Black dice with Epic Range

By ovinomanc3r, in Star Wars: Armada

Easy: boosted comms with rhymer. You could shoot black dice (or whatever) at 50cm aprox.

50cm? Any son of the Empire knows we only use Imperial measurements!

Long range + speed 4 (5 with Corrup) + Medium range.

That's a big chunk of the board.

Rhymer would keep them in the game for a while. Nice.

Edited by nathanaelsmith88

I hope the attack is a good one, since chances are you'll have just thrown 4-5 squadrons way outside support. Not saying it's bad, but a single attack even from 4-5 Bombers honestly isnt going to make their points back without a lot of luck.

Hell, if you throw them that far, with none of your ships in range the opponent can happily spend a defence token on 3 of the attacks, leaving you doing little real damage that turn.

It's a nice gimmick, but they still need support and a combined arms approach IMO.

I see it being used more for cleanup than an initial attack, once you end up with bombers spread out from collisions by ships, or temporarily getting locked down by fighters. As is, it's too easy to lose range of your squadron command if anything disrupts your plan.

I hope the attack is a good one, since chances are you'll have just thrown 4-5 squadrons way outside support. Not saying it's bad, but a single attack even from 4-5 Bombers honestly isnt going to make their points back without a lot of luck.

Hell, if you throw them that far, with none of your ships in range the opponent can happily spend a defence token on 3 of the attacks, leaving you doing little real damage that turn.

It's a nice gimmick, but they still need support and a combined arms approach IMO.

Depends on where they're going and the opponents ability to tie them down. Rhymer can operate independently pretty well due to his range, and throwing this at turn one might catch some opponents off guard and unprepared with squadron commands. Also getting 4-5 black dice on something like yavaris would be very handy, especially if you roll hot.

Oh, as i said it's pretty cool. It'll just be very easy to get a bit carried away!

I think the winner may go to Demolisher + Engine Techs with Opening Salvo as the Objective.

Speed 3+ Speed 1 maneuver + long range attack + adding black dice (and likely proccing ACMs, if you're Screed).

I utilized a mini Rhymer ball (Rhymer + 3 bombers) as an initial "smack" for every opening move during Sullust.

Average ended up dealing 2 or 3 damage to shields every time. After that, I wrote them off for the game (some times opponent ignored them and I got 2 or 3 more damage out of them).

I must say though, that initial 2 or 3 damage (which people usually didn't heal right away) allowed me to easily 1 or 2 shot several ships on rounds 2 and 3 once my ACM's (w/ Screed) came into play.

Ended up nabbing me an ISD for 1st place anyway.

Just my 2c