Star Wars Battlefront on twitch

By Black Knight Leader, in X-Wing Off-Topic

I have been watching the closed beta and it seems some of my fears have come true while at the same time new issues have poped up. I did see something kinda nice though, it appears interceptors and a-wings can be used in walker assault.

Here's my list of issues that looks to be legit.

*1 AT-STs are near useless, I have yet to see them take out Rebs, some of the games they where bots but most of them were player controlled and they just got the crap kicked out of them by rebs, and they didn't even use rocket launchers. One player in a match just took it on with a sniper rifle and assault blaster rifle. Most other matches they were taken out with blaster rifles. :( I have yet to actully see what its like from the drivers point of view but something hasto be keeping them from kiling reb players, bad mechanics...?

*AT-AT because of the rail issue, in that your path points are limited, rebs can et into a postion I which the atat can't do jack to the reb players on foot. Same person I saw take on the atst took on this atat, I believe, and attacked its neck with a sniper rifle. The atat did nothing to this person :(

*Vader sucks when compared to Luke. Vaders force choke will not kill enemies, unless they have taken a lot of damage, lukes on the other hand is a force blast that is instant death that wipes out around 5 guys, excluding Vader I believe. Vader has a long range sabre throw but its rate of travel isn't instant like Lukes force blast. It makes me angry seeing Vader taken out by reb players as often as I did.

New issue

*Vader again, they gave him terribe lines, they are cheesey as all hell, like a Hammer studio Dracula. I just wish I could rip all of Vaders lines out of Soul Cal 4 and replace the ones in SW BF.s

*I have yet to see if they kept the mechanics used during a preview showing of gae play. In it rebs only needed to punch imps one time to kill them, while imps neded to punch rebs two times to kill them. I don't know if damage is diffrent for bots vs players, ether way this needs to be changed if it wasntalready. Their is no reason why an imp would die from being pistol whiped in the face plate once while a reb needs two hits too the face to die.

.

So let me get this straight. You use Y-wings to take down AT-ATs and not snowspeeders? Vehciels are random pick ups and not spawns, and they use the same BS random pick up system for Hero units?!?!? :blink:

DICE, YOU SUCK! :angry:

Edited by Marinealver

*1 AT-STs are near useless, I have yet to see them take out Rebs, some of the games they where bots but most of them were player controlled and they just got the crap kicked out of them by rebs, and they didn't even use rocket launchers. One player in a match just took it on with a sniper rifle and assault blaster rifle. Most other matches they were taken out with blaster rifles. :( I have yet to actully see what its like from the drivers point of view but something hasto be keeping them from kiling reb players, bad mechanics...?

*AT-AT because of the rail issue, in that your path points are limited, rebs can et into a postion I which the atat can't do jack to the reb players on foot. Same person I saw take on the atst took on this atat, I believe, and attacked its neck with a sniper rifle. The atat did nothing to this person :(

A player who can't get a kill with an AT-ST is bad, period.

AT-ATs are enormously powerful. Yes, there position in which you can't be shot by the AT-AT. So what? The driver still has nineteen other targets, he doesn't care. And sure, you can shoot it from the side with your gun but A: that's not a lot of damage and B: dude has teammates, they'll probably take exception to you shooting the AT-AT.

So let me get this straight. You use Y-wings to take down AT-ATs and not snowspeeders?

No. Y-Wings render the AT-AT vulnerable to attack, but do no damage themselves.

Edited by mxlm

And I thought this was going badly after I found out about the lack of space combat and the lack of a single player campaign. :(

Yeah seems to match what the alpha testers were saying it's been rushed out before it's really ready just to capitalize on the movie.

Ugh. **** DICE.

You know I picked up battlefield 4 just to get on track with what to expect? My prerogative these days is to digital download.

To be clear: I REGRETTED THIS PURCHASE! I would have brought it back to the store if it had a physical copy.

I mean Battlefront is a beta, and beta's exist to correct issues. The last beta I really participated in was Destiny Oh no, wait. that was the games release. It was Halo Reach.

