Big species like the Wookiee and the Hutt have 3 in starting Brawn, but smaller species like the Chadra-Fan and the Drall start out with 1 in Brawn.
Along with Wound Treshold (and maybe Soak?) we get an indication of how big and tough or small and fragile species initially are.
But we can of course use XP on Brawn during character creation and make smaller species pretty strong, or at least physically adept and capable.
However, wouldn`t a bigger species still be stronger than a small one, just not as effective at using his or her(or its) physical strength?
If 2 is average for a human, I guess 3 is average for the big Species. Or you could even flavour starting Brawn as weak to average +, I imagine, depending on the character idea....
I guess this is all very open to interpretation, but I am very curious to know what you guys all think.
Why?...
I am by no means a power gamer, but I want my character concept to make sense, I want the game mechanics to fit the flavour and idea behind the character.
I am stuck between making my big guy Herglic(whale-dude) character concept into a Big-Game Hunter/Trader (initial idea) with (only) 3 Brawn and ranks in Deception and in Negotiation,
Or alternatively make him just a Big-Game Hunter and cut out the Trader spec and the social skills so I can afford 4 in Brawn so his huge size makes more sense...
I could also reduce Agility and Presence back from 3 to 2, but that doesn`t feel right either.... I`m putting waaay too much thought into this!
As of now, I think I`ll stick with the initial idea and have 3 Brawn even if he is bigger than the Wookiee in our group.
Guess I kind of have my answer, I just want a little confirmation from the community I guess.. So, what do you think?