I am struggling to see how Cool Hand is better than Adrenaline Rush, unless you do not already have the Evade action or are getting stressed from some ability instead of a maneuver.If you have a point spare, Cool Hand finishes that loadout well (once it comes out) - meaning Poe still has a focus token as he comes out of a Koiogran or Talon maneuver.
Imagine for example against rebel captive, or with push the limit you can do a hard hittimg attack once, also with ordnance (can be a game crucial). Or you fly through obstacle that give you stress. But I think Push the limit is the best combo]
Huh? you can't have PtL and Cool Hand on anything but an A-Wing.
And you basically repeated what I said. It is obviously useful against card abilities, but in a world where your opponent may or may not choose to have those in his list, Adrenaline rush seems the better choice...
The only other use I could think of was with the Scum Y pilot that can get a stress to re-acquire a target lock. But that's a pretty corner case.
Drea doesn't have an EPT so doesn't work for her either haha. But I mean, you could put it on Jan Ors, or Dace Bonearm who stress themselves as well. But ya, adrenaline rush is better in 9/10 cases.