I'm fairly new to the 40K setting, but am getting ready to run a Rogue Trader game cause it seems awsome.
I was wondering if any of the vetren players have adivce for running players who may be more familar with the setting mateiral than they are. I don't anticipate any problems with arguments about the truth and hope to let my players take a leading role in what they do. With my role being to act as much as the arbiter of results rather than presenting a liner plot.
My plan is to have some ventures in a varity of directions ready to run at 'm for the first few sessions until i get a feeling for what styles of play they like. Any suggestions on overaching/ recurring nemisis though? The free adventrues imply some issues with Xenos folk and thats cool. Any other ideas though?