Happy Friday - Starwars Battlefront Demo is live for all

By Cubanboy, in X-Wing

I enjoyed it. It's not perfect but... Could you make a better FPS? I know I couldn't. Customization of weapons might be cool. The card system is... Odd but seemingly effective. The one thing I do really like is the style by which you acquire the upgrade cards. As a veteran of the Battlefield franchise (as far back as 1942) it pains me that the latest games make you go though the motions of getting upgrades you'll never use. The idea of getting points that you can use to unlock upgrades that fit your play style is right up my alley. I still haven't managed to grab a fighter power up and I've maxed out lvling up so its gotta happen some time.

One thing I'm not a fan of is the randomness power ups. It reminds me of the way you get power ups in Halo 4 which I didn't like either. I'd rather be able to select either Smart Rocket, Orbital Strike or Imploder as my power up. That's my only qualm but this is a beta. My buddy and I got a good roll out of it tonight and we were both generally happy with what we saw.

That one-shot projectile weapon that looks like a Hunting Rifle from Fallout though eh? Daaaaayum.

It's not my job to make video games. It's not my hobby, it's not my passion.

Do you buy a car from a car salesman and then tell yourself, "Eh, he wasn't a very good car salesman, but could I do a better job of selling cars? I don't think so"? I suspect not.

Whether or not you can perform a task to a certain level - or not - is not relevant. What is relevant is the game at hand and how good it is - or isn't.

I enjoyed it. It's not perfect but... Could you make a better FPS? I know I couldn't. Customization of weapons might be cool. The card system is... Odd but seemingly effective. The one thing I do really like is the style by which you acquire the upgrade cards. As a veteran of the Battlefield franchise (as far back as 1942) it pains me that the latest games make you go though the motions of getting upgrades you'll never use. The idea of getting points that you can use to unlock upgrades that fit your play style is right up my alley. I still haven't managed to grab a fighter power up and I've maxed out lvling up so its gotta happen some time.

One thing I'm not a fan of is the randomness power ups. It reminds me of the way you get power ups in Halo 4 which I didn't like either. I'd rather be able to select either Smart Rocket, Orbital Strike or Imploder as my power up. That's my only qualm but this is a beta. My buddy and I got a good roll out of it tonight and we were both generally happy with what we saw.

That one-shot projectile weapon that looks like a Hunting Rifle from Fallout though eh? Daaaaayum.

It's not my job to make video games. It's not my hobby, it's not my passion.

Do you buy a car from a car salesman and then tell yourself, "Eh, he wasn't a very good car salesman, but could I do a better job of selling cars? I don't think so"? I suspect not.

Whether or not you can perform a task to a certain level - or not - is not relevant. What is relevant is the game at hand and how good it is - or isn't.

As some one who sells goods and services for a living the car salesmen bit doesn't quite fly. I do however understand your point, but you seem to have missed mine. The fact is that everyone is going to have a bone to pick with the game one way or the other regardless of how good it actually is (as you can see in my post I even had some). If we could make perfect games (as a community) then there would be no use for this X-wing forum at all and we'd not be having this discussion in the first place. What I was trying to get at was that maybe we should spend less time trying to bashing what DICE has "done wrong" and more time trying to enjoy the game and what effort they've put into the development of a game from a franchise with - quite frankly based on my experience on this forum and in other mediums - some of the most ruthless and die hard fans of any franchise.

Many of this forum seem quite content to disabuse FFG on how their games are made despite not being board game developers. Does that make it wrong for them to criticize and critique? No. However it doesn't mean they'll do any better.

Good is in the eye of the beholder. Don't crucify this before its even completely out. If you like it great, if you don't great as well. But if you ascribe to the latter don't ruin it for the rest of us who are actually going to give it a chance before condemning it to the Sarlacc.

Sorry if my point wasn't clear.

ETA: What we have is an expensive, pretty, stripped down Star Wars-themed World of Tanks. If this were FTP like World of Tanks, I would be much more likely to get it after launch. As it is, like World of Tanks, I might pick it up and play it for an hour or two a day for about a week... once a year... and then get bored and do something else.

Please identify the similarities between Battlefront and World of Tanks.

I enjoyed it. It's not perfect but... Could you make a better FPS? I know I couldn't. Customization of weapons might be cool. The card system is... Odd but seemingly effective. The one thing I do really like is the style by which you acquire the upgrade cards. As a veteran of the Battlefield franchise (as far back as 1942) it pains me that the latest games make you go though the motions of getting upgrades you'll never use. The idea of getting points that you can use to unlock upgrades that fit your play style is right up my alley. I still haven't managed to grab a fighter power up and I've maxed out lvling up so its gotta happen some time.

