So i was looking at the mc 30 (scouts) and what i could trick it out with
just looking at the stats if ackbar is the general and i load them with
Assault Proton Torps and Enhanced armament
they are throwing 5 reds and 3 black out both sides, and i will almost always get at least 1 guaranteed hull damage in black range.
maximum damage off on one throw before defense tokens would be
16 damage plus 3 auto hull damage from torps (19 total including at least 3 face up damages)
that means if i hit a ISD with overload pulse on another ship, i could one shot it with a good roll. and although 84 points is a bit much, that hits a lot harder than any other ship i've got for the rebs.
I may take to bringing a cr90b with overload pulse to try to take down big ships at speed 4
thoughts?