If anyone remembers reach' beta it was just that. A Beta, it tested combat in unfair situations (cov vs spartan deathmatch if anyone remembers?) and got the stats and learned from it.

Honestly, despite it's unbalance I wish they kept UNSCVCOV DM in. The beta was a good experience. It was imba, but purposely so.

I have no doubt that dice will release battlefront as a beta.

I suspect it'll suck.

To be honest, I am kind of OK with it because I'm going to either be playing with friends or just offline anyway.

I'm ok with it because really, I want to go around as a stormtrooper shooting AI rebels.

If it did not have AI then I actually would not pick up the game.

And it can't be any worse than BF4.

One last thing.

Battlefield 1942 and Vietnam were amazing.

Battlefield 2 and 2142 were kinda meh.

Battlefield bad company were actually quite fun but really only played single player.

rest are forgettable.

Edited by DariusAPB

Game is pretty. Gameplay itself looks pretty good.

The game modes, and lack of key game modes, suck. Seriously, no Galactic Conquest? Oh, that's probably because there's only four planets.

Only. Four. Planets. This is STAR WARS, **** it!

The ships look decent, and I'll enjoy trying them, but I HATE how you gain access to them. I HATE games with map pickups in general, but this game somehow makes that format even worse.

Specific to X-Wing players, it's also a slap in the face that each faction only has two base ships and one hero ship (TIE Fighter, TIE Interceptor, Slave I, A-Wing, X-Wing, Falcon).

Players cannot fly Y-Wings, they're a triggered event.

Players cannot control AT-ATs, only control the guns.

Then the general missing components - no space battles, only OT era, general map design.

All of the above points were done MUCH better in the original games, which it appears DICE never played.

I do like that there is an upgrade system, and that we'll be able to customize our soldiers. But ****, they want full price for what would have been considered a demo for a PS2 game...

It's a lot less ambitious than the previous two games for sure. I still play those games.

I hate EA, despite love of star wars, bioware etc.

I hate Ubisoft, despite my love of Far Cry, Rainbow 6 and assassins creed. (Rainbow 6 Seige i won't be getting because... no SP campaign on a rainbow 6 game? WHAT THE ****?!?!?)

I'm an OG. I can tell you about blowing down cartridges to make them work, ZX-spectrum loading sounds, R tape loading error based PTSD, DOS, EMM386, constant autoexec.bat and config.sys changes. The Glory of the Amiga, running mechwarrior 2 in vector graphics mode so it'd be smooth on a 486 with only 4 megs of ram.

I don't get why this intense focus on multiplayer games, where i'd rather play with myself or a small group of friends. I don't want to play with no squeaky 11 year old know it all f**knut.

I don't want to play with a loud mouthed trash talking s**thawk.

Korean supergamers... no time for that.

I want to play me, and a few dear friends against all the hell the computer can throw at me. No having to connect to no ******* server, not having to piss around with what's unlocked by arbitrary kills in certain ways...

And that's another thing. I went through BF4s campaign colelcting all the guns, dogtags etc - while being not connected to the dice server.

Lost EVERYTHING.

Why would that **** even matter in single player?

**** I ******* HATE THAT /rant.

Edited to censor stuff that the censors missed.

Edited by DariusAPB

Well, this is what open-beta is for today, to see how broken it is, or if it is actually worth picking up right away.

Well, this is what open-beta is for today, to see how broken it is, or if it is actually worth picking up right away.

Yeah but a good beta lasts months this comes out 19th of November any problems found will likely be in the release version.

I hate the modern attitude of release it now patch it later.

That's why when xcom 2 was delayed I was actually happy because it shows a commitment to quality.

Look at the arkham knight fiasco with the pc version.

You would really like to believe EA learnt from bf4 but it's EA so..

So let me get this straight. You use Y-wings to take down AT-ATs and not snowspeeders? Vehciels are random pick ups and not spawns, and they use the same BS random pick up system for Hero units?!?!? :blink:

DICE, YOU SUCK! :angry:

You need both, but people can just swarm them with normal weapons and take them out that way also, from the sides =[ At least in the other SWBF games you could manuver yourself to take out enemies at the sides, that all over now though.