One thing I'm not a fan of is the randomness power ups. It reminds me of the way you get power ups in Halo 4 which I didn't like either. I'd rather be able to select either Smart Rocket, Orbital Strike or Imploder as my power up. That's my only qualm but this is a beta. My buddy and I got a good roll out of it tonight and we were both generally happy with what we saw.

That one-shot projectile weapon that looks like a Hunting Rifle from Fallout though eh? Daaaaayum.

No, I couldn't make a better one, but I can go play a better one. After 8 years TF2 still is freaking amazing and right now I have reached the point where I get a lot more enjoyment out of the new arena map that was released (small map, no respawns, 8 vs. 8) than out of the BFEA beta. Of course that is a very different game, but it still competes for my time.

Things that bother me with BFEA:

  • No vehicles (as far as I have seen) that have to/can be operated as a team. The source material is a bit light on that, but it still would be good, as that was where me and my friends had the most fun in BF2.
  • Stupid sliders to represent weapon stats. This bothers me a lot. Number people, numbers!
  • Vehicles as powerups that seem to be arbitrarily distributed and not at all communicated as to where they are (except for that little burnt spot of snow for the TIE Fighter)
  • Unlocks. No, I don't think it is fun to unlock the weapons I want to have fun. It is a stupid, time consuming mechanic that serves no purpose. I should play the game because it is fun and I want to, not because I need to unlock this weapon/that powerup.
  • Bad(-ish) maps. I don't want to be too harsh on this, because the Hoth map is so incredibly thematic and running around it feels great, but both maps are really hard to navigate, as they mostly lack any landmarks and overall are just piles of enviroment assets (pretty ones, but still). I might get less annoyed by this once I start identifying the more subtle landmarks, but I don't quite have the energy to do so.
  • Duck out of fire for 8 seconds and be magically healed. This abomination of an unfun, unthematic mechanic has to die. This makes the game feel like a modern military shooter, which is really not good for my enjoyment of it.

There also are some good things, of course, else I wouldn't be bothering with the game. The gunplay feels good. Flying is fun (when you manage to find a freaking powerup for it), although arcady, but for someone like me who sucks at flight sims that is perfect. But overall the beta has killed my interest in the game for now. I want to have a play session with friends on Sunday, maybe that changes my impression, but for now I will be on Arena_Byre if you need me. And teaching X-Wing to my girlfriend (I almost got her hooked!).

You all realize the spawn location for vehicles aren't random, neither are the random item tokens. They all have designated static locations that move when the game progresses. Hell the first three X-wing spots are to the left off the cliff by the blown up one, middle mal in the valley between the two access points, and the last to the right in the tri rocks. They will always spawn there if they aren't in use. Same with TIEs. Hoth is extremely easy to navigate, its a valley. If you are having a hard time with that... I'm sorry but I wouldn't want you on my team. Weapons in most games are given slider bars, hell most FPSs since the first call if duty don't have numbers to display damage. You don't wanna earn weapons... Why are you playing tf2? You had to either do the achievements, destroy random loot to create it, or get lucky with an item drop to get the item you want.

One thing I do have to say is that it would be neat to select your 4th card item so that, like what was said up post, you get that item when ever you pick up the token.

Played all yesterday never saw rebels win hoth, sever people including myself tried tripping AT-AT but it's impossible you always crash.

It's fun but your going to end up with people quitting rather than play rebels on that map.

The power ups kill the immersion for me: They spent all that time on snowflakes and then put a little translucent coin floating above it. WTF?

ETA: What we have is an expensive, pretty, stripped down Star Wars-themed World of Tanks. If this were FTP like World of Tanks, I would be much more likely to get it after launch. As it is, like World of Tanks, I might pick it up and play it for an hour or two a day for about a week... once a year... and then get bored and do something else.

Battlefronts have always been arcadey, so not sure why you are jumping on that. It by no means is a battlefield with blasters. If we are being that blanket statement, x-wing is nothing but wings of glory reskin and Armada is just X-wing on a capital ship level.

Also have you played the beta? Outside of unlocks... It's nothing like WoTs, hell the only game like that right now is MechWarrior:Online.

