Hellguns and Sunsear Lances

By ClockworkHorror, in Rogue Trader Rules Questions

There seem to be a couple of number variations that strike me as odd.

The Hellgun, for instance, and Hellpistol have a Pen of 7. I assume this is a typo, as in the Inquisitor's Handbook they have a Pen of 3. Considering they're jumped up Lasguns, I assume 3 is the correct number.

And the Sunsear has a range of 9. The rest of the weapons in the Macrobattery arsenal (and the Lances for that matter) have ranges between 2 and 6. Did the 6 get flipped upside down accidentally?

Thoughts?

Until an errata is issued, what do people think?

There's been an increase in the penetrating power of Hellguns and Hellpistols in the wargame since the Inquisitor's Handbook was published. The Pen may have been boosted to 7 to accomodate this change.

Longer ranges on Lances over Macrobatteries is actually pretty common in BFG.

Psychopomp said:

There's been an increase in the penetrating power of Hellguns and Hellpistols in the wargame since the Inquisitor's Handbook was published. The Pen may have been boosted to 7 to accomodate this change.

Longer ranges on Lances over Macrobatteries is actually pretty common in BFG.

Did Hellguns and Hellpistols suddenly become AP 2 in 40K? Cause a 7 outdoes the Pen of the Plasma guns in RT, as well as totally outdoes any Bolt weapon Pen.

While I can see their penetration increasing, are Stormtroopers really capable of wasting whole squads of Marines now? It's been a while since I've played/collected 40K. I guess I just can't see upgraded lasguns having more destructive power than, say, a plasma pistol/rifle.

As for the Sunsear, it's a Macrobattery, not a Lance.

Well, I'll be damned... the new Hellguns are AP3.

I stand corrected! Thanks for the info, Psychopomp.

ClockworkHorror said:

Well, I'll be damned... the new Hellguns are AP3.

I stand corrected! Thanks for the info, Psychopomp.

A disproportionately huge percentage of 40kplayers field spacemarines (or chaos or their equivalents), to the effect that powerarmor and toughness 4 is to be expected on your targets when you build a "take all comers"-army. So this hellgun change was to give at least one of the basic "troop" weapons for the Imperial Guard army a use other than as ablative wounds for the heavy/special weapons. I think it works allright in the RT setting as well.

Psychopomp said:

Longer ranges on Lances over Macrobatteries is actually pretty common in BFG.

Depends on the race. I wouldn't say its common. Standard Imperial technology has lost tech to build multiple long range lance decks. See the dwindling number of Apocalypse battleships.

Having just built a Cruiser for a game, the range on Sunsears is probably intended. It gives the Cruiser a compelling reason to take them over weapons with a larger punch, because they can deter guerilla tactics used by smaller and faster ships.

And on the other hand side, it's a nice "sniper" weapon for staying on the fringe of combat.