Underappreciated Combos

By Ravncat, in X-Wing

Major Rhymer (41)

TIE Bomber (26), Advanced Proton Torpedoes (6), Extra Munitions (2), Ion Pulse Missiles (3), Push the Limit (3), Twin Ion Engine Mk. II (1)

EXPENSIVE!

Expensive as hell, but hard-hitting. A similar variant i've tested with great results is Adv Proton Torps, EM, Markmanship on Rhymer. 2 attacks that hit like a sledgehammer, as you are almost guaranted 4hits+1crit.

After that however only 2attacks on 6 hull with a mediocre dial.

Of course as you already spent precious points for an EM, maybe load some missile or bomb on him, as you get double out of any further invested points. But not sure you get them off before he dies (or is totally critical-crippled), and now hideously expensive :)

Major Rhymer (41)

TIE Bomber (26), Advanced Proton Torpedoes (6), Extra Munitions (2), Ion Pulse Missiles (3), Push the Limit (3), Twin Ion Engine Mk. II (1)

EXPENSIVE!

Expensive as hell, but hard-hitting. A similar variant i've tested with great results is Adv Proton Torps, EM, Markmanship on Rhymer. 2 attacks that hit like a sledgehammer, as you are almost guaranted 4hits+1crit.

After that however only 2attacks on 6 hull with a mediocre dial.

Of course as you already spent precious points for an EM, maybe load some missile or bomb on him, as you get double out of any further invested points. But not sure you get them off before he dies (or is totally critical-crippled), and now hideously expensive :)

If you are going to use bombs with Rhymer, you should provide him VI and Proton Bombs, just because PS9 + Proton Bombs is going to deliver some criticals. Then you might add AHM to combine the two weapons that ignore shields:

Major Rhymer (37)

TIE Bomber (26), Extra Munitions (2), Advanced Homing Missiles (3), Veteran Instincts (1), Proton Bombs (5)

This is a very nasty and deadly Rhymer for magic 37 points!

You would understand that A-Wings and E-Wings ... maybe even B-Wings and all other craft with only 3 hull ... really don't want to get behind you - especially if you got a on them hit with the AHM before.

Omicron /w Mara + Captive, + APL. @ 29pts

What a stressful day, what a stressful stressful day!

Here's a thread for you to post good, simple combos - that are for some reason, just not used so much, perhaps because there's a more efficient combo out there - or maybe it's just overlooked or not thought of as it's not the HOTNESS.

As fun as Daredevil btl-a4 TLT r2-d6 horton salm is - it lacks the efficiency of Tarn mison + R7, though that's a far more popular combination than some of the following - and hopefully some new gems that we can learn from collaboration!

Simple Underappreciated Combos!

Nightbeast + Twin Ion Engine MkII

Mauler Mithel + Lone Wolf

Advanced Proton Torp + Ion Pulse Missile

Guri + Advanced Proton Torpedo

Leeachos + Deadeye

IG-88C + Enhanced Scopes.

Blue Ace + R7-T1

Jan Ors + Wired

I've been trying to find a home for wired myself. I think it's Tycho with AT & PtL. Cheaper than Psycho Tycho. Always evade and boost. Wired helps offense and defense while AT helps blanks.

Another truly under appreciated pilot is Drea. She is great with BTL, TLT, or ordinance since she can modify every attack. Pair with R4-B11 or unhinged. I'm keen to see the new droids coming with Dengar.

Though I'm not a true advocate there is good synergy in Kaa'to with Bodyguard. Perhaps along side Palob or Razzi. Guri is also good with Bodyguard.

Edited by Rhoaran

Nera Dantels

- Deadeye

- B-Wing E2

- Recon Specialist

- Advanced Proton Torpedoes

- Extra Munitions

Add Advanced Sensors if you want, and fly close to a Swarm Tactics Airen Cracken. PS 8 almost guaranteed 5/5 torp blasts.

Yup - And add Jan Ors with squad leader to the list and look for a 6/6 shot with a barrel roll into range if needed. Good night Corran.

Oh man, I've done that and it was GREAT, albeit with this list:

Jan ors (Ion Cannon Turret, Squad Leader)

Ibtisam (Sensor Jammer, Elusiveness)

Nera Dantels (Fire-Control System, Advanced Proton Torpedo)

It's a really fun list, provided I manage to keep everyone together where their firing arcs converge- and so they can watch out for each other.

But speaking of Ibtisam, and GETTING BACK ON TOPIC, How about Ibtisam + Wired?

Edited by Superunknown

But speaking of Ibtisam, and GETTING BACK ON TOPIC, How about Ibtisam + Wired?

