Milk of the Poppy - Use?

By paganeagle2001, in General Discussion

Okay, newbie back again. Lol.

Milk of the Poppy blanks text, except for traits. Okay got that, but..... What use is it? Lol.

I can't see a reason for attaching to my own cards, and cannot find if you can attach to an opponent. This would be for Joust games.

So, those of you more experienced with the game, could you post a few walk through examples so I can figure this one card out.

I know some of the questions I have asked may seem very simple for the more experienced of you, but.... This LCG I s new to me, and some things are a bit confusing. Sorry to sound like a newb, but hey, I am. Lol.

All the best.

Richard

By the way, for those wondering. I would sooner ask these types of questions to get answers.... Because others may be afraid of asking in case they look silly.

So, by helping me, you help X amount of those silent people.

All the best.

Richard

It can attach to your opponent's characters, so it's a really valuable form of control. By that, I mean it allows you to nullify the text effect of a powerful character your opponent has on the board.

look at your major characters...or characters that are "lynchpins" in your deck.

now remove their text.

:o

I can't see a reason for attaching to my own cards, and cannot find if you can attach to an opponent. This would be for Joust games.

RRG, p. 3:

"- An attachment can only attach to a character, unless otherwise specified by the attachment's text."

Read the rule literally. There is nothing saying that an attachment must attach to your character, or a character you control , so it can go on any character card (in play) without concern for who owns it, controls it, etc. -- unless the character's text prevents it (e.g., "No attachments") or the attachment's text limits it (e.g., R'hllor character only).

Like @Raven1015 and @ktom said, it can be played on an opponents character. So for instance:

Say your opponent has Tyrion Lannister out with a duplicate and a bodyguard attached to him. At that point, Tyrion is ALMOST invincible to most of the effects in the game that would get rid of him other than a straight Military challenge. BUT the whole reason Tyrion is so powerful (and this is true of almost all unique characters) is his text effect. Attach Milk of the Poppy to him for a measly 1 gold and suddenly Tyrion becomes just a 4 strength dude with the Lord trait and an intrigue and power icon. Not BAD maybe, but not nearly as important as he was.

Milk of the Poppy is all about mitigating your opponents play. Most decks will rely on certain card combinations and in the current card pool most of the most valuable cards with the most powerful effects are characters. And while, sure, it's better to just go ahead and kill those characters in most cases that can be easier said than done. And not all that effective if your opponent is running effects that can save their characters or return them from the Dead or Discard pile. But by attaching Milk of the Poppy to them you are hurting your opponents plans by taking away a resource your opponent was counting on. And if that card was unique, you may even prevent your opponent form getting another copy of that card into play. At the very least you are throwing a wrench into their plans that they will have to work around.

EDIT:

I said that Milk was ALL about mitigating your opponents plays. That's not STRICTLY speaking true. There are a FEW cases where you may want to play Milk on your own character but they are few and far between and probably corner cases. Keeping Jorah on the board, for instance, after he accumulates 2 Betrayal Tokens. But those are PROBABLY sub-optimal plays. You would usually want to use this against your opponent to break up their engine.

Edited by JonofPDX

Thanks everyone for the info. Yep, being literal with rules can be fun, but you sometime get that "rules lawyer" tag thrown at you. I had an idea it was to mess up your opponent, but needed that clarification. Lol.

I just wish they had made the how to play book just that bit longer and put some of the things I have asked about in as examples.

I'm sure I'm not just the only one who has been confus d by some of the intricacies of the game.

But... Newbies have to start somewhere.

All the best.

Richard

Yep, being literal with rules can be fun, but you sometime get that "rules lawyer" tag thrown at you.

I was thinking more along the lines of taking the rules as written at face value, not ascribing some sort of hidden meaning to them. We have a rule saying that attachments go on characters. When I say, "Read the rule literally," what I'm really thinking is that since there are no qualifiers on the word "characters" (like, "that you control"), we shouldn't add in our own; instead, we should read the rule as applying to all characters.

People, new or not, have a tendency to read the rules and assume these kinds of qualifications or permissions. When I say, "read the rules literally," I'm really just saying that we shouldn't put things into the rules that aren't there.

The problem with the, "there is nothing in the rules saying you can" argument is that often, there is nothing in the rules saying you can't, either.

Not probs, it just that when you see you can attach to characters in some games, they then say which side.

I thought you t was just for my own characters, and this is where guides sometimes assume that players have played before. I write tutorials for people in classroom situations about various points if computing, and I always write from a beginners point if view.

So, perhaps if the first time a description of using an attachment on character was mentioned in the how to play or the rules guide, if might say:-

You can play an attachment on either you or your opponents card.

Okay, just a little sentence, but it may stop that bit of confusion with a new comer to the system.

I'm not getting at the writers, just mentioning it to make learning a new system clearer.

I never got into the first version as I was so far behind when I started gaming, but this is a great chance to experience the new version.

All the best.

Richard

FFG LCG cards will say attach to a character you control if that's what they mean, they are really good about that kind of thing. If a card is limited in some way they will lay it out on the card for you.

it's not a bad question, and once you get into more of the LCG cards you will see a lot of examples of things like that, check out cardgame db and see the kinds of text in swtcg and conquest cards there will be a lot more examples there

Even if you could play it only on your own cards (which is not true, as others have pointed out). You can also use it to remove drawbacks on your own cards.

For example take Jorah. Sitting there with two betrayal counters on him, you can't do much with him for the rest of the game (I suppose put him into challenges you know you're going to lose but don't want to give your opponent the unopposed bonus, or if I'm reading correctly, to go for the win because you could trigger his renown before triggering the 3rd betrayal and subsequent discard, so if his 3rd victory is your 15th power you'll win before he goes away) you could instead play the milk of the poppy on him and he can go and win all the challenges you want without needing to worry about him going away (and taking that renown power with him, he may not gain any more without the keyword anymore, but it shouldn't remove what's there).

I spotted that card last night and thought, well, you can only use it three times before it's gone, so yes, it would be a good example.

The fun part is learning a new system, so no doubt I will be asking more questions. Lol.

All the best.

Richard

if I'm reading correctly, to go for the win because you could trigger his renown before triggering the 3rd betrayal and subsequent discard, so if his 3rd victory is your 15th power you'll win before he goes away

It doesn't work that way. Jorah's forced reaction is to winning the challenge, so it initiates long before keywords (which come last in the resolution of a challenge). He would go away even before you would gain power for unopposed.

Is there any way to get rid of Milk of of the Poppy? I have played exactly 1 game and my Tywin got poppied in the second round.

Confiscation

Maester Cressen

Rattleshirt's Raiders

Vaes Dothrak

Viserys Targaryen

We Do Not Sow

Basically, anything that says to discard an attachment.

Another way to do it (sort of) would be to discard the character it is on (not "kill" if it's a unique), then marshal the character again.