corvette took a Ruptured Engine at speed 4, my MC80 got caught in a deadlock with a VSD, and my Assault Frigate came close to flying off the edge.

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However his ISD was now out of the fight, my MC80 used its broadside to finish off Warlord and my Assault Frigate managed to steer inside the play area and finished off the VSD my MC80 had been stuck ramming.

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Wave 2 is going to be a lot of fun!

I agree its going to be fun. I tested the rogues Han, nym, and a hawk with tyco last week and the opponent took a few ties howlrunner and dengar.

Tyco held up all but 1 tie and dengar and ran to the station when down to 1hp (my favorite tactic, always stay at 5 from station)

Dengar is really nasty with a swarm. The hawk did really well letting nym and han get away to do thier thing. Han took out a VSD that was 1 move form the station and had a repair token and dial coming next. The funny thing was though that it meant his ISD went first and blew a corvette and MC80 up. So i might have been better off if that vic lived as he would have deffinitley gone first!

Such is the way of war gaming!

ISD is scary at speed 3, although its arse is so wide it nearly flew off the table (he had a nav command just in time)

It may be too soon to tell, but is it better to run a single ISD and a bunch of supporting ships, or two ISD's and fewer supporting?

Edited by Orion M42X

It may be too soon to tell, but is it better to run a single ISD and a bunch of supporting ships, or two ISD's and fewer supporting?

Not sure, I've been considering running 2 MC80s. However, taking a long view, if another large ship comes out (hello Liberty class) then I don't see both MC80s hitting the table again so its a tad expensive for a potentially short use.

I can see 2 ISDs being of use to aggressive commanders. The activation constraint may get the best of you however...

First off, @Akhrin, those are some sweet stealth ships. :)

Had a 2v2, 600 pt game at our club the other night with new ships won at the tourney. Was great and epic fun - awesome trying out the new ships and upgrades.

As others have said, Armada is now a proper game, and the new options now available to us seems to have balanced the scales. There is a ton of options, combos and new builds to try out. I'm loving my shrimp but can't wait to get my hands on my own MC80.

This sounds awesome! How long did that game last, if I could ask? Not that I'd be particularly adverse to a long game, just for planning purposes. :)

It was awesome :) Think it took about 3 hours, but a LOT of that was when each team was discussing their current activation. If it was just 1v1 and the players knew what they were doing, it probably wouldn't take much longer than a standard size game.

That's not nearly as long as I thought it would be, at double the size. Hadn't thought of the necessary discussion factoring into time, but that's part of the fun! :D

I can see 2 ISDs being of use to aggressive commanders. The activation constraint may get the best of you however...

Eh, kite out those bad boys with Gunnery Teams, slap a cheap Raider to keep things sorta close-ish, and take 5-8 Rogue bombers. Trade activation advantages between the two phases. Not saying you'll win, but it'll be fun. ;)

Edited by Rythbryt

I have no battle report but I'll explain my fleet and how it's worked so far. First off I'm Rebel and I managed to snag both a MC80 and MC30 from Sullust Events. (Yes, I'm mean but there were like 6 Sullust events near me so, not that mean)

Fleet 400 points:

MC80 Assualt Cruiser (114)

-Raymus Antilles (7)

-Home One (7)

-Projection Experts (6)

-Advanced Projectors (6)

-Admiral Akbar (38)

Assualt Frigate Mark II B (72)

Assualt Frigate Mark II B (72)

MC30c Scout Frigate (69)

-Foresight (8)

Total points: 399

Using the AFIIBs as the closest targets they draw the fire as my MC80 take shots at what it can obstructed or not because 5 red dice says I hurt, while buffing shields of the wounded AFIIB and giving them free ACC. The MC30 jumps in about turn 3 and blaps a flank or jumps striaght in blapping two ships in the middle. With Foresight he lives and with Projection Experts you make that ISD Captian feel like he is on Spaceballs 1.

