I've taken some time to let the decision of the Half Points sink in befor I decided to get things off my chest. I'm disappointed in the direction the organized play is heading for X-Wing. I was never really a fan of the MOV (Margin of Victory) system to begin with. I could easily see the value of bulking up on ships to bleed less points in organized play. Up until MOV the small ship squads perform well in tournaments. The large base models had to fight their way in to the top seats, yes even the turrets.
Strength of Schedule (SOS), even with it's flaws is a much better system then MOV. In SOS you are trying to win every match while in MOV your trying not to lose. I understand the point of wanting to move away from a SOS system. At times when a player misses a cut because his first or second round opponent dropps from the tournament, it feels unfair. I don't disagree that missing cuts because of someone else's action feels wrong.
FFG has moved in a good direction setting a definitive round time at 75 min. I personally feel this is way more then enough time to reasonable finish a game of X-Wing. If you are routinely getting called on time, your not really playing a squad that can kill off another squad. And that is what MOV brought to tournament play.
There has been a game system running events and tournaments for over 25 year. In Hobby gaming, it is the 2,000lbs gorilla in the room. Yup, Magic the Gathering. They use Swiss rounds, with a SOS. They also don't have modified wins, you either win, lose or draw. I don't think it would be that bad to shift towards that kind of system.
With the 75 min rounds mostly all games finish, my guess would be 90% or better. Normally the matches that don't finish, don't have enough offense in their list as they are playing the MOV game instead of X-Wing. When time is called if both players have ships left on the table, they both failed to win the match regardless of points per ships. When both players fail to win its a draw. Wins are 5 match points, draws are 1 and losses are 0.
So when MOV was introduced over a year ago most applauded the change. It wasn't long before the large defensive ships started to rule the scene. Now after a year, we make the adjustment to fix MOV by making large base ships score diffently then every other ship. Now there are situations (although rare) you can lose a match without ever losing a ship. So, I guess what I'm asking is to abandon MOV and half points and move to system proven to work, SOS.
You make some good points but really you didn't come far back enough to identify the actual problem of MOV or more specifically the fact that we shouldn't even need to have such rules.
The problem with MOV is not that it exist but that Large Ships exist. Adding Large ships to X-Wing was a huge mistake, put that in Armada where it belongs. These 10-15+ hit point immobile, 360 shooting bore-fests have not only completely thrown the entire game out of context, from what once was a game about dog fighting but is now a game of statistical dice math-wing but they have had to constantly "fix it" by upping the ante.
They should have stuck to the game being a dog fighting game where mobility, prediction and tactics rule supreme. X-Wing in particular in tournament competition is so incredibly boring to watch, I almost can't stand it. Now with these new Y-Wing TLT the games are almost as boring to play as they are to watch.
Don't get me wrong, I love X-Wing and thankfully if you have an agreeable group who is actually interested in playing X-Wing as a dog fighting game its a lot of fun, but competitive play has turned into a Magic The Gathering tard-fest and I don't blame the players, its the game.
Edited by BigKahuna