And I thought this was going badly after I found out about the lack of space combat and the lack of a single player campaign. :(

Hey their could be a SWBF7 and if EA listens to us, and the reasons why we don't love SWBF6, or if you like "SWBF EA", they could change it. I still have hope for the Dog Fighting mode, cant beta test that though @_@

Well, this is what open-beta is for today, to see how broken it is, or if it is actually worth picking up right away.

Yeah but a good beta lasts months this comes out 19th of November any problems found will likely be in the release version.

I hate the modern attitude of release it now patch it later.

That's why when xcom 2 was delayed I was actually happy because it shows a commitment to quality.

Look at the arkham knight fiasco with the pc version.

You would really like to believe EA learnt from bf4 but it's EA so..

I have no idea whats going on? See when I talked to an EA rep long before even the Dogfight mode was teased, I asked them about the beta and they said they had just finished the local beta. The footage we saw when it was revealed, actual game play, should have been the beta, oddly enough said footage if shown recently has a beta tag on it.

Edited by Black Knight Leader

*1 AT-STs are near useless, I have yet to see them take out Rebs, some of the games they where bots but most of them were player controlled and they just got the crap kicked out of them by rebs, and they didn't even use rocket launchers. One player in a match just took it on with a sniper rifle and assault blaster rifle. Most other matches they were taken out with blaster rifles. :( I have yet to actully see what its like from the drivers point of view but something hasto be keeping them from kiling reb players, bad mechanics...?

*AT-AT because of the rail issue, in that your path points are limited, rebs can et into a postion I which the atat can't do jack to the reb players on foot. Same person I saw take on the atst took on this atat, I believe, and attacked its neck with a sniper rifle. The atat did nothing to this person :(

A player who can't get a kill with an AT-ST is bad, period.

AT-ATs are enormously powerful. Yes, there position in which you can't be shot by the AT-AT. So what? The driver still has nineteen other targets, he doesn't care. And sure, you can shoot it from the side with your gun but A: that's not a lot of damage and B: dude has teammates, they'll probably take exception to you shooting the AT-AT.

The Driver MAY have 19 other targets IF said targets are not also attacking from the sides. Like I said to someone else, at least in the other SWBF games you could manuver yourself to attack other targets that are at the moment in a blind spot.

This isn't a tactic that will be seen much at first but give it a couple months and a good portion of the SWBF community will do the above. Also apparently A-Wings do good damge agianst AT-ATs. You get those coming at you from the sides and "Adios, Muchachos!"

I was straight wrecking fools in an AT-ST today. They are actually really powerful when played right. People push them up too far without support and they become fodder for the enemy team to kill. Luke will kill it really quick so you have to be careful. Went on at least two long killstreaks with the AT-ST. The cluster bombs or whatever you fire with L1 can straight up decimate a group of infantry.

Vader is not as good as Luke, but he isn't bad either. I generally get 6 or 7 kills with him. Luke is just a whole lot faster and it makes him that much more effective. The Saber throw isn't all the great and I haven't even bother with force choke. It is fun just blocking laser shots and killing enemies with them. The main problem with the heros is they draw every one's attention and blaster fire. You can't really play them slowly or careful either as your timer will just run out. Its kind of banzai charge in and hope for the best.

What I don't like is flying. I'm on PS4 and the controls are really touchy. Really, the Ties and X-wings don't contribute a whole lot to the team effort either. It's pretty hard to actually strafe targets effectively and most of the time you just end up dog fighting the enemy starfighters. They are fun to play, but they don't do much. The best thing you can do in the X-wing or A-wing is kill AT-STs.

The Snowspeeder is next to worthless. Its guns are very weak and good luck getting a successful tow cable off. Normally I end up crashing into something somehow or I just get killed. If you can get a tow cable in... it really helps. Which brings me to my next complaint...

