Underappreciated Combos

By Ravncat, in X-Wing

Tie/fo Omega Squadron with Predator. They are best in a group of three. You have no Howlrunner leash problem and three of them shred a PS 2 Y-Wing. They are easy to fly in a pinwheel.

I have read all the posts and mathwing on how the Tie/fo is to costly but so far in game play they have been great. The 2 Sengor Loop has been fantastic at reversing and staying out of arc. Back three of these with three Omega Ties and you can do very well against most meta lists.

I fully admit that I'm one of those who underestimated the TIE/fo when I first saw them. In practice, they're the old TIE Advanced with a better dial and a lower cost. Omega Ace with PTL can focus and evade, which gives it the same single-turn durability as a naked Storm Squadron Pilot with a focus token.

Another unexpectedly disgusting combo was PTL and Engine Upgrade on Zeta Ace. In a match against him, he was facing away from me, unstressed, and I figured I was safe for at least a turn as he would have to Segnor's and clear stress to get after me. Instead, the pilot did a hard 1, followed by a boost, followed by that crazy speed 2 Barrel Roll, and had me dead to rights.

I couldn't even be mad about it, because it was so cool.

PhantomFO I just did the Zeta Ace move you described on my gaming table. You cannot really appreciate it until you see it in real life, Wow.

Does this do what I think it does? It sounds like you end up behind your starting position.

If I had my home computer, I would diagram it with Vassal.

much as I love Redline, I don't think I'd play him without a screen

dude is squishy

he's barely more durable than a 22 point B-wing (arguably less so due to crits happening) and therefore so dependent on getting those target-locks (best defense is offense etc.) that I can't think of a better accompaniment than a mini-swarm to keep people off of him

for following around more elite pilots, I honestly think Deathrain would have your back more. Conner Net control keeps him far safer than thrusters do redline, and neutering targets by stealing away actions makes the payload from aces hurt that much more.

Kind of abstract, but flying a decloaked generic Phantom next to Howlrunner.

Who are you going to shoot at? If the Phantom has focus and evade what then?

Tie/fo Omega Squadron with Predator. They are best in a group of three. You have no Howlrunner leash problem and three of them shred a PS 2 Y-Wing. They are easy to fly in a pinwheel.

I have read all the posts and mathwing on how the Tie/fo is to costly but so far in game play they have been great. The 2 Sengor Loop has been fantastic at reversing and staying out of arc. Back three of these with three Omega Ties and you can do very well against most meta lists.

I fully admit that I'm one of those who underestimated the TIE/fo when I first saw them. In practice, they're the old TIE Advanced with a better dial and a lower cost. Omega Ace with PTL can focus and evade, which gives it the same single-turn durability as a naked Storm Squadron Pilot with a focus token.

Another unexpectedly disgusting combo was PTL and Engine Upgrade on Zeta Ace. In a match against him, he was facing away from me, unstressed, and I figured I was safe for at least a turn as he would have to Segnor's and clear stress to get after me. Instead, the pilot did a hard 1, followed by a boost, followed by that crazy speed 2 Barrel Roll, and had me dead to rights.

I couldn't even be mad about it, because it was so cool.

PhantomFO I just did the Zeta Ace move you described on my gaming table. You cannot really appreciate it until you see it in real life, Wow.

Does this do what I think it does? It sounds like you end up behind your starting position.

That's exactly what it does.

If I had my home computer, I would diagram it with Vassal.

Derp, completely forgot that's an option

aWsLDcv.png

That's some prenerf Echo nonsense right there. I love it.

r4 agro + ordnance. Works very well on low ps. First you will have a way to modify the first attack (focus) and set up a TL for next round. Then next round focus again. You now have both focus and TL (although in the wrong order) to modify the ordnance attack.

I think you mean Kavil deadeye r4. Hes the only one to be able to spend focus to shoot torpedoes and get free target lock. Proton works best as still has a focus modifier. Still waiting on Dengar for deadeye recon apt!

Why wait? Can run that with Nera Dantels right now. Nera, APT, Deadeye, E2, and rec-spec. I really want to run Nera with APT and some TLT Y's.

Han Solo+Recon Specialist+Jan Ors- each time you do a focus, you get a free evade token (with Push the Limit and the Millennium Falcon title, you can get 1 focus + 2 evades!)

The problem here is Han being married to those green maneuvers. It's makes the falcon slow and predictable. Engine upgrade helps, but you start giving up an evade to do that.

Derp, completely forgot that's an option

aWsLDcv.png

That's some prenerf Echo nonsense right there. I love it.

I did "napkin Math" on a scrap of paper and came out to be approximately this, im proud of myself!!

side note, sick movement is sick.

He's a bit of a liability in the TLT madness, but Keyan SoT and Advanced Sensors is still pretty good. He's a B-wing that can do Phantom like Shenanigans. One of my favorite Rebel pilots.

Dace Bonearm + Ion Turret

Y-Wing + TLT

r4 agro + ordnance. Works very well on low ps. First you will have a way to modify the first attack (focus) and set up a TL for next round. Then next round focus again. You now have both focus and TL (although in the wrong order) to modify the ordnance attack.

I think you mean Kavil deadeye r4. Hes the only one to be able to spend focus to shoot torpedoes and get free target lock. Proton works best as still has a focus modifier. Still waiting on Dengar for deadeye recon apt!

Why wait? Can run that with Nera Dantels right now. Nera, APT, Deadeye, E2, and rec-spec. I really want to run Nera with APT and some TLT Y's.
Edited by phocion

How about Kavil + VI + Genius + Proton Bomb + Engine Upgrade.

