Newb here again. Still getting trounced by my own dice and more experienced players.
Over on the main board there is a "Defenders Lovers Unite" thread, and that happens to be one of my favorite ships to fly (into other ships and obstacles of course).
I saw a list over there that appealed to me that went like this:
Col. Vessery, Twin Ion Mk II, and a 1-point upgrade
3xTIE Advanced X1s with Accuracy Corrector
Linear thinker that I am, I can immediately see a list I get 6 hits per turn with via the Tempests because there are no dice involved.
Vessery will likely have an easy time shooting at targets that will be Target Locked.
On the surface it seems just nice and straight-forward the way I like it. Plus shields!
And so I can see myself trying this list tomorrow.
But around my local play area I am seeing a large ship in more than 50 percent of my games. The above list can deal with that to be sure. I don't see any real drawback on it.
However, I was also wondering about swapping out a ship to make it a 3-ship list; I would increase the firepower of Vessery, and try to employ some shenanigans with two higher initiative Tempests.
Col. Vessery, Outmaneuver, Twin Ion Mk 2
Heavy Laser Cannon
46 Points
2xStorm Squadron Pilot with TIE/x1 & Accuracy Corrector
Also armed with Advanced Homing Missiles & a munitions failsafe
Now, this becomes list-building meta I guess.
I give up 5 wounds, an entire ship, and 2 attack dice that are going to hit a lot...
I don't know how wise that is. In return Vessery gets 4 dice with the capability to remove an agility die from the target.
I gain 2 initiative (to be faster than TLT spam lists) and a "shenanigan attack" that will benefit from the accuracy corrector, won't be expended if it misses, and deals crits that (if I understand the card correctly, and I believe that I do) bypass shields. Albeit at a weird shenanigan attack range of 2.
My gut is telling me that the simpler, first list is the better list. I feel that way because it spreads out combat potency such that focus firing on Vessery isn't necessarily as helpful as it is in the secondary list (I am still practicing positioning and flying, of course). It gets more shots and more actions.
What benefits might I be overlooking from the 3-ship list (or something similar to it that gives up 4 ships for 3 more expensive ships)?