Played all yesterday never saw rebels win hoth, sever people including myself tried tripping AT-AT but it's impossible you always crash.

It's fun but your going to end up with people quitting rather than play rebels on that map.

Also you can only tow cable when they are vulnerable, but honestly that's fine because its an instant kill on the AT-AT.

Edited by Hujoe Bigs

Bloody mwo has just announced marauder and warhammer, I can't resist firepower of that magnitude!

$35 for four mechs isn't bad for a UK player though and I'm enjoying the European servers it's so nice having a low ping.

In swbf I don't mind pick ups but I was highly disappointed you can pick up the hero that was meant to be a reward for the best players in the match.

Played all yesterday never saw rebels win hoth, sever people including myself tried tripping AT-AT but it's impossible you always crash.

It's fun but your going to end up with people quitting rather than play rebels on that map.

I've won as rebels on the first stage... As people are getting use to the map the rebels are winning more. Back in alpha it was the opposite problem though, imperials "never" won. Right now I'm at 1 rebel win for every 2 imperial wins on the PC version in Walker Assault.

Also you can only tow cable when they are vulnerable, but honestly that's fine because its an instant kill on the AT-AT.

It was vulnerable and on 29 health but despite being in the open I crashed in clear air, I've yet to see anyone pull it off.

It was vulnerable and on 29 health but despite being in the open I crashed in clear air, I've yet to see anyone pull it off.

I just recently bought the clan 3 invasion pack after swearing they wouldn't get more money from me since the elite founder I bought way back when... But I needed mediums and light mechs. Have the timber wolf and mad dog mastered but needed something for clan drops that wasn't a trial mech.

Edited by Hujoe Bigs

You all realize the spawn location for vehicles aren't random, neither are the random item tokens. They all have designated static locations that move when the game progresses. Hell the first three X-wing spots are to the left off the cliff by the blown up one, middle mal in the valley between the two access points, and the last to the right in the tri rocks. They will always spawn there if they aren't in use. Same with TIEs. Hoth is extremely easy to navigate, its a valley. If you are having a hard time with that... I'm sorry but I wouldn't want you on my team. Weapons in most games are given slider bars, hell most FPSs since the first call if duty don't have numbers to display damage. You don't wanna earn weapons... Why are you playing tf2? You had to either do the achievements, destroy random loot to create it, or get lucky with an item drop to get the item you want.

One thing I do have to say is that it would be neat to select your 4th card item so that, like what was said up post, you get that item when ever you pick up the token.

I know they are not random, but there is very little indication of were they spawn. I just found the TIE Fighter and the A-Wing, although I wouldn't find that again.

The distaste of progression is an aquired one and I played TF2 for a long time, having all the weapons I want. It is true that this is one of the critique points I have against that game as well, but it doesn't concern me anymore, since I have everything I want in TF2, so I can play the game for the games sake. And I disagree that Hoth is "easy to navigate". Everything is white and nothing really stands out. It is the nature of the source material, but that doesn't mean I should enjoy it. Sullust is an even worse mess where the only thing that stands out is the Lambda shuttle that is somewhere on the map. I just hate modern military shooter map design.

It was vulnerable and on 29 health but despite being in the open I crashed in clear air, I've yet to see anyone pull it off.

That sounds kinda like a one time off bug, or a TIE crashed into you. I've had TIEs crash into me and not say anything but I killed myself. Tow cabling works but can be a bugger with the mechanic. Like I said it's worth it though cause it can secure that last AT-AT kill.

I just recently bought the clan 3 invasion pack after swearing they wouldn't get more money from me since the elite founder I bought way back when... But I needed mediums and light mechs. Have the timber wolf and mad dog mastered but needed something for clan drops that wasn't a trial mech.

That hunchback IIc tempts me...

Just played four matches on hoth all imperial wins no AT-AT's killed, in one the imps had four fighters in the air any rebel ship got shot down before the game gives you control.

The distaste of progression is an aquired one and I played TF2 for a long time, having all the weapons I want. It is true that this is one of the critique points I have against that game as well, but it doesn't concern me anymore, since I have everything I want in TF2, so I can play the game for the games sake. And I disagree that Hoth is "easy to navigate". Everything is white and nothing really stands out. It is the nature of the source material, but that doesn't mean I should enjoy it. Sullust is an even worse mess where the only thing that stands out is the Lambda shuttle that is somewhere on the map. I just hate modern military shooter map design.

