Back in previous Epic topic I got the impression that the capital ships were situational at best and at worst not worth their point value in fighters. Keeping in mind that the capital ships demand several points worth of upgrades to fully utilise this may very well be the case.
Here the stat cards are set up for easy side-by side comparison, so you can see for yourself the differences at a glance.


Here are the obvious pros for each ship:
The CR-90 is 10 points cheaper, has a turret main gun with the range pushed out by one, and can boost it's main gun to 5 dice by spending an energy token.
The Raider has an extra shield per section, it's main weapon arc is tucked in closer to the hull and can spend an extra 2 energy to perform an extra primary attack, and it has an extra base energy in the aft section.
The ships have their section actions reversed, and the CR-90's command crew slots are split between the fore and aft preventing total-party-kills. Side from that, the upgrade slots have the same composition, just inverted.
So what do you think?
Are the capital ships worthwhile in Epic games; and if they are, which is the most effective for the points spent on it?
Edited by OneKelvin