Ibby isn't that good since her pilot ability is redundant which is fine on offense but useless on defense wit 1 agility. You also can only trigger the stress off red maneuvers since you don't have 2nd EPT slot.

Lt. Blount 17 points + Advanced Homing Missile 3 points: 20 Points.

Get into range 2 take a target lock and fire off the missile guaranteed crit. You can even save the TL for the next round. Worst case scenario he takes a lot of fire and then becomes a Biggs lite.

*edit: You could also give him Deadeye for 1 point so you could take a Focus instead of the TL. You don't have to spend the Focus to fire off the missile so you could save it for defense on return fire.

Edited by Burius1981

Vader + Daredevil + EU

While not an incredible great combo on first sight, it gives you a super mobile Vader; with his 2 actions you do whatever maneuver you've set on your dial + up to 2 from 3 additional movement tricks. Used that long before ATC was out, and just used it recently in a tournament to dance around Y-TLTs in R1.

Daredvil is underrated, it gives you a real maneuver that can be used to cross obstacles or overlap ships! 3 points too much for it though, especially since Vader is about the only ship that can make real use of it thanks to his 2 actions (unless you go with EI)

Though I'm not a true advocate there is good synergy in Kaa'to with Bodyguard. Perhaps along side Palob or Razzi. Guri is also good with Bodyguard.

I'm not sure that Bodyguard is really good anywhere. In theory I like the card but it's just got too many limitations.

- Need to burn a focus to use it.

- Need to stay at range one of the ship being guarded.

- Can only Bodyguard ships with a higher PS. That means that Kaa'to can't be used to Bodyguard either Palob or Razzi unless you do something to manipulate PS. Now you've got multiple EPTs tied up to make Bodyguard work.

If Bodyguard worked on any friendly pilot and either had a range 1-2 or removed the focus requirement it might be a decent card but as it is it is just to limited and expensive.

Though I'm not a true advocate there is good synergy in Kaa'to with Bodyguard. Perhaps along side Palob or Razzi. Guri is also good with Bodyguard.

I'm not sure that Bodyguard is really good anywhere. In theory I like the card but it's just got too many limitations.

- Need to burn a focus to use it.

- Need to stay at range one of the ship being guarded.

- Can only Bodyguard ships with a higher PS. That means that Kaa'to can't be used to Bodyguard either Palob or Razzi unless you do something to manipulate PS. Now you've got multiple EPTs tied up to make Bodyguard work.

If Bodyguard worked on any friendly pilot and either had a range 1-2 or removed the focus requirement it might be a decent card but as it is it is just to limited and expensive.

I agree that bodyguard has too many short comings to be good (or even ok) but if it has a home, it's Kaa'to and Guri. I suppose Mando merc with recon isn't bad either as far as bodyguard goes.

@ Buruis: Blount with AHM is a thing - not underrated.

Though I'm not a true advocate there is good synergy in Kaa'to with Bodyguard. Perhaps along side Palob or Razzi. Guri is also good with Bodyguard.

I'm not sure that Bodyguard is really good anywhere. In theory I like the card but it's just got too many limitations.

- Need to burn a focus to use it.

- Need to stay at range one of the ship being guarded.

- Can only Bodyguard ships with a higher PS. That means that Kaa'to can't be used to Bodyguard either Palob or Razzi unless you do something to manipulate PS. Now you've got multiple EPTs tied up to make Bodyguard work.

If Bodyguard worked on any friendly pilot and either had a range 1-2 or removed the focus requirement it might be a decent card but as it is it is just to limited and expensive.

I agree that bodyguard has too many short comings to be good (or even ok) but if it has a home, it's Kaa'to and Guri. I suppose Mando merc with recon isn't bad either as far as bodyguard goes.

Mando Merc has the same problem as Kaa'to, PS 5 is an awkward PS for Bodyguard.

@Rhoaran: Oh. I've not seen it used on a table before.

Though I'm not a true advocate there is good synergy in Kaa'to with Bodyguard. Perhaps along side Palob or Razzi. Guri is also good with Bodyguard.

I'm not sure that Bodyguard is really good anywhere. In theory I like the card but it's just got too many limitations.

- Need to burn a focus to use it.

- Need to stay at range one of the ship being guarded.

- Can only Bodyguard ships with a higher PS. That means that Kaa'to can't be used to Bodyguard either Palob or Razzi unless you do something to manipulate PS. Now you've got multiple EPTs tied up to make Bodyguard work.

If Bodyguard worked on any friendly pilot and either had a range 1-2 or removed the focus requirement it might be a decent card but as it is it is just to limited and expensive.

