In the Admiral thread there was some discussion regarding Dodonna and how it was hard or impossible to determine his effect on gameplay overall due to the situational aspect of the crit cards. While true that we can never have an EXACT value, we can at least do some math with some appropriate assumptions and get a rough idea of his effect. But I don't have time to do that. I DO have time to help people with the math and its not that hard. Here's the process I propose.
1) Review the crit list (first response below)
2) Determine the general situation you wish to analyze. While we can't know exact situations, certain situations commonly DO come up. Here are two worth figuring out.
2a) In a luke's pride list where you are sneaking crits through shields
2b) In a finishing scenario, where you are fishing for that last point of damage
3) Determine how you make the cut for a crit-card for each situation. Cards should either be "in" or "out" to keep things simple. Some "in" cards may occasionally come up blank in the real world, but so long as the vast majority of time they are really wanted, keep them in.
4) Go back through the crit list and determine if a crit card would be "in" or "out" for your situation.
5) Determine the odds to draw an "in" card in 1 draw where: IN = the set of cards you want
Probability of finding = IN/52
Multiply by 100 to determine a percentage of time of finding an "in" card in one draw.
6) Determine the odds Dodonna finds an "in" card for you.
Probability of NOT finding in 1 draw= (1 - (IN/52))
Prob of NOT finding in 4 draws = (1 - (IN/52)) x (1 - (IN/51)) x (1 - (IN/50)) x (1 - (IN/49))
Prob of FINDING AT LEAST 1 in 4 draws = 1 - ((1 - (IN/52)) x (1 - (IN/51)) x (1 - (IN/50)) x (1 - (IN/49)))
Multiply by 100 to determine a percentage of time of finding an "in" card in 4 draws.
7) Compare 5 with 6 to see how effective Dodonna is.
8) To see total effect. Figure out how much damage an "in" card is worth most of the time. Multiply by the difference in percentages above. Multiply that by the number of expect crits being handed out over the course of a game.
As 8 will be dependent upon your list build, we can see right away that to build around Dodonna, we want to maximize the number of crits being rolled. I'd suggest a rebel fleet with a carrier, Luke, a LOT of Y-wings, and some number of Advanced Proton Torps on MC30s.
Edited by Tranenturm