X-wing rituals in game play.

By cert13, in X-Wing

my only ritual is that every time i feel like i'm losing i flip the **** table, shout obscene things about my opponents mother and storm out.

If someone says the obvious starfox line, I retort with "spinning is a good trick."

I dont have any rituals so I guess I'll have to start.

Guess I'll strip butt naked and dance around the table while singing: "ziggidy ziggidy wah wah zigiddy zigiddy wah wah..." Repeatedly for about ten minutes.

I definitely verbalized my moves because I don't like when people pop their barrel roll template next to the ship without a declaration.

Also hate elaborate opponent dice rituals. If you throw all your dice on the table as a pre-roll every time to attack or defend I should get to pick which ones you use on your actual roll. Stop wasting my time.

My most time-honoured ritual is to get loopy from too much time in a hot stuffy room and start making amateurish mistakes.

...and occasionally making turbo flutter noises out of my mouth when performing a boost action.

Soo-tu-tu-tu-tu-tu-tu-tu!

I think I talk to my ships.

Last night, the top half of my ship carrier fell all the way back so that the ships inside were tossed around. I immediately pulled it back to right-side up, opened that compartment and said, "Are you guys alright?!" as I shifted them back to their normal positions. One of the guys nearby said, "Did he just talk to his ships?"

That was the first time I know of that I've talked to my ships, but it was also the first time someone pointed it out, so it may be that I always talk to my ships and just don't notice it.

Saying all of my actions and abilities out loud as I play a turn.

That, and never having turned up at a tournament without a hangover.

Cheers

Baaa

<snip>

- I talk through every game phase and declare all my actions and intents - it helps me to remember to use all my actions and abilities and more often than not it announces to my opponent when they can step and declare their own actions and intents. Glitterstim is a good example of this - too many players go right from moving their last ship to rolling attack dice not giving their opponent the proper break to declare their pre-combat-post-activation actions.

Things other players do that drive me crazy:

- Elaborate dice rolling procedures. Show me proof that you roll better when rolling with pizzazz and I'll stop thinking less of you as a human.

- Leaving your movement templates in a heap mixed in with random tokens and candy wrappers when playing. Have pride man.

THIS. Yiiissss... I talk through my games for the same reason; I wish more players would.

I have this thing I do every game where I roll blanks, I've kept that up since I started...

my only ritual is that every time i feel like i'm losing i flip the **** table, shout obscene things about my opponents mother and storm out.

I do exactly the same thing. The weirdest part is that all my shouted obscenities are also about atr127's opponents' mothers.

Things other players do that drive me crazy:

- Leaving your movement templates in a heap mixed in with random tokens and candy wrappers when playing. Have pride man.

I do what I want, its battle time, i'd rather take the time planing my next move instead of keeping them orginized. We have a player like you in our circle who agrees with you though.

Also if anyone say Jake is gonna do this or what not its jake from state farm, Its manditory to say the whole thing

For all my casual games I like to start drinking at least a good couple hours before hand. I'm surprised this hasn't already been mentioned.

Things other players do that drive me crazy:

- Leaving your movement templates in a heap mixed in with random tokens and candy wrappers when playing. Have pride man.

I do what I want, its battle time, i'd rather take the time planing my next move instead of keeping them orginized. We have a player like you in our circle who agrees with you though.

Also if anyone say Jake is gonna do this or what not its jake from state farm, Its manditory to say the whole thing

A well organized battle space is a quick and efficient battle space. If your templates go back to their proper position then you know exactly where to find them each round.

It's essentially playing tempo. Keep 'em on their toes and they might make a mistake. :)

I carry on a running commentary from my pilots' PoV. I try to give each one a different voice and set of mannerisms. Generic scrubs are naive and starstruck by the aces they're fighting, Howlrunner won't shut up about having brought doughnuts, Dark Curse sounds like a goth Batman, Whisper whispers, Psycho Drea is insane, etc.

I don't do this consciously, or entirely consistently, I just find myself doing it.

A friend of mine took every die he had and rolled each die 100 times, tracking results. The weakest die of both attack and defense has been removed from circulation.

That's literally cheating, just as a point of order. He has systematically and intentionally skewed the randomness of his dice in his favor. It's cute but not actually any more okay than cooking dice.

I make dice candles when the dice fail me in a tournament once I go back home. I currently have 4 green and red candles. Dice are getting expensive.

A friend of mine took every die he had and rolled each die 100 times, tracking results. The weakest die of both attack and defense has been removed from circulation.

That's literally cheating, just as a point of order. He has systematically and intentionally skewed the randomness of his dice in his favor. It's cute but not actually any more okay than cooking dice.

I don't entirely grasp that. I could just count out the number of rolls I've made in previous games to tabulate 100 die rolls, and the order I've rolled them in (by rolling them one at a time for any given roll or marking a die to number it... Not that I'd ever do that, I'm just illustrating a point) to come to the same conclusion. How does rolling them in and out of game make a difference? How does rolling the dice affect their randomness? I'm not saying you're wrong on the point of intent, but I don't see how the randomness is affected by repeated rolling of dice. If it's the act of rolling itself then we should crack a fresh dice pack every game. Please elaborate.

A friend of mine took every die he had and rolled each die 100 times, tracking results. The weakest die of both attack and defense has been removed from circulation.

That's literally cheating, just as a point of order. He has systematically and intentionally skewed the randomness of his dice in his favor. It's cute but not actually any more okay than cooking dice.

I see where you're coming from, but statistically, you'd have a difficult time showing that the dice are unfair with just 100 rolls. And I don't think FFG's dice are that imbalanced. I tried floating all of my FFG dice in water and none of them seemed unfair. In this case, it seems more like "let's figure out which ones are lucky" ritual rather than a "let's hope I can find an unbalanced die" thing. But you know, if he rolled 95 hits and crits out of 100 rolls, maybe he did find a bad die.

Edited by Budgernaut

Lot of OCD behavior on this thread. Sort of makes sense given that the game requires precise attention to detail to play and thus would attract those that absolutely must have the toilet paper go over the roll in the correct way.

Just understand that I will find such behavior extremely amusing and will deliberately pile my templates and tokens in a chaotic pile and even leave items on the play surface pretending I have forgotten them just to drive you wild. A distracted mind makes mistakes...

I'm a talker.

Like a few of the posters upthread, I will call out each move I'm making, mention which action cards I'm using, call out my attacks, etc. It's mostly because I so often explain board games to new players, it's easier for them to get a grasp of things when I articulate my moves, so it's become a habit.

I am a dice hoarder. I will have about 12 of each dice on the table at one time. I will separate them as the game goes by performance, and choose from the pools a need. If my opponent happens to touch or pick-up any dice they are quarantined from the rest. I will also not touch opponents dice or damage decks.

I will also be able to make an impossible measurement with a range ruler in a grouping of ships, then promptly hit everyone knocking it all wonky when i remove the template.

When someone says "2 hard" when turning and then I say " nah, that's easy"

2 soft

There's a pill for that

Oh, I also like to make sound effects, and narrate game events like Hot-Shot Blaster, "The Z-95's side-panel blows off in a shower of sparks and debris, where a crude blaster immediately flares to life, peppering you with blaster fire..."

Yeah, it's kind of annoying now that I hear myself typing it.

When someone says "2 hard" when turning and then I say " nah, that's easy"

2 soft

There's a pill for that

And this is why they are "turns" and "banks."