Hey guys! I've been running a league for the last few weeks now and I'm trying to run alternate formats monthly. Last month we tried a Hunger Games format, credit to the NOVA Squadron guys for the help, that was successful and very fun!
I'm now deciding on our next event, and thought it would be fun and interesting to set up a Grifball format! Here is the set up I'm planning:
A proximity mine is placed in the center of the map. This proximity mine represents the "ball"
2 teams are lined up on each side, at least one edge of the ship touching the edge of the map
All small base ships are available for use. No named pilots, ship retains all stats and actions, no upgrades
Pilot Skill and Initiative will be based on point cost of base ship chosen (I'm using a similar method from the Hunger Games format, where the TIE Defender, being the most expensive base ship, is PS1, so moves first, but shoots last. TIE Fighters and Z-95's, being the cheapest base ships, would be highest PS, so move last shoot first). There will be an initiative roll for ties in PS.
The ship picks up the ball by flying over the proximity mine (template or ship over token). When you receive the ball, you gain a cloak token and the cloak action
The ball carrier must score by flying over the net (Conner Net token) on the edge of the opposing side to score
If your ship dies, it can respawn after 1 full turn
You may pass the ball to a teammate within R1 as an action. If you're cloaked, discard your cloak token. The new ball carrier is then immediately cloaked and gains the cloak action.
If your ship receives over 50% of remaining hull/shield as damage, the ball is fumbled. Place a 1 straight template in the back pegs and drop the proximity mine. If the mine overlaps a ship, the ship automatically picks it up. If it overlaps multiple ships, the ball is picked up by the highest PS (if there is a tie in PS, it goes to player with highest initiative)
If your ship hits the edge of the map, follow the rules for overlapping ship bases. Then, turn your ship 180° and receive a stress token.
Once a team scores, the teams and ball are reset
There is a time limit for the game (TBD)
Still trying to iron out the rest of the details, so I wanted to come here and see if anyone has any thoughts or suggestions!
Thanks!
Edited by VaynMaanen