Guri and Friends

By R3N3GAD3, in X-Wing Squad Lists

Here is a fun looking list that I fill has alot of mobility with decent fire output.

StarViper: · Guri

Push The Limit

Autothrusters

· Virago

Accuracy Corrector

Inertial Dampeners

Kihraxz Fighter: Black Sun Ace

Predator

Engine Upgrade

Kihraxz Fighter: Black Sun Ace

Predator

Engine Upgrade

Accuracy Corrector is a bit of a waste on Guri, especially with Push the Limit because she can often do much better than 'just' 2 damage with her excellent action-economy. Much better off taking advanced sensors, imho. Even better is Lone Wolf + Sensor Jammer (although more difficult to fly).

Engine on the Khiraxz will give you an easier time against twin laser turrets and other ships with boost (especially large-based ships), but against heavy jousting lists, you will probably wish you had a shield upgrade. I think its a meta-dependent choice, tbh.

You may also find it difficult to beat lists with higher PS and action-based positional options (like barrel roll and boost) unless you can block one ship at a time and kill it with your remaining ships. Not always easy, however!

This is similar to a list I've been playing around with recently.

StarViper (Guri), Outmaneuver, Autothrusters, Virago, Advanced Sensors, Inertial Dampeners

Kihraxz (Cartel Marauder)

Kihraxz (Cartel Marauder)

Kihraxz (Cartel Marauder)

Guri does have trouble with some of the higher PS ships, I've even considered switching Outmaneuver for VI, but my opponents tend to make the choice of either chasing Guri and let the Kihraxz focus fire on them or deal with the Kihraxz and let Guri outmaneuver them. Also it can be difficult to predict where Guri will end up for them in the planning phase.

we just had a big talk about guri in the main forum - the general consensus is that PTL is wasted on StarVipers because it ruins their fantastic dial, limiting them to greens when they could be doing and moving so much more. I would get something else on her. Also engine upgrade on PS3 usually isn't worth it. Use the points to give them glitterstim or something

the Black Sun Aces are PS5

Ok so I moved some things around and came up with this.

StarViper: · Guri (30)

Outmaneuver (3)

Autothrusters (2)

· Virago (1)

Advanced Sensors (3)

Inertial Dampeners (1)

Kihraxz Fighter: Cartel Marauder (20)

Glitterstim (2)

Kihraxz Fighter: Cartel Marauder (20)

Glitterstim (2)

M3-A Interceptor: Cartel Spacer (14)

Looks like you still have 2 pts left. Why not throw flechette torpedoes onto Guri? Great way to beat Soontir if you can't block him...they also work on aggressors which can be nice sometimes

Ok so I moved some things around and came up with this.

StarViper: · Guri (30)

Outmaneuver (3)

Autothrusters (2)

· Virago (1)

Advanced Sensors (3)

Inertial Dampeners (1)

Kihraxz Fighter: Cartel Marauder (20)

Glitterstim (2)

Kihraxz Fighter: Cartel Marauder (20)

Glitterstim (2)

M3-A Interceptor: Cartel Spacer (14)

I would remove the M3-A because they are small glass cannons and die easily.

With those 16 points I would add Assault Missiles to both Kihraxz Fighters and APT to Guri. Once the next wave comes out I would use the Thread Tracers so it would be easier for Guri to gain a target lock.

Personally, my favorite Guri loadout is:

Guri (30)
Veteran Instincts (1)
Advanced Proton Torpedoes (6)
Fire-Control System (2)
"Hot Shot" Blaster (3)
Shield Upgrade (4)
Virago (1)
Total: 47
It changes around a little, but essentially this version is used for close-in work, using her pilot ability and the FCS to land a powerful shot with the adv. torps. Sometimes I run idampeners for a little more range 1 action, and sometimes the shield upgrade for more health is replaced by something else. I've tried autothrusters, but it's not really effective with the way I play the build.