400-point Rebel fleet

By qualistarian, in Star Wars: Armada Fleet Builds

So, a friend and I got first and second in the Massing at Sullust last week, so we decided to build 400-point fleets with our respective ISD and MC80. He brought an ISD-1, Vic-1, 2 Glads, and a Rhymer ball, and I brought the following:

MC80 Command

Ackbar

Advanced Projectors

Engine Techs

Home One

Assault Frigate Mk-IIB

Assault Frigate Mk-IIB

Corvette CR-90a

Jaina's Light

Corvette CR-90a

And it was just a massacre. Home One, combined with Ackbar's ability to boost broadsides, was bananas. Using Home One to accuracy out the ISD's brace left and right had it out of shields on turn 3, and dead on turn 4.

Bearing mind that this was a squadron-less fleet, and some of the new Rogues could definitely mess it up, but try it out. It's bonkers.

Needs gunnery teams on the fatties

Doubles the massacre

Definitely a thought. If it turns out that I need something to stop bombers, I'll probably end up dumping the second CR-90 and replace it with Han, and use the leftover points on Gunnery Teams for each of the fish. For the time being though, having a 5-ship fleet is awesome (I go first? Cool. Let me activate my MC80 last in the round, and then first next round), and the 3-dice out of each side of the CR-90s with a free Accuracy is bonkers. I'd hate having to give it up.

No need to remove a ship, just toss out projectors and techs on h1

The Techs, maybe - there's not a lot of times I need to go faster than speed 2, although I could see a larger bomber group being a problem. But the Projectors are worth their weight in gold - if you want to take down H1, you need to burn through every single point of shield I have, and on an MC80, that's a lot. I love those things.