BALANCE. Or complete lack thereof in the walker assault match. After 10 matches, the Rebels did not win once. It was close one time with one AT-AT destroyed but the other one still had around half health. They really are very hard to bring down. The Rebels are just severely outmatched in the mode.

Overall though the game is a ton of fun. It definitely feels more like the original battlefronts than it does battlefield. Which is a good thing. I likely will be buying this one.

Edited by Jo Jo

I played 4 games tonight. LOVE IT!

Granted I'm not very good, but I'm having loads of fun. I love the powerups. I love that it's easy to figure out. I think it is absolutely gorgeous, and the sound is perfect as well. The vehicles are pretty nice, but ships shooting at each other in the air, is somewhat difficult to get used to. It's not hard I guess, it's just SUCH a change of pace from ground combat that I'm going to have a tough time mastering it. Fortunately it looks like the full game will have a dedicated flight mode, so that's going to rock!

My favorite parts were getting to play as Vader, and the AT-ST. I lost 70% of my life as Vader before even getting close to a rebel... but once I got to them I took out 5. It happened to be great, but it COULD have been rough.

twenty more mins til my downloads done...

looking forwards to giving it a go

The Driver MAY have 19 other targets IF said targets are not also attacking from the sides.

This may be a realistic proposition on the maps we have not seen. It is not a concern on Hoth. There is no place that's both in the blind spot of the AT-AT and significantly removed from Imperial spawn locations. So sure, if someone wants to hang out near the Imperial team and shoot at the AT-AT and hope no one notices them, well. Good luck with that.

Well i've just played the survival mode and the sullust drop pod multiplayer for 30 mins or so and it was really good.

Even if you dont think its worth buying if you're a star wars fan at least have a go on the beta for free.

Well playing, I think it is very well done, but the vehicles definitely need work. The starfighter controls are extremely clunky, (playing on PC) e.g. whenever you move the mouse, it auto-evasive maneuvers, not to mention the starfighters are useless unless the AT-AT is vulnerable.

I've played 10 or so games on Hoth, and it's been pretty even, though I think the Imps have had slightly more wins, but it comes down to the matchmaking. You can win as the Rebels very easily if you get a good team, and you can lose as the Imps really easy if you get a bad team. I do think the map is slightly favored towards the Imps though.

Dropzone and Survival are both very well done, and Dropzone is super competetive. My biggest worry is the lack of content in-game. Only 12 maps on launch.

not to mention the starfighters are useless unless the AT-AT is vulnerable.

Not even close to true. Strafing runs crush AT-STs and turrets, and there are plenty of pilots who are perfectly capable of killing infantry, to the point that they can keep some of those hills that people love to camp clear of hostiles.

I really, really wish that the ships that you got to fly were ships that would make actual sense providing CAS.

PCs should be flying Y-Wings and TIE Bombers. Instead of calling in airstrikes, PCs should be calling in flights of X-Wings, A-Wings, TIE Fighters, and Interceptors to clear the skies of enemy CAS.

Outside of CAS, the ships are - as previously mentioned - mostly useless. Fun, but useless. And the controls are weird.

I did drive an AT-ST and it was OK. But also mostly useless. And not nearly as much fun.

The Driver MAY have 19 other targets IF said targets are not also attacking from the sides.

This may be a realistic proposition on the maps we have not seen. It is not a concern on Hoth. There is no place that's both in the blind spot of the AT-AT and significantly removed from Imperial spawn locations. So sure, if someone wants to hang out near the Imperial team and shoot at the AT-AT and hope no one notices them, well. Good luck with that.

You don't have to hang out by the AT-AT to avoid taking hits from it, you can attack it from far away like I do. Heres a video of my killing one with a standard blaster Rifle.

http://www.twitch.tv/blackknightleader/v/20258370

Orbtial strikes are easy to avoid also... They should have just allowed player to actully drive the AT-AT and give it the weapons it had in SWBF2.

I really, really wish that the ships that you got to fly were ships that would make actual sense providing CAS.