As long as the AFIIBs are within 5 of Home One they will shred Vics and Glads with little effort. And if the ISD doesn't have Advance Projectors they will eat it alive too. As for squadrons, if they bring 4 or less I can ignore them but tred a bit more carefully with the MC30. If they bring a lot of squardons, I hunt down their fewer capital ships focusing on the carrier.

I haven't seen a huge variety of games just yet but this list seems to have the advantages over a lot of lists. Also I haven't fought Rebels yet nor will I since I'm the only Rebel player within 1 hour of me and there are much closer game store to them then I am.

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Wave 2 is going to be a lot of fun!

sick paint job on those rebel ships!

sick paint job on those rebel ships!

Thanks! The MC80 still needs finished up (hangers need a bit more glow to them, engines to do, and thinking of painting some lights along the hull for portholes), and the red CR90 has plenty still to do on it. The main thing intimidating me now is that I painted the fighters before settling on a paint scheme for the ships so they don't match. Fortunately I've only got the one box of them so far so not too much to repaint.

Bold and distinctive paint job on the MC80! It looks really mean and threatening, I like it!

I have no battle report but I'll explain my fleet and how it's worked so far. First off I'm Rebel and I managed to snag both a MC80 and MC30 from Sullust Events. (Yes, I'm mean but there were like 6 Sullust events near me so, not that mean)

Fleet 400 points:

MC80 Assualt Cruiser (114)

-Raymus Antilles (7)

-Home One (7)

-Projection Experts (6)

-Advanced Projectors (6)

-Admiral Akbar (38)

Assualt Frigate Mark II B (72)

Assualt Frigate Mark II B (72)

MC30c Scout Frigate (69)

-Foresight (8)

Total points: 399

Using the AFIIBs as the closest targets they draw the fire as my MC80 take shots at what it can obstructed or not because 5 red dice says I hurt, while buffing shields of the wounded AFIIB and giving them free ACC. The MC30 jumps in about turn 3 and blaps a flank or jumps striaght in blapping two ships in the middle. With Foresight he lives and with Projection Experts you make that ISD Captian feel like he is on Spaceballs 1.

As long as the AFIIBs are within 5 of Home One they will shred Vics and Glads with little effort. And if the ISD doesn't have Advance Projectors they will eat it alive too. As for squadrons, if they bring 4 or less I can ignore them but tred a bit more carefully with the MC30. If they bring a lot of squardons, I hunt down their fewer capital ships focusing on the carrier.

I haven't seen a huge variety of games just yet but this list seems to have the advantages over a lot of lists. Also I haven't fought Rebels yet nor will I since I'm the only Rebel player within 1 hour of me and there are much closer game store to them then I am.

I have played two games with Ackbar and honestly he seems kind of broken. I am sure there are ways to build around it but it is just so much damage with AFs and gunnery teams. He just is so much better than any of the other commanders at dictating what your opponent does.

The rebels needed someone like Ackbar they were at a serious disadvantage. Look at most of the tourneys a lot more imperial players because they are easier and more effective. The rebels take a lot more finesse and a mistake will cost you

Not anymore. My list was 2 AF with Gunnery Teams an MC80 with defiance and XI7 and a fighter screen. Ackbar was on a frigate.

My opponent was first player and gave me advanced gunnery (he will never do that again) which I promptly put on Defiance. His ISD died in one turn from long range. The first turn it was in range. Defiance also one shot a fully healthy glad at short range. 9 damage with XI7 and an accuracy to block the brace.

I like the idea that Australia will one day get wave 2

I find Home One more broken than Ackbar. The extra dice are nice and really useful to lay down the hurt but Home One lets one of your misses (Which you probably have 1 if you throw 5 dice) into a ACC which kills the Brace for Vics, Glads and ISD I. Even the ISD II if they didn't take ECMs. Sure you have shields but 4 damage is 4 damage, and if focused down in 2-3 turns the ISD is gone or a Vic in 2 turns. Throw in the XI7s and you've just made all the defence tokens useless.

Since I don't have my Wave 2 ships yet I have to wait until I do I hope I don't have to wait too much longer.

Michael