You usually move last. Letting you see if you can drop bomb at the start or at the end of your move and then boost away. Got a few Khirax fighter with that :)

Y-Wing + TLT

I think that is appreciated just fine.

Nera Dantels

- Deadeye

- B-Wing E2

- Recon Specialist

- Advanced Proton Torpedoes

- Extra Munitions

Add Advanced Sensors if you want, and fly close to a Swarm Tactics Airen Cracken. PS 8 almost guaranteed 5/5 torp blasts.

Y-Wing + TLT

I think that is appreciated just fine.

Not by me

Tie/fo Omega Squadron with Predator. They are best in a group of three. You have no Howlrunner leash problem and three of them shred a PS 2 Y-Wing. They are easy to fly in a pinwheel.

I have read all the posts and mathwing on how the Tie/fo is to costly but so far in game play they have been great. The 2 Sengor Loop has been fantastic at reversing and staying out of arc. Back three of these with three Omega Ties and you can do very well against most meta lists.

I fully admit that I'm one of those who underestimated the TIE/fo when I first saw them. In practice, they're the old TIE Advanced with a better dial and a lower cost. Omega Ace with PTL can focus and evade, which gives it the same single-turn durability as a naked Storm Squadron Pilot with a focus token.

Another unexpectedly disgusting combo was PTL and Engine Upgrade on Zeta Ace. In a match against him, he was facing away from me, unstressed, and I figured I was safe for at least a turn as he would have to Segnor's and clear stress to get after me. Instead, the pilot did a hard 1, followed by a boost, followed by that crazy speed 2 Barrel Roll, and had me dead to rights.

I couldn't even be mad about it, because it was so cool.

PhantomFO I just did the Zeta Ace move you described on my gaming table. You cannot really appreciate it until you see it in real life, Wow.

Does this do what I think it does? It sounds like you end up behind your starting position.

It puts you pretty close to where you would end up if you used the 1-hard template on the side of your ship facing the back. It's not quite a 90 degree pivot on the back corner of the ship but it is close.

EDIT: Bah! I missed the mention of boost. That's just the barrel-roll with the 1 turn.

Edited by WWHSD

Major Rhymer + Adv. Homing Missiles. Range 1-3!

I ran a 38 point Rhymer using this at XWing night once. It was scary.

I ran this with Colzet+FCS and Whisper+intel agent, VI, FCS, and ACD. It was a ton of fun!

AHM Rhymer made me immediately think of FCS Colzet, glad it worked out! 40-point Whisper isn't bad at all but I might sub in Redline instead for PS7 sync and an ordnance theme.

I think this combo is going to be better using the new deck since I think that there are a few more "resolve, then turn down" cards in it than there was in the old one.

Major Rhymer + Adv. Homing Missiles. Range 1-3!

I ran a 38 point Rhymer using this at XWing night once. It was scary.

I ran this with Colzet+FCS and Whisper+intel agent, VI, FCS, and ACD. It was a ton of fun!

AHM Rhymer made me immediately think of FCS Colzet, glad it worked out! 40-point Whisper isn't bad at all but I might sub in Redline instead for PS7 sync and an ordnance theme.

I think this combo is going to be better using the new deck since I think that there are a few more "resolve, then turn down" cards in it than there was in the old one.

We were using the new deck when I played this combo and sadly most of the crits were ones you can't get rid of. I did get a blinded pilot on Poe, though. He never shot again!

Tarn Mision + R7 astromech. Maybe my favorite 25 points.

Tarn Mision + R7 astromech. Maybe my favorite 25 points.

Integrated!

Your NEW favorite 25 points

Tarn Mision + R7 astromech. Maybe my favorite 25 points.

Integrated!

Your NEW favorite 25 points

This isn't really underappreciated. R7 is basically an autoinclude on Tarn, with Integrated Astro soon to be another autoinclude card.

On the other hand, he's currently the one viable X-Wing IMO and he's a great 25 points, so in a meta sense he's underappreciated.

. Guri and APT sadly is a point trap.

I've one shot, or crippled a ship nearly every time with that combo - the last to bite the dust (statistically unlikely) was a Darth Vader - Sure - he had focus and Evade - Sure he thought he could outdamage Guri with his previous lock and ATC at range 1 and survive the exchange with little coming back at him. 2 blanks and two critical hits got 7 damage through.

The real trick with the combo isn't to send Guri in to combat on the merge - but to flank a bit - It's also funny how many people know Guri can attain TL + Focus in one round with no other upgrades, but ignore her for the other ships in your list. Especially if she's held back just a little - showing up at range 3 of maybe one ship while your others are in range 2-3 of all ships... The second combat turn when the furball is created, Guri closes in and is suddenly on a flank at range 1...

Y-Wing + TLT

I think that is appreciated just fine.

Not by me

Nera Dantels

- Deadeye

- B-Wing E2

- Recon Specialist

- Advanced Proton Torpedoes

- Extra Munitions

Add Advanced Sensors if you want, and fly close to a Swarm Tactics Airen Cracken. PS 8 almost guaranteed 5/5 torp blasts.

Yup - And add Jan Ors with squad leader to the list and look for a 6/6 shot with a barrel roll into range if needed. Good night Corran.

Derp, completely forgot that's an option

aWsLDcv.png

That's some prenerf Echo nonsense right there. I love it.

It's like you're executing a Segnor's Loop at a -1 speed.

It's like you're executing a Segnor's Loop at a -1 speed.

A Crazy Ivan?