PCs should be flying Y-Wings and TIE Bombers. Instead of calling in airstrikes, PCs should be calling in flights of X-Wings, A-Wings, TIE Fighters, and Interceptors to clear the skies of enemy CAS.

Outside of CAS, the ships are - as previously mentioned - mostly useless. Fun, but useless. And the controls are weird.

I did drive an AT-ST and it was OK. But also mostly useless. And not nearly as much fun.

I don't think they are useless, the pilotable star fighters. I have the right configuration for my controls, which are 89% the same as TopGun Hardlocks controls. Thats good for me since I am first place nation wide in every catgory in that game. Once I get used to the targeting computer controls I will be getting more kills, as it is I have yet to be shot down just cause of flight time experience in TG:HL and all the other SWBF I did space battles in. I was top first place in 2, weekly and monthly, 7th overall but only in points not skill.

I wont lie though, the standard controls for flying are terrible. I plan on never using the stunt buttion EVER just like I never did in SWBF2, and I am thinking about never ever using power cards or buying upgrades. I haven't yet in beta, and as far as the IMP faction goes its good enough. The standard REB blaster is lacking though...

BTW I killed Luke by beating him to death.

http://www.twitch.tv/blackknightleader/v/20257040

I also killed an X-Wing by raming my head into it.

http://www.twitch.tv/blackknightleader/v/20250760

Edited by Black Knight Leader

So a couple of balance issues that I feel need to be resolved after I had a decent amount of play time.

They need to increase squad size to at least 3. 2 seems to small.

Cooldown on the Thermal detonators needs to be at least 15 seconds. Currently it is 9 and allows a little too much spam. You can chunk detonators without much thought since you'll get another in 10 seconds.

I also feel the jetpack is a little too good. Its almost an auto-include in your deck as it can get you out of trouble in a split second. Its also invaluable in allow you to get into combat again quickly and get to places you simply can't without it. Not sure quite how to balance it. Maybe up the cooldown or perhaps nerf the speed or jump height of it.

Personal shield is also a bit nuts. In the drop pod mode all you have to do is move in, pop shields, and cap the point while you get 8 seconds of invulnerability. I feel like you should not be able to cap a point with the shield on. At the very least it shouldn't give you 8 seconds of immunity to blaster fire. The shield should have a health pool its own.

DLT-19 is a little too good. It is murderous up close and actually decent at longer range. It should be a little less accurate to make its long range performance worse.

Also, they need first person modes in ground vehicles and the 3rd person aiming fixed. I think from the awkward angle you look at in 3rd person, your reticule does not lineup with the shots. They seem to go much lower from your actual point of aim.

Edited by Jo Jo

You could see the difference late Saturday when most had unlocked the dlt19 the life span of walkers dropped considerably.

I also feel fighters should be capped at two, if decent pilots grab the ties you can end up with four dominating the air space which makes it impossible for speeders end game to do anything.

You could see the difference late Saturday when most had unlocked the dlt19 the life span of walkers dropped considerably.

I also feel fighters should be capped at two, if decent pilots grab the ties you can end up with four dominating the air space which makes it impossible for speeders end game to do anything.

I don't know if they should be caped but I just ran into a problem. My first time flying a regular TIE Fighter was also the first time I was shot down and never got a kill. I noticed that when you get a fighter theres a long time span in which you have no control over where your ship is traveling. People were just making a line behind me before I could do anything about it, it didn't help that it seemed the rest of my team had given up trying to fly or they didn't know where all the Fighter and Interceptor power-ups are. I guess I did ok 3 vs 1 in a ship I had up to that point never flown.

Lastly I don't like this "shield" ability REBs get on their fighters. It would be one thing to have the "Shields already figured into the game mechanic hit points for the fighters, but instead I think they get to chose for a short point of time, when they want to be invulnerable. I could be wrong, I didn't even knew they had this ability till someone on youtube made video about it, and if your an IMP and you see a REB flying right at you, get out of the way because they can plow through you with the shields on.