The more I think about it, the more useful Captain Needa might become when he arrives with wave 2.

A few posters have mentioned his synergy with turbolaser reroute circuits (so good!).
Beyond that, I'd want him on my ISD because the rebels are going to be throwing a lot of red dice my way at long range. An evade token will come in useful as rebel ships take shots at my ISDs from a safe distance. At 2 points, this card will cancel a lot of red dice and seems really handy.
What do you think? If you use Needa, which command token would you replace?