10-8-15 Bat Rep

By Rocmistro, in Star Wars: Armada

Imperial Force:

Flagship: (151 pts)

Imperial II-Class Star Destroyer(120 pts)

-Admiral Screed (26 pts)

-Relentless (3 pts)

-Captain Needa (2 pts)

Fleet Ship 1: (88 pts)

Gladiator I-Class Star Destroyer(56 pts)

-Demolisher (10 pts)

-Wulff Yularen (7 pts)

-Engine Techs (8 pts)

-Assault Concussion Missiles (7 pts)

Fleet Ship 2: (81 pts)

Gladiator I-Class Star Destroyer(56 pts)

-Insidious (3 pts)

-Intel Officer (7 pts)

-Engine Techs (8 pts)

-Assault Concussion Missiles (7 pts)

Squadrons (80 of 134 pts):

3x Tie Fighter Squadron (24 pts)

1x Howlrunner Tie Fighter Squadron (16 pts)

1x Major Rhymer Tie Bomber Squadron (16 pts)

2x Tie Advanced Squadron (24 pts)

Total: 400

Rebel Force: (as best I remember it)

Flagship: (77 pts)

Nebulon-B Escort Frigate(57 pts)

-General Dodonna (20 pts)

Fleet Ship 1: (69 pts)

Nebulon-B Escort Frigate(57 pts)

-Yavaris (5 pts)

-Ray Antilles (7 pts)

Fleet Ship 2: (44 pts)

CR90 Corvette A(44 pts)

Fleet Ship 3: (44 pts)

CR90 Corvette A(44 pts)

Fleet Ship 4: (44 pts)

CR90 Corvette A(44 pts)

Squadrons (120 of 133 pts):

3x B-Wing Squadron (42 pts)

3x Y-Wing Squadron (30 pts)

2x A-Wing Squadron (22 pts)

2x X-Wing Squadron (26 pts)

Total: 398

Rebel player (RP) got initiative bid and selected first player. I became second player and we chose the Dangerous Territory objective. Here's what setup looked like:

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Turn 1.

I picked up 3 objective tokens by flying all my ships onto the first 3 obstacles, while my opponent picked up 1 on the asteroid field with 1 of his CR90's and ate a crit. All my ships were moving at speed 3 at this point, and, in hindsight, that was probably too fast for my ISD who was about to fly straight into a swarm of angry wasps :-)

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Turn 2.

On turn 2 he brought in CR90 2 to split in between my ISD and Demolisher. I believe he did this so he could activate the A Wing using a squadron command, and lock up my tie, Howlie and advanced behind the ISD, thus keeping them from blocking the squadrons he was about to activate. Between Demolisher and the IDS, that CR90 got hosed, but it did its job: Yavaris and the other CR90's each activated squadron commands, sending in B Wings and a couple Y Wings after the ISD had already gone, and put a major hurting on my front section. Combined with the Red attacks of those ships, I finished turn 2 with the ISD in bad shape. Shields were gone on front and at least 1 side, and and I had already taken about 3-4 damage at this point.

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Turn 3.

Turn 3 he activate Yavaris first, each B Wing got to shoot twice by virtue of not moving. Between the B Wing attacks and Yavaris shooting, the ISD went down in flames! I was in rough shape. Demolisher exchanged some decent long range fire on the Yavaris, and Insidious exchanged some long ragne fire on C3. his remaining squadrons started to rain down on Insidious after it had moved, and I took some shield damage there.

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Turn 4.

My memory got fuzzy here, but I think I was able to take out the Yavaris by a combination of damage from Insidious and 2 attacks from Demolisher (long range from front and black from the side after it had moved). With Yavaris down, I had some breathing room from his brutal squadron assault.

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Turn 5.

On turn 5, Demolisher managed to get a double tap on C1 and took him down. To be honest, i don't remember where else he took damage in the game. My opponent flew C3 around the back and right in front of my Rhymer/Adv/Tie. He didn't realize quite how Rhymer worked, or else I don't think he would have flown him there, being it almost the end of the game. In response, my Rhymber ball was able to fire all their ordnance at close/medium range, and they each scored just exactly enough to bring him down. (no evades) N1 came in and got some long range shots on Insidious, but not enough to get through defense tokens and shields.

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Turn 6.

Turn 6 was pretty much a squadron fight, with Howlie tanking everything in the middle. She was able to take down 1 limping Y Wing. The others had engaged my Rhymer ball (but didn't block due to heavy). N1 and Demolisher exchanged some fire but neither one went down.

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Final Scoring: 75 MOV to Imperials. (7/3)

Imperials: 284

-Yavaris: 69

-3 CR90 A's: 132

-4 Tokens: 60

-1 X Wing: 13

-1 Y Wing: 10

Rebels: 209

-Relentless: 151

-2 Tokens: 30

-1 Tie Adv: 12

-2 Tie Fighter: 16

Thoughts:

Had my friend realized how Rhymer worked, I think it would have been a simple matter to fly his CR90 3 away and he wouldn't have been destroyed. This would have easily changed the final score MOV by -44 pts, or 31, thus making the game a 6/4 split. (I realize there is always a woulda/shoulda/coulda element to stuff like that, but this was a very obvious oversight).

The ISD went down fast to squadron swarm. It was actually pretty scary how fast it went down. I have much more respect for how squadrons can work after this, as this was the first game that I've seen where they really did what they were intended to do, and did it well. My opponenet activated them like a boss. It's also the game where I realized how much damage persistant long range red dice can do from multiple ships.

Great bat rep, the diagrams went a long way in making the information easier to parse.

Thanks, but, yeah, I really need to start remembering to take photos!

Also, I should note how close this game was; both of my Gladiators had taken at least 3 damage, (I think insidious ended at 4). I took one crit to Insidious where, if Dododnna had popped a structural damage, he would have been toast. Honestly, I think my opponent outflew me overall. I got easily baited into his angry bee swarm and lost my ISD without firing once from it's front arc (well, not battery attack anyway).

This was a nailbiter/close game, and it was really anybody's game all the way up till the end.

Edited by Rocmistro

Thanks for the battle report!

Very interesting use of fighters.