"Omega Ace"- ability to 100% crit with 2/3 red dice?

By Elkerlyc, in X-Wing Rules Questions

The card reads:

When attacking, you may spend a focus token and a target lock you have on the defender to change all your results to [crit] results.

So. If the Omega Ace has both tl and a focus through the complicated means of a ptl. :rolleyes:

Can it roll its 2 (or 3 at range 1) dice and regardless of results (some or all blanks) change all results to all [crit] results?

(spending both the tl and focus of course)

Absolutely.

Attack dice have four possible results: blank, Focus, Hit, and Critical Hit. If Omega Ace was only supposed to change certain results, his ability would specify which ones. Since he doesn't specify any, he gets to affect all of them.

It's not a terrible way to spend 23 points if you need a mid-level ace who can be a threat in his own right.

DR4CO; "not a terrible way?"

I feel it is rather broken! It works like an accuracy corrector but resulting in crits.

The amount of setup required keeps it balanced. You either have to spend 2 turns acquiring a TL then a Focus, or as mentioned invest points in PtL, or worse, a Shuttle carrying a Fleet Officer or something like that. You then have to spend all your tokens on offense, leaving you vulnerable on defense as well. And if using the cheapest option, PtL, you're now stressed. So even though you have a lot of green on your dial, you're more predictable and can't set up the combo repeatedly very easily. And it's still only 2 dice, which can be Evaded. Fun? Yes. Full of potential? Yes. "Broken" in any sense? Nope.

I feel it is rather broken! It works like an accuracy corrector but resulting in crits.

Yeah, it's nasty, but it's also on a ship that has only 1 shield separating it from a bog-standard TIE Fighter. The counter to his ability is therefore quite simple: point your guns in his general direction and kill him.

Edited by DR4CO

I feel it is rather broken! It works like an accuracy corrector but resulting in crits.

Yeah, it's nasty, but it's also on a ship that has only 1 shield separating it from a bog-standard TIE Fighter. The counter to his ability is therefore quite simple: point your guns in his general direction and kill him.

I've found that to be a fairly effective counter against most ships, actually. ;)

Having been on the receiving of Mr. O. Ace, recently encumbered with his very own PtL, and ending up at Range 1 of aforementioned Mr. Ace, it's pretty annoying.

But once he blows up, he blows up just as nice as any other TIE does.

And with opportunist it is 4 guaranteed crits at range 1.

And with opportunist it is 4 guaranteed crits at range 1.

not if your using PTL to get both your TL+F you cant, sadly the whole "if your not stressed" part of opportunist is a bit of a downer.

Edit: Not to mention that if you use opportunist you wont have room for PTL in the first place

Edited by Mace Windu

But once he blows up, he blows up just as nice as any other TIE does.

... is almost worth as much as a pair of Academy Pilots.

And with opportunist it is 4 guaranteed crits at range 1.

not if your using PTL to get both your TL+F you cant, sadly the whole "if your not stressed" part of opportunist is a bit of a downer.

Edit: Not to mention that if you use opportunist you wont have room for PTL in the first place

You can TL one turn, then Focus the next.

Also, you can still just dodge some or all of the damage, just like Accuracy Corrector.

FYI having TL+Focus has a high chance to result in max damage (2-3 hits), although likely not all crits. So his ability isn't really much nastier than just having a non-ace TIE hit you with TL/F.

Also, you can still just dodge some or all of the damage, just like Accuracy Corrector.

FYI having TL+Focus has a high chance to result in max damage (2-3 hits), although likely not all crits. So his ability isn't really much nastier than just having a non-ace TIE hit you with TL/F.

I wonder if his inclusion into the core set is to teach new players exactly how good TL+Focus attacks can be.

I'm curious if an identical pilot whose ability was instead "At the end of the compare results step, you may change all uncanceled hit results into crit results" would actually come out ahead over the long run.

Edited by WWHSD

And with opportunist it is 4 guaranteed crits at range 1.

not if your using PTL to get both your TL+F you cant, sadly the whole "if your not stressed" part of opportunist is a bit of a downer.

Edit: Not to mention that if you use opportunist you wont have room for PTL in the first place

You can TL one turn, then Focus the next.

True, but it seems like an awful waste of actions over 2 turns on a ship with 2 attack die

Not against a ship with low (or no) Agility. Dropping 2 or 3 crits against a 1 Agility target is pretty tempting to me.

DR4CO; "not a terrible way?"

I feel it is rather broken! It works like an accuracy corrector but resulting in crits.

You serious, Clark??? 23 points and a stress for 2 crits is broken to you??? Lol, okay m8, GG...

Also, you can still just dodge some or all of the damage, just like Accuracy Corrector.

FYI having TL+Focus has a high chance to result in max damage (2-3 hits), although likely not all crits. So his ability isn't really much nastier than just having a non-ace TIE hit you with TL/F.

I wonder if his inclusion into the core set is to teach new players exactly how good TL+Focus attacks can be.

I'm curious if an identical pilot whose ability was instead "At the end of the compare results step, you may change all uncanceled hit results into crit results" would actually come out ahead over the long run.

From an action-economy standpoint it would be. You would not always have to spend the Target Lock with that ability, so you wouldn't need to PtL as much to keep it going. And you would more frequently have a focus token for defense without losing the ability, It would be a subtle, but important buff to what it currently is.

I think I would actually be interested to play your version. Not sure excited about the crit-machine it currently is, mostly because of the cost.

Fly O. Ace with epsilon leader and remove the stress from PtL before combat. Still he will be token less for defense and expect him to be targeted in your swarm.

Edited by FellowPT

I imagine that in actual play Omega Ace will end the round with a Target Lock much of the time since it won't make much sense to burn both the TL and Focus if just spending the focus is enough to give you all hits. In the early rounds I'm guessing that he'll end up turtling up with a focus+evade if he takes PTL.

In actual practice, Omega Ace is a solid attacker. Overpowered? In the world of 4xY TLT Unhinged, Fat Hans, and Brobots? Let's not be silly.

It's a 23-point ship that can transform actions into crits: nice. Since those actions are not barrel rolls or evades, Omega Ace does require some skill to fly.

OA is excellent against the non-turreted big ships: Bossk or the Firespray have plenty to consider when facing him.

At PS-7, Omega Ace actually benefits from a mate taking Decoy, or from being the low pilot in an elite list -- shooting first is not the best use of the pilot ability here.

Surely the best Imperial pilot in the box. Not Soontir Fel or Jake Farrell by any stretch, but these guys suit-up in the low-to-mid 30s for most convincing effect.