So its ok to hate a game and like another based solely on time spent with it? I'm sorry but that logic doesn't follow. You can't say one game is superior to another because I already did the grind for the gear. I understand what you are saying, just telling you it's terrible logic.

Both maps I understood in 2 games, by the third I knew the spawn points. By the 4th I found where luke usually spawns on the first wave on Hoth (2 likely points, one between the hangar and the forward outpost in the rocks or up on the hill by the imperial spawn). All the rock formations are easily identifiable with certain wreckage helping as well. The only way I can see it being easier is if you have giant arrows and banners saying "over here!" Sounds more like a personal directional based issue, not a flaw with game design. Funny though... Some are arguing Hoth is to much a corridor then you have people like you. The developers just can't win I guess.

That hunchback IIc tempts me...

Just played four matches on hoth all imperial wins no AT-AT's killed, in one the imps had four fighters in the air any rebel ship got shot down before the game gives you control.

My bro loves his normal hunch.

Sounds like you are getting players that just don't do the objective. How many Y-Wings are you having per node?

That hunchback IIc tempts me...

Just played four matches on hoth all imperial wins no AT-AT's killed, in one the imps had four fighters in the air any rebel ship got shot down before the game gives you control.

My bro loves his normal hunch.

Sounds like you are getting players that just don't do the objective. How many Y-Wings are you having per node?

Four usually, sometimes two.

But when vulnerable there's usually a lack of air support as the ties outmaneuver the rebels.

I think they did a great job

From visual to sound they really did capture the feel of star wars.

The map is like any other map in any other game.

After a couple play through you get the idea

It didn't take long to figure where some of the vehicle spawns

I've won a fee times with rebels.

It's like any other game of this type.

Just depends on your team mates, though I admit the Imperial do seem to have an easier time

Since they have the walking tanks. Even so they can be taken out easily (at St)

If I had any grip to make it would be lack of squading up with friends

I haven't really looked yet, but I didn't notice anything.

One thing I hated with battlefield 4, was it was a pain to squad up with friends and I hoped this would be different

Played the beta for a good amount of time yesterday. If it wasn't Star Wars and dripping with atmosphere, I would hate it. It is quite an experience but the gameplay just isn't there. The beta for rainbow six siege, I know a niche game, was way superior, Metal Gear Online also way more interesting.

If you want to spawn and run until you die, with an occasional cinematic moment of awesome, this game is for you, this is it. It feels great, but that gameplay is.... just.... so..... lame....

Disappointing and not for me. Thanks for reading my two cents.

Had my taste of the beta and I'd give it A+ for atmosphere and visual authenticity. Unfortunately I can't say the same for the gameplay, which I thought was a bit too streamlined compared to BF3 & 4. It's still fun but it lacks some of the depth the previous games had. I don't mind the battlefield pickups but those vehicle spawns in the middle of nowhere are really annoying; you can potentially get locked out of using vehicles by the opposing team if they know what they're doing. The starfighters themselves are fun to fly but I'm not a fan of Ties firing ordnance, it just doesn't jive with the fluff. I know gameplay balance takes precedence but there has to be a less straightforward way too balance Ties with X-wings and A-Wings. Also, is it just me or does the Snowpeeder s***k bad at everything except toppling AT-ATs.

As for the Walker Assault on Hoth, the map does favor the Imperials but it is still very possible to win as Rebels but you need good team work to keep those uplink stations up. If you can setup a 5+ Y-wing bombing run at least twice you've got a good chance of winning. I once played a match as Imps and the Rebel team was stacked with good players and they managed to take out an AT-AT on the first run and by the second we where done for.

Overall I must say I'm a little disappointed by the beta. I was expecting them to keep the gameplay features of the Battlefield games and just give it a Star War coating but they removed too much of what made those games fun from Battlefront. I'd still get the game eventually but its not a day 1 purchase for me.

Edited by Wraithdt

Yeah I'm not sure I'd buy it for ground combat alone but the fighter mode might just make it worthwhile.

Well it's not for everyone I guess

Though I admit I'm surprised here that quite a few don't like it much

I for one love it.

What I really like is its easy to jump in and have a few games and call it quits.

Games like the Witcher and big games like that take forever for to complete

With two kids I hardly play video games, and now my oldest is getting old enough to enjoy these with me, it's great.

He loves it, though whenever he gets in a tie goes straight to the ground lol

I can't wait to see the battle of endor, and to see what dlc they have down the road

BTW I think I found the way to play with friends so that an extra bonus

Edit

Wanted to add that I like the map design.

