Happy Friday - Starwars Battlefront Demo is live for all

By Cubanboy, in X-Wing

Played all night yesterday, had a legitimate blast. I've never been particularly great at shooters, but I'm always mildly obsessed with being a fighter pilot... all that Ace Combat seems to have paid off with the fighter combat for me. Especially rewarding to clear the skies on Hoth, as there's always some poor saps trying to camp on top of the hill who are easy pickings for a strafing fighter. Rebel scum once had three people up there at once... and all it took was one pass from my TIE Fighter to clear them off.

Spawning needs to be re-tooled, and they need to explain the rules for Rebels on Hoth a bit better/give incentives to actually go for them rather than try to rack up kills. Because Rebels CAN win (I've done it several times), but if both teams ignore the objectives then the Imps will win by default. If the Rebels actually try to hold the uplinks and focus down the AT-ATs when they're vulnerable? It can be hard for the Imperials to do much about it. The one thing as Rebels you should really be concerned about are the AT-STs, as those are about the only thing that can really push a group of Rebel troops back with relative ease. Carrying ion grenades and having good pilots in the sky can negate that, however. An X-Wing with a clear path can take out an AT-ST pretty quickly, and a pair of ion grenades should be enough to put them down.

Otherwise? Sit on turrets and keep trying to push back, making sure to keep the uplinks up and running. When the Y-Wings attack you hit the AT-ATs with everything you have: ions wreck them, as do fighters and turrets, and some of the power-ups can really put a dent in them (blaster cannons, smart rockets, and ESPECIALLY orbital strikes! Hang on to those for the AT-ATs!!!).

Curious to see what other guns/upgrades are available for the full version of the game. If there's any problem right now beyond spawns and people not knowing how to Rebel properly, it's that the jump-pack is silly good compared to nearly every other upgrade. Sorta removes some of the fun of customization when you actually only have the one slot to really make a decision on.

Actually had a rebel victory tonight but four times as many defeats.

Had fun dominating the skies in a squint and a-wing that part is alot of fun, got to say spawning is terrible the enemy pops in behind you instead of in front too often and leads to unavoidable death, also spawning in the at-at`s path is stupid.



Edited by cptmusket

I felt really bad for this guy! Almost single-handedly winning Hoth for the rebellion and robbed in the end!

HOTH WAS AN INSIDE JOB

Star fighter combat sucks the big d with a mouse, might need to get a game pad just for this game.

I get that the Rebels lost the battle on Hoth, but would it crush a few models to make it a little more balanced for the game? I played 10 games and I never saw the rebels win once on Hoth, and only 1 game had both walkers below 30%...

Great game otherwise. I think the jump packs are a little corny too but this has a lot of potential to be the next game that ruins my life.

My very first game on Hoth had the rebels win when I was imperial. After that, imperial dominance.

As it should be. :P

Nice game, but has few things that I can't get over with! Where is prone position, it is unbelievable that there is still games without it, big no no and no excuses to make a game this way. And one thing I don't accept easily is that Imperial soldiers or Rebels would have access to each others weaponry, just something that could of be done better way. Maybe that would be better if you could pick up a weapon on the ground and use that, but armies use unified gear!!

But I still gonna buy this game! :)

Star fighter combat sucks the big d with a mouse, might need to get a game pad just for this game.

I use Xbox one pad for flight, it is great and just enough for this game, no need to take my Saitek set out for this game. But I could not agree more about flying those ships with mouse and keyboard! It sucks!

The distaste of progression is an aquired one and I played TF2 for a long time, having all the weapons I want. It is true that this is one of the critique points I have against that game as well, but it doesn't concern me anymore, since I have everything I want in TF2, so I can play the game for the games sake. And I disagree that Hoth is "easy to navigate". Everything is white and nothing really stands out. It is the nature of the source material, but that doesn't mean I should enjoy it. Sullust is an even worse mess where the only thing that stands out is the Lambda shuttle that is somewhere on the map. I just hate modern military shooter map design.

So its ok to hate a game and like another based solely on time spent with it? I'm sorry but that logic doesn't follow. You can't say one game is superior to another because I already did the grind for the gear. I understand what you are saying, just telling you it's terrible logic.

