I seldomly play betas, but this game was one i was waiting for. I am a little offset by the partner spawning too, as you kill someone, and then someone immediately flashes up right behind them. I think it should be like halo rules where you only respawn next to them if they're "safe" or not in combat/ being actively shot at. Then you'd never experience the issue of the random ghost person popping up right after you kill someone.
I am a little worried though. I see 7 menu items for game selections, where it looks like 9 actually fit. This is the huge problem I have with a lot of new games. They completed a game, most likely removed 2 game modes, sell the game, and sell you the parts at an additional expense. I can't appreciate that. It's different if a legitimate "expansion" to the game comes out. But when DLC is available shortly after the release, or the day of the release...
So far I have not been dropped from Star Wars Battlefront, but I also have yet to experience a rebel victory on Hoth either. Eeveryone has given up on objectivess and it's just a team deathmatch with a timer now basically. I also feel the rebels need something else to do. I feel the imperials only real objective is to kill any rebel they see - this prevents their victory any way you look at it. Wheras the rebels need to babysit uplinks to win, you can't just kill imperials to win. The objectives I feel are a little more in favor to the empire.