Versatile list? Tourney coming up, appreciate any input from your (Sullust) experience!
That list is looking pretty solid, keep the AF mkII's at speed three!!!
Advance projectors or ECM make VERY tough nuts to crack, maybe consider running them if you can shift points around.
Garm is the go to Commander in a list like this.
Opening Salvo and Fleet Ambush, maybe? Watch out for minefields, as your list is mobile and minefields shorten up the board a lot.
I wold almost drop the x-wing and go with three stands of a-Wings; maybe even drop the y-wings and go for 4 stands of A-wings. With little to no squadron support of the enemy fleet, they will rule the skies!!!!
Edited by JutThx Jut. X-wing was for escorting duty, Y-wing for maybe landing a hit on a ship, but cant have it all and 4 As might serve me. Will think about it.
Advances Projectors I have on both ships, was always more pro ECM but saw the benefit of AP lately. Not playing much, not many players here, hence my going to the Forum for advice.
Any more recommendations on objectives? Lack of experience showing strongest in this department ![]()
Put paragon on one af and takeadv gunnery.
Put paragon on one af and takeadv gunnery.
Absolutely! That's one objective your opponent won't take, and if he does, you win.
I'd also drop EA to give Gunnery Team to the second AF. If you keep your AF's together (a good idea in general), then you'll want them both doubling up on your opponents ships. It'll add a few more points to your initiative bid as well, or allow you to take Paragon.
If you really want engine techs, you could always drop Intel Officer. You should have enough firepower so that it doesn't matter all that much.
You could also consider dropping the Y-wing for more points, or for initiative bid after all the suggestions above. A single Y-wing won't change things that much...and 2 A-wings and one X-wing should be enough to screen against enemy bombers/fighters. Keeping the X-wing might help the A-wings survive just a bit longer, if you swoop it in after a round of combat. It has full health and protects the A-wings for a round or two.