Both maps I understood in 2 games, by the third I knew the spawn points. By the 4th I found where luke usually spawns on the first wave on Hoth (2 likely points, one between the hangar and the forward outpost in the rocks or up on the hill by the imperial spawn). All the rock formations are easily identifiable with certain wreckage helping as well. The only way I can see it being easier is if you have giant arrows and banners saying "over here!" Sounds more like a personal directional based issue, not a flaw with game design. Funny though... Some are arguing Hoth is to much a corridor then you have people like you. The developers just can't win I guess.

Hold on there, I never said I hated BFEA - I really enjoyed it! Running around the trenches on Hoth is fantastic.

What I was saying is that I started playing TF2 5 years ago. I was a very different person back than and my taste of games has changed accordingly. I wouldn't want to jump in with a fresh start today, because I dislike grinding. My favourite "new" game I picked up is very specificaly DOTA2, just because the only progression that matters there is my personal skill one (well not just - it is a **** good game of course, but you get what I mean).

I don't quite get why you are so hung up on my map complaint, which I already limited by saying that it might change once I get to know them better. I did get in two games of Sullust and 3 games of Hoth, so that really isn't much. My first impression was bad, but that is a first impression from someone who passed on roughly the last 5 years of shooters, because the MMS genre bores me to death. BFEA has strong MMS influence, but it also has the chance to rise above that. I want to like this game, but so far I don't like it enough to spend 60€. Just because I say what I personally found and disliked about the game I shouldn't affect your enjoyment of it.

Anyhow, on the point of Hoth being favoured towards the Empire - yes I can see that, but so far for me it is 2-1 for the Rebels. That is a tiny sample size, though.

Edit: Paying more attention to the wreckage was a good tip, now I have lots of fun on Sullust - not too interested in bothering with Hoth again, but sooner or later I will probably also have a few revelations concerning that.! I also missed the partner loadout sharing, which is a good way to get around some of the grind. I will see how I enjoy this with friends. but I suspect it will be awesome - I guess my wallet will have to bleed. Two Hounds Tooth expansions...

Can someone tell me wether it is possible or not to switch between KB+M and controller midgame? As in I want it for the fighters, but not for the rest of the game?

Edited by Admiral Deathrain

You can use either one, I use KBM on the ground and just pick up a controller for ships. The game recognizes it immediately.

You can use either one, I use KBM on the ground and just pick up a controller for ships. The game recognizes it immediately.

Yeah, it's pretty clever that way.

How Empire strikes back should have ended

Edited by snargitz

Star fighter combat sucks the big d with a mouse, might need to get a game pad just for this game.

Star fighter combat sucks the big d with a mouse, might need to get a game pad just for this game.

Battle field games have always been unplayable with keyboard and mouse when it comes to air vehicles.

Other games manage it but in bf3 I could never get the warthog to fly right.

How Empire strikes back should have ended

LOLOL ya done

How Empire strikes back should have ended

My friggin' sides.

As it stands I'm unsure if I want to buy this yet I don't see myself playing this as much as I do Mechwarrior or world of warships and they are both free to play.

It's graphically great looks and sounds like star wars but is it worth £40 I don't know there's so much competition and November is set aside for fallout four.

I've had it on preorder since August and have watched the days click down like waiting for a pop tart to pop....

That being said I'm pretty disappointed with the beta. The gameplay doesn't "feel" right, the spawning system is horrible, as well as a host of other issues. Most everybody has covered everything so no need to go into further detail.

I'm still getting the game out of pure hope but given DICEs past history, I'm not holding my breath. I would have been happier with a BF reskin.

-1

-Cal

The biggest issue with the spawning is the imperials push to hard and the spawn doesn't swap right away, also I do believe there should be a count down for partner spawning, I've had issues where I kill one and before I get the other, he respawns right back. That and being able to select your 4th card for token pick up would really help.

Otherwise I'm not sure what people are expecting from a shooter game, so many people have unreal expectations. It's meant to be a fast arcadey game with quick matches. There is only so much you can bring to the table with point and click shooting. The game captures the essence of a star wars battle, and that is enough for me. Like I said before I went into the beta expecting it to be just a battlefield reskin and had no hopes for it (never been a big fan of it) but it wasn't. It changed enough to make it feel different and the atmosphere was just right.

@Vigil, because FFG's quote system is archaic.

Yes. Sadly I did play SoTE.

Sadly? It was awesome. For the time.

In any case, it seems to do an okay job of letting the player win as a rebel and the rebels still lose the battle.

