Which one rouge/villain would you take multiples of?

By D503, in Star Wars: Armada

You are right, the YT-1300 sucks.... but it's not there to cause damage. It is there to soak up damage, and with the combination of 7 health and 2 brace tokens from Jan Ors it will do that especially well. Under the nose of Gallant Haven it will be the no.1 laser sponge in the entire game.

Fly it under Gallant Haven / flight controllers / expanded hangar and I'm sure the squad will really shine, and be around for as long as the haven is.

Sure, having more B-wings does more damage to ships on paper, but I would have the contingency planning ability and sheer toughness that you get with the 2xBwing - YT-1300 - Jan Ors combination. Also, I only have one rebel fighter pack so I don't have any more B-wings, so I'm kinda stuck with this. :P

the generic freighters are all very well integrated into the game, imo

YT-1300s freight your squadrons around. They're horribly offensively challenged, so spam isn't the best idea.

HWKs and Jumpmasters are literally just there for Intel. Their dice per stats are garbage, and they play a purely support role.

the YV is a little strange because it technically escorts your capital ships by providing very punchy anti-squadron dice per cost + Rogue; at the detriment of having heavy and ass anti-ship

the YT-2400 is in a similarly odd since it clocks in similarly to the aggressor assault fighter

Edited by ficklegreendice

Oh I agree - totally impractical to run 4 yt1300.