I agree that bodyguard has too many short comings to be good (or even ok) but if it has a home, it's Kaa'to and Guri. I suppose Mando merc with recon isn't bad either as far as bodyguard goes

Palob with Bodyguard is decent as well. If you try to do too much with it you end up limiting many of your upgrades, but if you just use it to protect a higher point investment (say Cobra or Serissu), then you could use it. Still seems like a trap, but could be fun in a casual setting.

17 - Kaato + Bodyguard

23 - Serissu + Push the Limit

60 - Cartel Marauder x3

Kaato protects Serissu and either of them act as a Biggs type focal point of enemy fire or boosts the defense of your Marauders.

Vader + Daredevil + EU

While not an incredible great combo on first sight, it gives you a super mobile Vader; with his 2 actions you do whatever maneuver you've set on your dial + up to 2 from 3 additional movement tricks. Used that long before ATC was out, and just used it recently in a tournament to dance around Y-TLTs in R1.

Daredvil is underrated, it gives you a real maneuver that can be used to cross obstacles or overlap ships! 3 points too much for it though, especially since Vader is about the only ship that can make real use of it thanks to his 2 actions (unless you go with EI)

Any EPT A wing with Test Pilot can make great use of Daredevil. Jake can do an about face with it to the left or right. Hard 1 (or Green 2), focus, Boost Bank 1, PTL Daredevil.

Edited by Uumbuku

Daredevil is an example of a supremely powerful ability, with an ultimately unplayable cost for most ships.

The Stress + Risk of 2 damage + Action + Elite Talent Slot + 3 squadpoints makes people yearn for a simpler option, but that 1 turn at action speed (particularly when combined with Advanced Sensors) is AWESOME.

What about an IG with expert handling and advanced sensors? Move like a Phantom haha.

Kaa'to with assault missile and crack shot in epic games (plus another cheap Z95 to steal the focus from). An expendable way to launch an assault missile in an epic game with a very good chance to hit while the pilot also remaining... expendable.

Kavil (34)

Y-Wing (24), Bomb Loadout (0), Extra Munitions (2), Autoblaster Turret (2), “Genius” (0), Lightning Reflexes (1), Proton Bombs (5)


Bump into another ship with straight or bank 3, lightning reflex to turn around, drop the bomb with "genius". The bump saves you from return fire and you're in a perfect position to do it again next round. Suicidal, but fun as hell :P


"Beat that, Death Rain!"

Any EPT A wing with Test Pilot can make great use of Daredevil. Jake can do an about face with it to the left or right. Hard 1 (or Green 2), focus, Boost Bank 1, PTL Daredevil.

Doesn't work. PTL only allows you to perform actions in your action bar. You need EI to trigger Daredevil if you don't use it as your primary action.

Well at least my first sentence is still correct.

That's a bit limiting of push the limit. An action is an action is an action after all...

Had the thought that Daredevil could be very useful on a large based ship that has boost. Fast turn around if a K turn isn't an option.

Edited by Uumbuku

My favourite combo that no one talks about anymore is Torkil + ships with Predator.

How have I not heard or thought of this before? I am going to build a squad around this.

Tie/fo Omega Squadron with Predator. They are best in a group of three. You have no Howlrunner leash problem and three of them shred a PS 2 Y-Wing. They are easy to fly in a pinwheel.

I have read all the posts and mathwing on how the Tie/fo is to costly but so far in game play they have been great. The 2 Sengor Loop has been fantastic at reversing and staying out of arc. Back three of these with three Omega Ties and you can do very well against most meta lists.

I fully admit that I'm one of those who underestimated the TIE/fo when I first saw them. In practice, they're the old TIE Advanced with a better dial and a lower cost. Omega Ace with PTL can focus and evade, which gives it the same single-turn durability as a naked Storm Squadron Pilot with a focus token.

Another unexpectedly disgusting combo was PTL and Engine Upgrade on Zeta Ace. In a match against him, he was facing away from me, unstressed, and I figured I was safe for at least a turn as he would have to Segnor's and clear stress to get after me. Instead, the pilot did a hard 1, followed by a boost, followed by that crazy speed 2 Barrel Roll, and had me dead to rights.

I couldn't even be mad about it, because it was so cool.

PhantomFO I just did the Zeta Ace move you described on my gaming table. You cannot really appreciate it until you see it in real life, Wow.

Does this do what I think it does? It sounds like you end up behind your starting position.

That's exactly what it does.

If I had my home computer, I would diagram it with Vassal.

SITHSPIT! This I HAVE to see...

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That's some prenerf Echo nonsense right there. I love it.

Great galloping Imperial Galleons!

Combos involving huge ships are often underappreciated. Let's say you have Jake Farrell with PtL, and a Comms Booster on a huge ship. This means that Jake can Evade, Focus, Barrell Roll, lose stress, gain a Focus token, and Boost.