One of the best ways to do it might be to have the Hoth map in Battlefront be one sector of the larger battle - when the rebels fall back, it isn't just because one or two AT-ATs are grinding forward, it's also because the rebel troops on their flank have fallen back, leaving that flank exposed to the Empire. When the battle ends as a win for the Empire, the AT-AT lines up its shot and takes out the shield generator. When the rebels win (which I haven't seen), it ends with a rebel transport fleeing Echo base.

It makes the objective assymetrical, like they were during the battle. The rebels are fighting for time for the transports to escape, the Empire is fighting to crush the rebels.

Nice game, but has few things that I can't get over with! Where is prone position, it is unbelievable that there is still games without it, big no no and no excuses to make a game this way. And one thing I don't accept easily is that Imperial soldiers or Rebels would have access to each others weaponry, just something that could of be done better way. Maybe that would be better if you could pick up a weapon on the ground and use that, but armies use unified gear!!

But I still gonna buy this game! :)

Why wouldn't the rebels and Empire have the same weapons? Many rebels are Imperial turncoats - and they likely didn't just turn as individuals (who may or may not have taken their weapons) but as entire platoons, companies, battalions, even whole ships. And like most insurgencies, I'm sure the rebellion was more than happy to take Imperial supplies - buying them from shady or sympathetic quartermasters out the back or stealing them with force from the front - and use them for their own purposes.

This is in addition to weapons that the rebels bought off the open market - which may prove to be superior to some of the Imperial weapons in some ways and therefore might become prized possessions of the Imperial troopers who are able to capture them. Some Imperial officers might also purchase such weapons on the open market, given that in many militaries throughout much of history, an officer was to purchase their own weapons and uniforms (which is how you end up with Brooks Brothers making uniforms for guys like Theodore Roosevelt and Patton carrying M1873 single-action revolvers rather than the then standard issue M1911 automatic pistol). To say nothing of Imperial special operations which might independently acquire such weapons for their operations, either due to some perceived superiority, some benefit to a particular mission, personal preference, or chiefly for use during undercover, deniable, and low-visibility operations in non-permissive environments.

Edited by Vigil

Not buying EA now, not buying it down the road.

Full stop.

Not buying EA now, not buying it down the road.

Full stop.

I wonder how much it would cost to buy EA. Imagine all the things you could fix if you did though...

I too have shyed away from most EA stuff. I always hated buying some expansion pack from them that I thought was cool, just to find out no one else played it at all, so I was the only one in the match (aircraft carriers on BF4 comes to mind).

I personally am liking the beta so far. It reminds me of the original battlefront. It's not like Call of Duty or stuff like that where you're supposed to be an individual of some kind, but you are some nameless cannon fodder - that's why the respawn is so fast, there's 1,000s of soldiers and you were just standing in as one of them. It's a much faster experience than most FPS. I also actually like that you can't go prone. If you're going to snipe someone, you do so from far away and behind a ridge, instead of laying on the ground. Also, someone can shoot you back pretty easily. It minimizes camping. I'm ok with that.

I have bought TOR and SimCity on launch day. I have learned to be very, very leary of an EA game at launch.

I too have shyed away from most EA stuff. I always hated buying some expansion pack from them that I thought was cool, just to find out no one else played it at all, so I was the only one in the match (aircraft carriers on BF4 comes to mind).

I personally am liking the beta so far. It reminds me of the original battlefront. It's not like Call of Duty or stuff like that where you're supposed to be an individual of some kind, but you are some nameless cannon fodder - that's why the respawn is so fast, there's 1,000s of soldiers and you were just standing in as one of them. It's a much faster experience than most FPS. I also actually like that you can't go prone. If you're going to snipe someone, you do so from far away and behind a ridge, instead of laying on the ground. Also, someone can shoot you back pretty easily. It minimizes camping. I'm ok with that.

I can imagine few people bought BF4 DLC after that launch, where Jesse Cox was the only person in the world who could properly play.

I agree with your assesments. Fast respawns really give you the feeling of larger armies at battle than they really are. Partner respawns should have a timer, though. I was suprised not to find a slog fest with my character crawling at ultra slow pace. It is still slower than my prefered shooter experiences (hell yeah rocket jumping!), but dashing through Hoths trenches is fantastic.

The beta gives me hope for a good launch. I imagine more people played (or at least as many) than there are people actually buying the game and the servers, at least for me, have been, with the exception of one disconnect, rock solid. Did anyone experience the BF4 beta here who could make some more accurate predictions?