It keeps the battle flowing in a direction, so your never far from the action, and it's not CoD, or Halo

This imo is a hundred times better as those games are just boring and a camp fest

Edited by Krynn007

"The Rebels can't ever win!"

It is literally The Rebellion's Biggest Defeat. You shouldn't expect to win The Battle of Hoth, ever. It should always, always be a surprise.

Edited by Captain Lackwit

ETA: What we have is an expensive, pretty, stripped down Star Wars-themed World of Tanks. If this were FTP like World of Tanks, I would be much more likely to get it after launch. As it is, like World of Tanks, I might pick it up and play it for an hour or two a day for about a week... once a year... and then get bored and do something else.

Please identify the similarities between Battlefront and World of Tanks.

You're right.

WOT has more variety of maps in more environments, more options for weapons and weapon upgrades (tanks), more options for visual customization, and it has an actual space map (OK, it's the moon, but still). And it's free.

The power ups kill the immersion for me: They spent all that time on snowflakes and then put a little translucent coin floating above it. WTF?

ETA: What we have is an expensive, pretty, stripped down Star Wars-themed World of Tanks. If this were FTP like World of Tanks, I would be much more likely to get it after launch. As it is, like World of Tanks, I might pick it up and play it for an hour or two a day for about a week... once a year... and then get bored and do something else.


Battlefronts have always been arcadey, so not sure why you are jumping on that. It by no means is a battlefield with blasters. If we are being that blanket statement, x-wing is nothing but wings of glory reskin and Armada is just X-wing on a capital ship level.

Also have you played the beta? Outside of unlocks... It's nothing like WoTs, hell the only game like that right now is MechWarrior:Online.

Have you read what I wrote?

Outside of sims like Operation: Flashpoint, just about every game ten years ago was arcadey. Including Battlefield 1942, Battlefield 2, &c.

I enjoy Battlefront 2 more than I enjoy this latest game. I enjoy Battlefield: Hardline more than I enjoy this latest Battlefront. I would probably enjoy this game more if it were just a reskinned Battlefield game. Hell, the game already steals more than a few mechanics from both Battlefield and Medal of Honor (which shouldn't be surprising given that they're made by DICE).

I wasn't expecting ArmA 4: Star Wars. But now that I've thought of it, I really, really want it.

Bloody mwo has just announced marauder and warhammer, I can't resist firepower of that magnitude!

$35 for four mechs isn't bad for a UK player though and I'm enjoying the European servers it's so nice having a low ping.

In swbf I don't mind pick ups but I was highly disappointed you can pick up the hero that was meant to be a reward for the best players in the match.

I want the Marauder. I've wanted a Marauder since before MWO went into its unending open beta. But the way that MWO treated players resulted in my staying away through the Clan invasion up until about six months ago, when I booted the game up and bought a Stormcrow. Not fond of the fact that you can only use either your Clan or your IS 'Mechs in CW, though. But I might pre-order the Marauder: It doesn't look like I'm going to be buying Battlefront.

"The Rebels can't ever win!"

It is literally The Rebellion's Biggest Defeat. You shouldn't expect to win The Battle of Hoth, ever. It should always, always be a surprise.

Did you ever play Shadows of the Empire?

Dealt tons of damage to first AT-AT during first Y-wing run, literally spent a good 2 minutes blasting the neck (I dunno if it's got a damage modifier, but never hurts to aim for it). It dropped before reaching the Ion cannon and we wrecked the other one. Thing is it's set up so that the fight always ends in that no man's land field, so I do think Rebels can screw the pooch.

That dogfighting is fun too, i havent figured out the hard turns though.

Dealt tons of damage to first AT-AT during first Y-wing run, literally spent a good 2 minutes blasting the neck (I dunno if it's got a damage modifier, but never hurts to aim for it). It dropped before reaching the Ion cannon and we wrecked the other one. Thing is it's set up so that the fight always ends in that no man's land field, so I do think Rebels can screw the pooch.

That dogfighting is fun too, i havent figured out the hard turns though.

F1, F2, F3.

As for the fight always ending there, if both AT-ATs are alive by then, you've definitely lost. The Rebels have to, realistically so- fight very hard and very fast... And it does always feel like The Empire has an incredible advantage. Which I love. Challenges Rebel Players to think differently, approach asymmetrically.

@Vigil, because FFG's quote system is archaic.

Yes. Sadly I did play SoTE.