R2-F2 now viable?

By Ayleron, in X-Wing

So in the past many players have considered r2-f2 to be not worth the points. But would it be worth the points on a red squad veteran with ptl and autothrusters be more viable vs tlt lists? That third dice seems to make a pretty big difference in my experience. But I have been achieving it by hiding my x-wing behind rocks. What are your thoughts?

I think it's a great idea. Good with someone with PTL, as well. Use it if at R3 or out of arc, but don't use it if you need to.

just read my name

it doesn't matter what changes, green dice will still be green dice

not to mention r2-f2 is incredibly redundant when red vet w/predator + thrusters alone counters TLTs hard

R2-F2 is okay on Biggs with Exp. Interface or with some way to get Biggs a second action (Cracken, Lando, Garven, Kyle Katarn, Squad Leader).

R2-F2 is okay on Biggs with Exp. Interface or with some way to get Biggs a second action (Cracken, Lando, Garven, Kyle Katarn, Squad Leader).

Wouldn't Exp. Intfc seriously limit Bigg's moves? Stress would prevent his actions even R2-F2

R2-F2 is okay on Biggs with Exp. Interface or with some way to get Biggs a second action (Cracken, Lando, Garven, Kyle Katarn, Squad Leader).

Wouldn't Exp. Intfc seriously limit Bigg's moves? Stress would prevent his actions even R2-F2

Biggs doesn't survive that long anyway. Focus + R2-F2, gain a stress, then straight 1 next turn to clear the stress and hopefully stay at range 2 while your allies move to range 1 of the enemy. You could run wingman on another ship if you want Biggs to be less predictable. It's not the best build, but it's solid in casual games at least.

It's ridiculous, but put R2-f2 and stealth device on Biggs, fill with cracked and as many z-95's as you can. The Z's will swarm while Biggs becomes impossible to kill.

R2-F2 is okay on Biggs with Exp. Interface or with some way to get Biggs a second action (Cracken, Lando, Garven, Kyle Katarn, Squad Leader).

Wouldn't Exp. Intfc seriously limit Bigg's moves? Stress would prevent his actions even R2-F2

Biggs doesn't survive that long anyway. Focus + R2-F2, gain a stress, then straight 1 next turn to clear the stress and hopefully stay at range 2 while your allies move to range 1 of the enemy. You could run wingman on another ship if you want Biggs to be less predictable. It's not the best build, but it's solid in casual games at least.

The problem with Biggs w/R2-F2+EI isn't that he's too predictable, it's that he's too expensive. If Biggs gets expensive enough to become a primary target anyways you might as well have brought a different ship.

Once Wave 8 drops I think we'll see a lot of Biggs w/Integrated Astromech+R4-D6 running around.

I've always thought R2-F2 was pretty good filler if you had a couple points left, really.

R2-F2 is OPA (once per attack) rather than OPR. If shot once he's inferior to an evade token (raw he gives a 3/8 chance of an extra evade per attack) but against the spam of attacks that is TLT he might not be that bad a call.

R2-F2 is OPA (once per attack) rather than OPR. If shot once he's inferior to an evade token (raw he gives a 3/8 chance of an extra evade per attack) but against the spam of attacks that is TLT he might not be that bad a call.

What are you talking about???

Yeah R2-F2 lasts the whole round.

I've always thought R2-F2 was pretty good filler if you had a couple points left, really.

Yeah but hes not just a couple points, 3 points can get you a lot of other really good upgrades in your squad, some even just jam a hull upgrade on biggs over R2-F2 (though once Intergrated Astro comes out that will change). I would even go as far to say that were R2-F2 actually only cost 2 points it might actually see some table time.

R2-F2 is OPA (once per attack) rather than OPR. If shot once he's inferior to an evade token (raw he gives a 3/8 chance of an extra evade per attack) but against the spam of attacks that is TLT he might not be that bad a call.

What are you talking about???

OPA = Once Per Attack i.e. it works every time you get shot at.

OPR = Once Per Round i.e. C-3PO is only Once Per Round regardless of how many times you are getting shot in a single round

Edited by Mace Windu

Ptl r2f2 autothusting poe is really good.

Ptl r2f2 autothusting poe is really good.

If you're spending 3 points on an astromech for Poe, it might as well be R5-P9 to spend your focus and regen a shield...

You see - I thought so too.

I need to do the math - but experientially - they're very simmilar, because I spend the focus to counteract +1 hit - where the extra evade die (especially when at range 3 or out of arc) + thrusters and poes ability tend to counteract +1/2 hits. Rec Spec TLT's have an even harder time with this extra agi - since i up my chances of a focus result for poes ability while likely converting a blank - what was blank focus before is now blank focus evade - and i'm getting trip evades.

