I still think the Defenders don't need much of a fix. I think a title that reads something like this would be perfect for it:
TIE/x7 - Title -TIE Defender Only - 0 points:
After making a secondary weapon attack that hits, you may cancel all dice results and immediately perform a primary weapon attack against the same target.
This would actually have several great affects for the Defender. First, it would artificially lower the Defender's cost, as suddenly it'd be more practical to take the Flechette Cannon (2 points) or Ion Cannon (3 points) over the Heavy Laser Cannon (7 points), because with the Flechette or Ion Cannons, you'd actually have a potential to do even more damage than the Heavy Laser Cannon (up to 4 damage at range 2-3, up to 5 at range 1), in addition to giving the enemy an inconvenient token such as stress or ion. So, since even the aces like Rexler or Vessery would be encouraged to take the cheaper cannons, this in a way reduces the cost you'd be paying for them by 4-5 points. Also, say the Tractor Beam token lowers the ship's agility dice by one or something along those lines, getting to make the primary attack after the secondary attack rather than before would allow the Defender to capitalize on the Tractor Beam token's effect in the same round that the Defender deals the token. This is also an excellent thematic fix, as Defenders were supposed to have that linked-fire system, and were also supposed to be able to use Tractor Beams to hold their enemies in place while they opened up with their weaponry.
To me, this is the perfect solution. The Defender doesn't need Boost or Evade actions. Its action economy is already rough enough. What it needs is for the cheaper cannons to be more practical for it to take than the Heavy Laser Cannon so you wouldn't be paying such a ridiculous amount for your ship.
This idea is not bad. If you'd add a -4 point cost for cannon upgrades, I'd probably buy it.
This basically already is a -4 or more point cost already. Through this upgrade, you're basically getting the equivalent of a super Heavy Laser Cannon, a value of 8+ points, for only 2-3 points, depending on if you want Flechette or Ion. For example, if you were to take the cheapest Defender with a Heavy Laser Cannon and nothing else, that's 37 points. Or with this upgrade, you could get a Defender with the same damage output, attacks twice in a round making it more likely to strip Focus or Evade tokens from your enemy, adds an Ion or Stress token if it hits, and is only 32-33 points. I'd say that's more than enough to fix the Defender.
Edited by Underachiever599