The real question is when am I getting evades I don't need? And of course - preventing damage entirely is a bit better than regenning damage - especially when you get down to that last hit point.

Granted - my variance goes up and greens can still give blank blank blank - but the chances of that are lower than the chances of blank blank alone. It's close - and it's dependant on the number of ships attacking poe per round - but when I fly Poe + Corran - more often than not it's the entire opponents force coming after poe at some point.

R5-D8 will be much better on POE. Poe has you keep the focus to modify both attack and defense dice then at the end if you didn't have to spend it on a triple focus evade you get a shield back.

these-are-not-the-droids.jpg

R5-P9 will be much better on POE. Poe has you keep the focus to modify both attack and defense dice then at the end if you didn't have to spend it on a triple focus evade you get a shield back.

Edited by Marinealver

The whole TLT all the time **** does have some bearing on this though: Poe's gonna negate quite a few more hits with R2-F2 than that measly one shield recharged by R5-P9 (which I'll agree is going to be a better general purpose choice).

R5-D8 will be much better on POE. Poe has you keep the focus to modify both attack and defense dice then at the end if you didn't have to spend it on a triple focus evade you get a shield back.

Pretty sure you meant R5-P9, R5-D8 is, well very bad, except on Jek maybe for fun games

The whole TLT all the time **** does have some bearing on this though: Poe's gonna negate quite a few more hits with R2-F2 than that measly one shield recharged by R5-P9 (which I'll agree is going to be a better general purpose choice).

But you forget as long as Poe has a focus token and not spend it he can use it to modify a focus to an evade. An extra green dice is pretty much another potential blank result. This is guaranteed evade result!

How many ships do you know can turn a blank focus result into a double evade and recover a shield at the end? You will more than likely have that focus token not be spent in the combat phase unless you desperately need it, like rolling 3 or 4 focus results.

Edited by Marinealver

OPA = Once Per Attack i.e. it works every time you get shot at.

OPR = Once Per Round i.e. C-3PO is only Once Per Round regardless of how many times you are getting shot in a single round

It seems obvious... but then you remember we've been sat in a 2 ship meta for so long, a lot of players have no experience of being attacked by more than one ship per round.

edit: and while we're at it, just for Biggles giggles:

Biggs Darklighter - R2-F2, Stealth Device

Airen Cracken

Bandit Squadron Pilot x 4

Edited by FTS Gecko

Biggs Darklighter - R2-F2, Stealth Device

Airen Cracken

Bandit Squadron Pilot x 4

This is sort of exactly the problem WWHSD mentioned earlier in the thread: spending so many points on Biggs that he becomes a priority target anyway.

He costs 31 points with this setup and is the most powerful, toughest ship in the squad. Your opponent already wants to kill him first, so what purpose is he serving? If you're going to spend 31 points on someone to put behind a line of Z-95s, then you might as well spend 1 point more and get Etahn.

Keep Biggs cheap and beside someone more dangerous. Otherwise there's no point using him.

Edited by DR4CO

Biggs has always been a place to play with R2-F2

Biggs + R2-F2+Stealth
WSF + Mangler + Tacjammer
Kyle. Katarn + Jan ors +Squad leader + TLT + Experimental interface

Biggs can take R2-F2 and fly behind the Wild Space Fringer, Kyle takes focus and experimental interface into squad leader that lets biggs focus, Jan ors turns the Focus passed from Kyle to Biggs into an evade. - Now, at range 3, biggs is sitting on 6 AGI + Focus + Evade.

Biggs Darklighter - R2-F2, Stealth Device

Airen Cracken

Bandit Squadron Pilot x 4

This is sort of exactly the problem WWHSD mentioned earlier in the thread: spending so many points on Biggs that he becomes a priority target anyway.

He costs 31 points with this setup and is the most powerful, toughest ship in the squad. Your opponent already wants to kill him first, so what purpose is he serving? If you're going to spend 31 points on someone to put behind a line of Z-95s, then you might as well spend 1 point more and get Etahn.

Keep Biggs cheap and beside someone more dangerous. Otherwise there's no point using him.

I agree. If he isn't a meat shield for something more expensive and more offensive, then he's a waste. Those 31 points you spend on Biggs would be better spent on say, Wedge with Crackshot and R2 unit. At least Wedge will likely do some serious damage to something before he explodes.

Edited by Jo Jo

An expensive Biggs might fit in a 2 ship build?